Shuffling sectors is improved slightly

Changing many logging statements to debug only
This commit is contained in:
aerinon
2019-10-25 13:56:44 -06:00
parent 050ae66bf6
commit 417fc0797f
2 changed files with 19 additions and 11 deletions

View File

@@ -1709,7 +1709,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
state.visit_region(region, current_kr)
state.add_all_doors_check_key_region(region, current_kr, world, player)
# Search into the dungeon
logger.debug('Begin key region search. %s', small_key_name)
# logger.debug('Begin key region search. %s', small_key_name)
while len(state.avail_doors) > 0:
# Open as many non-key doors as possible before opening a key door.
# This guarantees that we're only exploring one key region at a time.
@@ -1730,7 +1730,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
state.opened_doors.append(door)
if door.dest.smallKey:
state.opened_doors.append(door.dest)
logger.debug('%s: New KR %s', door.name, current_kr)
# logger.debug('%s: New KR %s', door.name, current_kr)
# Account for the new region
state.visit_region(connect_region, local_kr)
state.add_all_doors_check_key_region(connect_region, local_kr, world, player)
@@ -1775,7 +1775,7 @@ def generate_key_logic(dungeon_name, small_key_name, world, player):
kr_keys[kr] = keys
# Generate logic
for door in logic_doors:
logger.info(' %s in kr %s needs %s keys', door.name, kr, keys)
logger.debug(' %s in kr %s needs %s keys', door.name, kr, keys)
add_rule(world.get_entrance(door.name, player), create_key_rule(small_key_name, player, keys))