feat: Laser bridge logic accounts for item functionality for Byrna

This commit is contained in:
aerinon
2024-01-04 11:57:52 -07:00
parent 2b505df429
commit 4201d5d067
3 changed files with 7 additions and 5 deletions

View File

@@ -1262,7 +1262,8 @@ class CollectionState(object):
return self.has('Fire Rod', player) or (self.has('Bombos', player) and self.has_sword(player))
def can_avoid_lasers(self, player):
return self.has('Mirror Shield', player) or self.has('Cane of Byrna', player) or self.has('Cape', player)
return (self.has('Mirror Shield', player) or self.has('Cape', player)
or (self.has('Cane of Byrna', player) and self.world.difficulty_adjustments[player] not in ['hard', 'expert']))
def is_not_bunny(self, region, player):
if self.has_Pearl(player):