Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation. Generation issues fixed: --Filler now tests with the key in the proposed location to enable alternate key rules --Key rule checker now only considers key locations that the parent sphere did not have - better key rules
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12
Regions.py
12
Regions.py
@@ -432,12 +432,12 @@ def create_regions(world, player):
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create_dungeon_region(player, 'Skull Back Drop', 'Skull Woods', None, ['Skull Back Drop Star Path', ]),
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create_dungeon_region(player, 'Skull 2 West Lobby', 'Skull Woods', ['Skull Woods - West Lobby Pot Key'], ['Skull 2 West Lobby ES', 'Skull 2 West Lobby NW', 'Skull Woods Second Section Exit (West)']),
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create_dungeon_region(player, 'Skull X Room', 'Skull Woods', None, ['Skull X Room SW']),
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create_dungeon_region(player, 'Skull 3 Lobby', 'Skull Woods', None, ['Skull 3 Lobby NW', 'Skull 3 Lobby WN', 'Skull Woods Final Section Exit']),
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create_dungeon_region(player, 'Skull East Bridge', 'Skull Woods', None, ['Skull East Bridge EN', 'Skull East Bridge ES']),
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create_dungeon_region(player, 'Skull West Bridge Nook', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull West Bridge Nook WS']),
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create_dungeon_region(player, 'Skull Star Pits', 'Skull Woods', None, ['Skull Star Pits SW', 'Skull Star Pits WS']),
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create_dungeon_region(player, 'Skull Torch Room', 'Skull Woods', None, ['Skull Torch Room ES', 'Skull Torch Room EN']),
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create_dungeon_region(player, 'Skull Vines', 'Skull Woods', None, ['Skull Vines WN', 'Skull Vines NW']),
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create_dungeon_region(player, 'Skull 3 Lobby', 'Skull Woods', None, ['Skull 3 Lobby NW', 'Skull 3 Lobby EN', 'Skull Woods Final Section Exit']),
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create_dungeon_region(player, 'Skull East Bridge', 'Skull Woods', None, ['Skull East Bridge WN', 'Skull East Bridge WS']),
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create_dungeon_region(player, 'Skull West Bridge Nook', 'Skull Woods', ['Skull Woods - Bridge Room'], ['Skull West Bridge Nook ES']),
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create_dungeon_region(player, 'Skull Star Pits', 'Skull Woods', None, ['Skull Star Pits SW', 'Skull Star Pits ES']),
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create_dungeon_region(player, 'Skull Torch Room', 'Skull Woods', None, ['Skull Torch Room WS', 'Skull Torch Room WN']),
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create_dungeon_region(player, 'Skull Vines', 'Skull Woods', None, ['Skull Vines EN', 'Skull Vines NW']),
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create_dungeon_region(player, 'Skull Spike Corner', 'Skull Woods', ['Skull Woods - Spike Corner Key Drop'], ['Skull Spike Corner SW', 'Skull Spike Corner ES']),
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create_dungeon_region(player, 'Skull Final Drop', 'Skull Woods', None, ['Skull Final Drop WS', 'Skull Final Drop Hole']),
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create_dungeon_region(player, 'Skull Boss', 'Skull Woods', ['Skull Woods - Boss', 'Skull Woods - Prize']),
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