diff --git a/Rom.py b/Rom.py index d04f79aa..3ffaea03 100644 --- a/Rom.py +++ b/Rom.py @@ -992,7 +992,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False): #Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement]) - if difficulty.progressive_bow_limit < 2 and world.swords == 'swordless': + if difficulty.progressive_bow_limit < 2 and world.swords[player] == 'swordless': rom.write_bytes(0x180098, [2, overflow_replacement]) # set up game internal RNG seed