Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation. Generation issues fixed: --Filler now tests with the key in the proposed location to enable alternate key rules --Key rule checker now only considers key locations that the parent sphere did not have - better key rules
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@@ -1150,9 +1150,9 @@ def find_inaccessible_regions(world, player):
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world.inaccessible_regions[player].append('Hyrule Castle Ledge')
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world.inaccessible_regions[player].append('Sewer Drop')
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logger = logging.getLogger('')
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logger.info('Inaccessible Regions:')
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logger.debug('Inaccessible Regions:')
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for r in world.inaccessible_regions[player]:
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logger.info('%s', r)
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logger.debug('%s', r)
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def valid_inaccessible_region(r):
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@@ -1661,10 +1661,10 @@ interior_doors = [
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('Skull Big Key WN', 'Skull Lone Pot EN'),
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('Skull Small Hall WS', 'Skull 2 West Lobby ES'),
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('Skull 2 West Lobby NW', 'Skull X Room SW'),
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('Skull 3 Lobby WN', 'Skull East Bridge EN'),
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('Skull East Bridge ES', 'Skull West Bridge Nook WS'),
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('Skull Star Pits WS', 'Skull Torch Room ES'),
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('Skull Torch Room EN', 'Skull Vines WN'),
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('Skull 3 Lobby EN', 'Skull East Bridge WN'),
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('Skull East Bridge WS', 'Skull West Bridge Nook ES'),
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('Skull Star Pits ES', 'Skull Torch Room WS'),
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('Skull Torch Room WN', 'Skull Vines EN'),
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('Skull Spike Corner ES', 'Skull Final Drop WS'),
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('Thieves Hallway WS', 'Thieves Pot Alcove Mid ES'),
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('Thieves Conveyor Maze SW', 'Thieves Pot Alcove Top NW'),
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