Desert Palace interior rooms I skipped

This commit is contained in:
aerinon
2019-11-19 16:24:08 -07:00
parent 6a276ca0b8
commit 41a8da1b05
4 changed files with 13 additions and 8 deletions

View File

@@ -193,6 +193,8 @@ def create_doors(world, player):
create_door(player, 'Desert Cannonball S', Nrml).dir(So, 0x75, Right, High).pos(1),
create_door(player, 'Desert Arrow Pot Corner S Edge', Open).dir(So, 0x75, None, High),
create_door(player, 'Desert Arrow Pot Corner W Edge', Open).dir(We, 0x75, None, High),
create_door(player, 'Desert Arrow Pot Corner NW', Intr).dir(No, 0x75, Left, High).pos(0),
create_door(player, 'Desert Trap Room SW', Intr).dir(So, 0x75, Left, High).pos(0),
create_door(player, 'Desert North Hall SE Edge', Open).dir(So, 0x74, None, High),
create_door(player, 'Desert North Hall SW Edge', Open).dir(So, 0x74, None, High),
create_door(player, 'Desert North Hall W Edge', Open).dir(We, 0x74, None, High),
@@ -206,13 +208,14 @@ def create_doors(world, player):
create_door(player, 'Desert Sandworm Corner NE', Intr).dir(No, 0x73, Right, High).pos(2),
create_door(player, 'Desert Bonk Torch SE', Intr).dir(So, 0x73, Right, High).pos(2),
create_door(player, 'Desert Sandworm Corner WS', Intr).dir(We, 0x73, Bot, High).pos(1),
# I don't know if I have to mark trap on interior doors yet - haven't mucked them up much
create_door(player, 'Desert Circle of Pots ES', Intr).dir(Ea, 0x73, Bot, High).pos(1),
create_door(player, 'Desert Circle of Pots NW', Intr).dir(No, 0x73, Left, High).pos(0),
create_door(player, 'Desert Big Chest SW', Intr).dir(So, 0x73, Left, High).pos(0),
create_door(player, 'Desert West Wing N Edge', Open).dir(No, 0x83, None, High),
create_door(player, 'Desert West Wing WS', Intr).dir(We, 0x83, Bot, High).pos(2),
create_door(player, 'Desert West Lobby ES', Intr).dir(Ea, 0x83, Bot, High).pos(2),
create_door(player, 'Desert West Lobby NW', Intr).dir(No, 0x83, Left, High).pos(0),
create_door(player, 'Desert Fairy Fountain SW', Intr).dir(So, 0x83, Left, High).pos(0),
# Desert Back
create_door(player, 'Desert Back Lobby NW', Intr).dir(No, 0x63, Left, High).pos(1),
create_door(player, 'Desert Tiles 1 SW', Intr).dir(So, 0x63, Left, High).pos(1),