From 4267c2dde5f4cb01c87fb3c3c7c47e5e328e2c57 Mon Sep 17 00:00:00 2001 From: aerinon Date: Mon, 25 Jul 2022 12:13:50 -0600 Subject: [PATCH] Minor bug in intensity 3, pottery setting not drop shuffle for Desert Tiles 2. --- DoorShuffle.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/DoorShuffle.py b/DoorShuffle.py index 0d36a2b0..ecb1b503 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -380,7 +380,7 @@ def choose_portals(world, player): if world.doorShuffle[player] in ['basic', 'crossed']: cross_flag = world.doorShuffle[player] == 'crossed' # key drops allow the big key in the right place in Desert Tiles 2 - bk_shuffle = world.bigkeyshuffle[player] or world.dropshuffle[player] + bk_shuffle = world.bigkeyshuffle[player] or world.pottery[player] not in ['none', 'cave'] std_flag = world.mode[player] == 'standard' # roast incognito doors world.get_room(0x60, player).delete(5)