Initial Flute Shuffle implementation
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@@ -127,6 +127,12 @@
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"action": "store_true",
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"type": "bool"
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},
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"ow_fluteshuffle": {
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"choices": [
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"vanilla",
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"random"
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]
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},
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"shuffle": {
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"choices": [
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"vanilla",
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@@ -214,6 +214,11 @@
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"ow_keepsimilar": [
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"This keeps similar edge transitions together. ie. the two west edges on",
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"Potion Shop will be paired with another similar pair." ],
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"ow_fluteshuffle": [
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"This randomizes the flute spot destinations.",
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"Vanilla: All flute spots remain unchanged.",
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"Random: New flute spots will be generated."
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],
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"door_shuffle": [
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"Select Door Shuffling Algorithm. (default: %(default)s)",
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"Basic: Doors are mixed within a single dungeon.",
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@@ -120,6 +120,10 @@
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"randomizer.overworld.overworldswap.crossed": "Crossed",
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"randomizer.overworld.keepsimilar": "Keep Similar Edges Together",
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"randomizer.overworld.overworldflute": "Flute Shuffle",
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"randomizer.overworld.overworldflute.vanilla": "Vanilla",
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"randomizer.overworld.overworldflute.random": "Random",
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"randomizer.entrance.openpyramid": "Pre-open Pyramid Hole",
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"randomizer.entrance.shuffleganon": "Include Ganon's Tower and Pyramid Hole in shuffle pool",
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@@ -17,6 +17,14 @@
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"mixed",
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"crossed"
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]
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},
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"overworldflute": {
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"type": "selectbox",
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"default": "vanilla",
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"options": [
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"vanilla",
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"random"
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]
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}
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},
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"rightOverworldFrame": {
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@@ -1,6 +1,7 @@
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aenum
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fast-enum
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python-bps-continued
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sortedcontainers
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colorama
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aioconsole
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websockets
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