Doing GitHub's work for them and ACTUALLY merging in DR v0.4.0.7 changes
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@@ -110,7 +110,7 @@ class SpriteSelector(object):
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sprites = []
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for file in glob(output_path(path)):
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for file in glob(path):
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sprites.append(Sprite(file))
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sprites.sort(key=lambda s: str.lower(s.name or "").strip())
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@@ -161,7 +161,8 @@ class SpriteSelector(object):
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task.update_status("Determining needed sprites")
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current_sprites = [os.path.basename(file) for file in glob(os.path.join(self.official_sprite_dir,"*"))]
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official_sprites = [(sprite['file'], os.path.basename(urlparse(sprite['file']).path)) for sprite in sprites_arr]
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needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in official_sprites if filename not in current_sprites]
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needed_sprites = [(sprite_url, filename) for (sprite_url, filename) in official_sprites
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if filename not in current_sprites and filename != "001.link.1.zspr"]
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bundled_sprites = [os.path.basename(file) for file in glob(os.path.join(self.unofficial_sprite_dir,"*"))]
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# todo: eventually use the above list to avoid downloading any sprites that we already have cached in the bundle.
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@@ -111,7 +111,8 @@ SETTINGSTOPROCESS = {
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"heartbeep": "heartbeep",
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"menuspeed": "fastmenu",
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"owpalettes": "ow_palettes",
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"uwpalettes": "uw_palettes"
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"uwpalettes": "uw_palettes",
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"reduce_flashing": "reduce_flashing"
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},
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"generation": {
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"createspoiler": "create_spoiler",
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