diff --git a/DoorShuffle.py b/DoorShuffle.py index 99577f37..3ae1c709 100644 --- a/DoorShuffle.py +++ b/DoorShuffle.py @@ -262,23 +262,24 @@ def vanilla_key_logic(world, player): world.key_layout[player][builder.name] = key_layout log_key_logic(builder.name, key_layout.key_logic) # special adjustments for vanilla - if world.mode[player] != 'standard' and world.dropshuffle[player] == 'none': - # adjust hc doors - def adjust_hc_door(door_rule): - if door_rule.new_rules[KeyRuleType.WorstCase] == 3: - door_rule.new_rules[KeyRuleType.WorstCase] = 2 - door_rule.small_key_num = 2 + if world.keyshuffle[player] != 'universal': + if world.mode[player] != 'standard' and not world.dropshuffle[player]: + # adjust hc doors + def adjust_hc_door(door_rule): + if door_rule.new_rules[KeyRuleType.WorstCase] == 3: + door_rule.new_rules[KeyRuleType.WorstCase] = 2 + door_rule.small_key_num = 2 - rules = world.key_logic[player]['Hyrule Castle'].door_rules - adjust_hc_door(rules['Sewers Secret Room Key Door S']) - adjust_hc_door(rules['Hyrule Dungeon Map Room Key Door S']) - adjust_hc_door(rules['Sewers Dark Cross Key Door N']) - # adjust pod front door - pod_front = world.key_logic[player]['Palace of Darkness'].door_rules['PoD Middle Cage N'] - if pod_front.new_rules[KeyRuleType.WorstCase] == 6: - pod_front.new_rules[KeyRuleType.WorstCase] = 1 - pod_front.small_key_num = 1 - # gt logic? I'm unsure it needs adjusting + rules = world.key_logic[player]['Hyrule Castle'].door_rules + adjust_hc_door(rules['Sewers Secret Room Key Door S']) + adjust_hc_door(rules['Hyrule Dungeon Map Room Key Door S']) + adjust_hc_door(rules['Sewers Dark Cross Key Door N']) + # adjust pod front door + pod_front = world.key_logic[player]['Palace of Darkness'].door_rules['PoD Middle Cage N'] + if pod_front.new_rules[KeyRuleType.WorstCase] == 6: + pod_front.new_rules[KeyRuleType.WorstCase] = 1 + pod_front.small_key_num = 1 + # gt logic? I'm unsure it needs adjusting def validate_vanilla_reservation(dungeon, world, player):