diff --git a/OverworldShuffle.py b/OverworldShuffle.py index 289bcf20..6cff5c22 100644 --- a/OverworldShuffle.py +++ b/OverworldShuffle.py @@ -561,8 +561,8 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player): group_parity = {} for group_data in groups: group = group_data[0] - parity = [0, 0, 0, 0, 0] - # vertical land + parity = [0, 0, 0, 0, 0, 0] + # 0: vertical if 0x00 in group: parity[0] += 1 if 0x0f in group: @@ -571,40 +571,45 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player): parity[0] -= 1 if 0x81 in group: parity[0] -= 1 - # horizontal land + # 1: horizontal land single if 0x1a in group: parity[1] -= 1 if 0x1b in group: parity[1] += 1 if 0x28 in group: - parity[1] += 1 - if 0x29 in group: parity[1] -= 1 - if 0x30 in group: - parity[1] -= 2 - if 0x3a in group: - parity[1] += 2 - # horizontal water - if 0x2d in group: + if 0x29 in group: + parity[1] += 1 + # 2: horizontal land double + if 0x28 in group: parity[2] += 1 - if 0x80 in group: + if 0x29 in group: parity[2] -= 1 - # whirlpool + if 0x30 in group: + parity[2] -= 1 + if 0x3a in group: + parity[2] += 1 + # 3: horizontal water + if 0x2d in group: + parity[3] += 1 + if 0x80 in group: + parity[3] -= 1 + # 4: whirlpool if 0x0f in group: - parity[3] += 1 + parity[4] += 1 if 0x12 in group: - parity[3] += 1 + parity[4] += 1 if 0x33 in group: - parity[3] += 1 + parity[4] += 1 if 0x35 in group: - parity[3] += 1 - # dropdown exit + parity[4] += 1 + # 5: dropdown exit if 0x00 in group or 0x02 in group or 0x13 in group or 0x15 in group or 0x18 in group or 0x22 in group: - parity[4] += 1 + parity[5] += 1 if 0x1b in group and world.mode[player] != 'standard': - parity[4] += 1 + parity[5] += 1 if 0x1b in group and world.shuffle_ganon: - parity[4] -= 1 + parity[5] -= 1 group_parity[group[0]] = parity attempts = 1000 @@ -629,18 +634,24 @@ def shuffle_tiles(world, groups, result_list, do_grouped, player): exist_lw_regions.extend(lw_regions) exist_dw_regions.extend(dw_regions) - parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(5)] - parity[3] %= 2 # actual parity - if (world.owCrossed[player] == 'none' or do_grouped) and parity[:4] != [0, 0, 0, 0]: + parity = [sum(group_parity[group[0][0]][i] for group in groups if group not in removed) for i in range(6)] + if not world.owKeepSimilar[player]: + parity[1] += 2*parity[2] + parity[2] = 0 + # if crossed terrain: + # parity[1] += parity[3] + # parity[3] = 0 + parity[4] %= 2 # actual parity + if (world.owCrossed[player] == 'none' or do_grouped) and parity[:5] != [0, 0, 0, 0, 0]: attempts -= 1 continue # ensure sanc can be placed in LW in certain modes if not do_grouped and world.shuffle[player] not in ['vanilla', 'dungeonssimple', 'dungeonsfull', 'lean', 'crossed', 'insanity'] and world.mode[player] != 'inverted' and (world.doorShuffle[player] != 'crossed' or world.intensity[player] < 3 or world.mode[player] == 'standard'): - free_dw_drops = parity[4] + (1 if world.shuffle_ganon else 0) + free_dw_drops = parity[5] + (1 if world.shuffle_ganon else 0) free_drops = 6 + (1 if world.mode[player] != 'standard' else 0) + (1 if world.shuffle_ganon else 0) if free_dw_drops == free_drops: - attempts -= 1 - continue + attempts -= 1 + continue break (exist_owids, exist_lw_regions, exist_dw_regions) = result_list