Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
This commit is contained in:
92
Rom.py
92
Rom.py
@@ -496,8 +496,6 @@ class Sprite(object):
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sprite_name = read_utf16le(stream)
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author_name = read_utf16le(stream)
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# Ignoring the Author Rom name for the time being.
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real_csum = sum(filedata) % 0x10000
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if real_csum != csum or real_csum ^ 0xFFFF != icsum:
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logger.warning('ZSPR file has incorrect checksum. It may be corrupted.')
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@@ -1723,7 +1721,15 @@ def hud_format_text(text):
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return output[:32]
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite, ow_palettes, uw_palettes):
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def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, sprite,
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ow_palettes, uw_palettes, reduce_flashing):
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if not os.path.exists("data/sprites/official/001.link.1.zspr"):
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dump_zspr(rom.orig_buffer[0x80000:0x87000], rom.orig_buffer[0xdd308:0xdd380],
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rom.orig_buffer[0xdedf5:0xdedf9], "data/sprites/official/001.link.1.zspr", "Nintendo", "Link")
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# todo: implement a flag for msu resume delay
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rom.write_bytes(0x18021D, [0, 0]) # default to off for now
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if sprite and not isinstance(sprite, Sprite):
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sprite = Sprite(sprite) if os.path.isfile(sprite) else get_sprite_from_name(sprite)
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@@ -1780,6 +1786,32 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
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if sprite is not None:
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write_sprite(rom, sprite)
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# sprite author credits
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padded_author = sprite.author_name if sprite is not None else "Nintendo"
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padded_author = padded_author[:28] if len(padded_author) > 28 else padded_author
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padded_author = padded_author.center(28).upper()
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def convert_char_to_credits(char):
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char_map = {
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" ": (0x9F, 0x9F), "0": (0x53, 0x79), "1": (0x54, 0x7A), "2": (0x55, 0x7B), "3": (0x56, 0x7C),
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"4": (0x57, 0x7D), "5": (0x58, 0x7E), "6": (0x59, 0x7F), "7": (0x5A, 0x80), "8": (0x5B, 0x81),
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"9": (0x5C, 0x82), "A": (0x5D, 0x83), "B": (0x5E, 0x84), "C": (0x5F, 0x85), "D": (0x60, 0x86),
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"E": (0x61, 0x87), "F": (0x62, 0x88), "G": (0x63, 0x89), "H": (0x64, 0x8A), "I": (0x65, 0x8B),
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"J": (0x66, 0x8C), "K": (0x67, 0x8D), "L": (0x68, 0x8E), "M": (0x69, 0x8F), "N": (0x6A, 0x90),
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"O": (0x6B, 0x91), "P": (0x6C, 0x92), "Q": (0x6D, 0x93), "R": (0x6E, 0x94), "S": (0x6F, 0x95),
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"T": (0x70, 0x96), "U": (0x71, 0x97), "V": (0x72, 0x98), "W": (0x73, 0x99), "X": (0x74, 0x9A),
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"Y": (0x75, 0x9B), "Z": (0x76, 0x9C), "'": (0x77, 0x9d), ".": (0xA0, 0xC0), "/": (0xA2, 0xC2),
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":": (0xA3, 0xC3), "_": (0xA6, 0xC6)}
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return char_map[char] if char in char_map else (0x9F, 0x9F)
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character_bytes = map(convert_char_to_credits, padded_author)
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for i, pair in enumerate(character_bytes):
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rom.write_byte(0x118002 + i, pair[0])
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rom.write_byte(0x118020 + i, pair[1])
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if reduce_flashing:
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rom.write_byte(0x18017f, 1)
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default_ow_palettes(rom)
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if ow_palettes == 'random':
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randomize_ow_palettes(rom)
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@@ -1795,6 +1827,60 @@ def apply_rom_settings(rom, beep, color, quickswap, fastmenu, disable_music, spr
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if isinstance(rom, LocalRom):
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rom.write_crc()
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# .zspr file dumping logic copied with permission from SpriteSomething:
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# https://github.com/Artheau/SpriteSomething/blob/master/source/meta/classes/spritelib.py#L443 (thanks miketrethewey!)
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def dump_zspr(basesprite, basepalette, baseglove, outfilename, author_name, sprite_name):
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palettes = basepalette
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# Add glove data
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palettes.extend(baseglove)
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HEADER_STRING = b"ZSPR"
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VERSION = 0x01
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SPRITE_TYPE = 0x01 # this format has "1" for the player sprite
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RESERVED_BYTES = b'\x00\x00\x00\x00\x00\x00'
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QUAD_BYTE_NULL_CHAR = b'\x00\x00\x00\x00'
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DOUBLE_BYTE_NULL_CHAR = b'\x00\x00'
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SINGLE_BYTE_NULL_CHAR = b'\x00'
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write_buffer = bytearray()
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write_buffer.extend(HEADER_STRING)
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write_buffer.extend(struct.pack('B', VERSION)) # as_u8
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checksum_start = len(write_buffer)
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write_buffer.extend(QUAD_BYTE_NULL_CHAR) # checksum
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sprite_sheet_pointer = len(write_buffer)
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write_buffer.extend(QUAD_BYTE_NULL_CHAR)
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write_buffer.extend(struct.pack('<H', len(basesprite))) # as_u16
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palettes_pointer = len(write_buffer)
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write_buffer.extend(QUAD_BYTE_NULL_CHAR)
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write_buffer.extend(struct.pack('<H', len(palettes))) # as_u16
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write_buffer.extend(struct.pack('<H', SPRITE_TYPE)) # as_u16
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write_buffer.extend(RESERVED_BYTES)
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# sprite.name
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write_buffer.extend(sprite_name.encode('utf-16-le'))
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write_buffer.extend(DOUBLE_BYTE_NULL_CHAR)
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# author.name
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write_buffer.extend(author_name.encode('utf-16-le'))
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write_buffer.extend(DOUBLE_BYTE_NULL_CHAR)
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# author.name-short
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write_buffer.extend(author_name.encode('ascii'))
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write_buffer.extend(SINGLE_BYTE_NULL_CHAR)
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write_buffer[sprite_sheet_pointer:sprite_sheet_pointer +
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4] = struct.pack('<L', len(write_buffer)) # as_u32
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write_buffer.extend(basesprite)
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write_buffer[palettes_pointer:palettes_pointer +
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4] = struct.pack('<L', len(write_buffer)) # as_u32
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write_buffer.extend(palettes)
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checksum = (sum(write_buffer) + 0xFF + 0xFF) % 0x10000
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checksum_complement = 0xFFFF - checksum
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write_buffer[checksum_start:checksum_start +
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2] = struct.pack('<H', checksum) # as_u16
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write_buffer[checksum_start + 2:checksum_start +
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4] = struct.pack('<H', checksum_complement) # as_u16
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with open('%s' % outfilename, "wb") as zspr_file:
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zspr_file.write(write_buffer)
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def write_sprite(rom, sprite):
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if not sprite.valid:
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