Shuffling sectors is improved slightly
Changing many logging statements to debug only
This commit is contained in:
6
Rules.py
6
Rules.py
@@ -1709,7 +1709,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
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state.visit_region(region, current_kr)
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state.add_all_doors_check_key_region(region, current_kr, world, player)
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# Search into the dungeon
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logger.debug('Begin key region search. %s', small_key_name)
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# logger.debug('Begin key region search. %s', small_key_name)
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while len(state.avail_doors) > 0:
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# Open as many non-key doors as possible before opening a key door.
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# This guarantees that we're only exploring one key region at a time.
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@@ -1730,7 +1730,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
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state.opened_doors.append(door)
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if door.dest.smallKey:
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state.opened_doors.append(door.dest)
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logger.debug('%s: New KR %s', door.name, current_kr)
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# logger.debug('%s: New KR %s', door.name, current_kr)
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# Account for the new region
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state.visit_region(connect_region, local_kr)
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state.add_all_doors_check_key_region(connect_region, local_kr, world, player)
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@@ -1775,7 +1775,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
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kr_keys[kr] = keys
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# Generate logic
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for door in logic_doors:
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logger.info(' %s in kr %s needs %s keys', door.name, kr, keys)
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logger.debug(' %s in kr %s needs %s keys', door.name, kr, keys)
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add_rule(world.get_entrance(door.name, player), create_key_rule(small_key_name, player, keys))
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