Bunch of fixes for the baserom changes
This commit is contained in:
67
Rom.py
67
Rom.py
@@ -40,7 +40,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '6d43fb7bd4cf5ec2d10d03cf04772240'
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RANDOMIZERBASEHASH = '51a592209991a054bb40b7e7789738c3'
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class JsonRom(object):
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@@ -549,6 +549,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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if ((world.collection_rate[player] or world.goal[player] == 'completionist')
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and world.goal[player] not in ['triforcehunt', 'trinity', 'ganonhunt']):
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dr_flags |= DROptions.Debug
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rom.write_byte(snes_to_pc(0x308039), 1)
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if world.doorShuffle[player] not in ['vanilla', 'basic'] and world.logic[player] != 'nologic'\
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and world.mixed_travel[player] == 'prevent':
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# PoD Falling Bridge or Hammjump
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@@ -615,10 +616,10 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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for name, layout in world.key_layout[player].items():
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offset = compass_data[name][4]//2
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if world.keyshuffle[player] == 'universal':
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rom.write_byte(0x13f030+offset, layout.max_chests + layout.max_drops)
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rom.write_byte(0x187010+offset, layout.max_chests + layout.max_drops)
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else:
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rom.write_byte(0x13f020+offset, layout.max_chests + layout.max_drops) # not currently used
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rom.write_byte(0x13f030+offset, layout.max_chests)
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rom.write_byte(0x187010+offset, layout.max_chests)
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builder = world.dungeon_layouts[player][name]
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valid_cnt = len(valid_loc_by_dungeon[name])
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if valid_cnt > 256:
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@@ -727,7 +728,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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rom.write_byte(snes_to_pc(0x0DB457), 0x40)
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rom.write_byte(snes_to_pc(0x28AA56), 0 if world.pottery[player] == 'none' else 1)
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write_int16(rom, 0x187010, credits_total) # dynamic credits
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write_int16(rom, 0x180196, credits_total) # dynamic credits
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if credits_total != 216:
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# collection rate address (hi):
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cr_address = 0x238055
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@@ -737,12 +738,12 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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last_top, last_bot = credits_digit(credits_total % 10)
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if credits_total >= 1000:
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thousands_top, thousands_bot = credits_digit((credits_total // 1000) % 10)
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rom.write_byte(cr_pc, 0xa2) # slash
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rom.write_byte(cr_pc, 0xDB) # slash
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rom.write_byte(cr_pc+1, thousands_top)
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rom.write_byte(cr_pc+0x1e, 0xc2) # slash
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rom.write_byte(cr_pc+0x1e, 0xEE) # slash
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rom.write_byte(cr_pc+0x1f, thousands_bot)
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# modify stat config
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stat_address = 0x23B969
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stat_address = 0x2297B2 # 0x23B969 - old
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stat_pc = snes_to_pc(stat_address)
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rom.write_byte(stat_pc, 0xa9) # change to pos 21 (from b1)
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rom.write_byte(stat_pc+2, 0xc0) # change to 12 bits (from a0)
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@@ -803,8 +804,6 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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# set light cones
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rom.write_byte(0x180038, 0x01 if world.sewer_light_cone[player] else 0x00)
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rom.write_byte(0x180039, 0x01 if world.light_world_light_cone else 0x00)
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rom.write_byte(0x18003A, 0x01 if world.dark_world_light_cone else 0x00)
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GREEN_TWENTY_RUPEES = 0x47
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TRIFORCE_PIECE = ItemFactory('Triforce Piece', player).code
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@@ -1133,8 +1132,6 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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if world.pseudoboots[player]:
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rom.write_byte(0x18008E, 0x01)
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rom.initial_sram.set_starting_equipment(world, player)
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rom.write_byte(0x180034, 10 if not world.bombbag[player] else 0) # starting max bombs
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rom.write_byte(0x180035, 30) # starting max arrows
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rom.write_byte(0x18004A, 0x00 if world.mode[player] != 'inverted' else 0x01) # Inverted mode
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rom.write_byte(0x18005D, 0x00) # Hammer always breaks barrier
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@@ -1150,20 +1147,21 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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(0x04 if 'magic' in world.escape_assist[player] else 0x00))) # Escape assist
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if world.goal[player] in ['pedestal', 'triforcehunt']:
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rom.write_byte(0x18003E, 0x01) # make ganon invincible
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rom.write_byte(0x1801A8, 0x01) # make ganon invincible
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elif world.goal[player] in ['dungeons']:
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rom.write_byte(0x18003E, 0x02) # make ganon invincible until all dungeons are beat
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rom.write_byte(0x1801A8, 0x02) # make ganon invincible until all dungeons are beat
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elif world.goal[player] in ['crystals', 'trinity']:
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rom.write_byte(0x18003E, 0x04) # make ganon invincible until all crystals
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rom.write_byte(0x1801A8, 0x04) # make ganon invincible until all crystals
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elif world.goal[player] in ['ganonhunt']:
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rom.write_byte(0x18003E, 0x05) # make ganon invincible until all triforce pieces collected
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rom.write_byte(0x1801A8, 0x05) # make ganon invincible until all triforce pieces collected
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elif world.goal[player] in ['completionist']:
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rom.write_byte(0x18003E, 0x0a) # make ganon invincible until everything is collected
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rom.write_byte(0x1801A8, 0x0B) # make ganon invincible until everything is collected
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else:
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rom.write_byte(0x18003E, 0x03) # make ganon invincible until all crystals and aga 2 are collected
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rom.write_byte(0x1801A8, 0x03) # make ganon invincible until all crystals and aga 2 are collected
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rom.write_byte(0x18005E, world.crystals_needed_for_gt[player])
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rom.write_byte(0x18005F, world.crystals_needed_for_ganon[player])
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rom.write_byte(0x18019A, world.crystals_needed_for_gt[player])
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rom.write_byte(0x1801A6, world.crystals_needed_for_ganon[player])
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rom.write_byte(0x1801A2, 0x00) # ped requirement is vanilla, set to 0x1 for special requirements
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# block HC upstairs doors in rain state in standard mode
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prevent_rain = world.mode[player] == "standard" and world.shuffle[player] != 'vanilla'
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@@ -1248,7 +1246,8 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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# Bitfield - enable free items to show up in menu
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#
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# ----dcba
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# ---edcba
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# e - Bosses
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# d - Compass
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# c - Map
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# b - Big Key
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@@ -1258,7 +1257,8 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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rom.write_byte(0x180045, ((0x01 if world.keyshuffle[player] == 'wild' else 0x00)
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| (0x02 if world.bigkeyshuffle[player] else 0x00)
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| (0x04 if world.mapshuffle[player] or enable_menu_map_check else 0x00)
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| (0x08 if world.compassshuffle[player] else 0x00))) # free roaming items in menu
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| (0x08 if world.compassshuffle[player] else 0x00) # free roaming items in menu
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| (0x10 if world.logic[player] == 'nologic' else 0))) # boss icon
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# Map reveals
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reveal_bytes = {
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@@ -1385,8 +1385,7 @@ def patch_rom(world, rom, player, team, is_mystery=False):
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if world.get_door('TR Eye Bridge SW', player).entranceFlag:
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world.get_room(0xd5, player).change(0, DoorKind.CaveEntrance)
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# do this unconditionally - gets overwritten by RoomData in doorShufflemodes
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rom.write_byte(0xFED31, 0x0E) # preopen bombable exit
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rom.write_byte(0xFEE41, 0x0E) # preopen bombable exit
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rom.initial_sram.pre_open_tr_bomb_doors() # preopen bombable exits
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if world.boss_shuffle[player] != 'none' or world.doorShuffle[player] != 'vanilla':
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rom.write_byte(snes_to_pc(0x30835A), 1) # fix Prize On The Eyes
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@@ -1579,17 +1578,7 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
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# set heart color
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if color == 'random':
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color = random.choice(['red', 'blue', 'green', 'yellow'])
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rom.write_byte(0x6FA1E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA20, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA22, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA24, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA26, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA28, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA2A, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA2C, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA2E, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x6FA30, {'red': 0x24, 'blue': 0x2C, 'green': 0x3C, 'yellow': 0x28}[color])
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rom.write_byte(0x65561, {'red': 0x05, 'blue': 0x0D, 'green': 0x19, 'yellow': 0x09}[color])
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rom.write_byte(0x187020, {'red': 0, 'blue': 1, 'green': 2, 'yellow': 3}[color])
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# write link sprite if required
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if sprite is not None:
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@@ -1838,6 +1827,16 @@ def write_string_to_rom(rom, target, string):
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def write_strings(rom, world, player, team):
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tt = TextTable()
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tt.removeUnwantedText()
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if world.shuffle[player] != 'vanilla':
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tt['houlihan_room'] = CompressedTextMapper.convert(
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" Crosskeys\n"
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" Tournament\n"
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" Winners\n{HARP}\n"
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" ~~~2022~~~\n Schulzer\n\n"
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" ~~~2021~~~\n Goomba\n\n"
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" ~~~2020~~~\n Linlinlin\n\n"
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" ~~~2019~~~\n Kohrek\n"
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)
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# Let's keep this guy's text accurate to the shuffle setting.
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if world.shuffle[player] in ['vanilla', 'dungeonsfull', 'dungeonssimple']:
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