feat: Laser bridge logic accounts for item functionality for Byrna
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@@ -1262,7 +1262,8 @@ class CollectionState(object):
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return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
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def can_avoid_lasers(self, player):
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return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
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return (self.has('Mirror Shield', player) or self.has('Cape', player)
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or (self.has('Cane of Byrna', player) and self.world.difficulty_adjustments[player] not in ['hard', 'expert']))
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def is_not_bunny(self, region, player):
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if self.has_Pearl(player):
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