Directional typos on interior doors fixed.
Better batching support for mass testing of seed generation. Generation issues fixed: --Filler now tests with the key in the proposed location to enable alternate key rules --Key rule checker now only considers key locations that the parent sphere did not have - better key rules
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2
Rules.py
2
Rules.py
@@ -324,7 +324,7 @@ def global_rules(world, player):
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set_defeat_dungeon_boss_rule(world.get_location('Swamp Palace - Prize', player))
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set_rule(world.get_entrance('Skull Big Chest Hookpath', player), lambda state: state.has('Hookshot', player))
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set_rule(world.get_entrance('Skull Torch Room EN', player), lambda state: state.has('Fire Rod', player))
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set_rule(world.get_entrance('Skull Torch Room WN', player), lambda state: state.has('Fire Rod', player))
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set_rule(world.get_entrance('Skull Vines NW', player), lambda state: state.has_sword(player))
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set_defeat_dungeon_boss_rule(world.get_location('Skull Woods - Boss', player))
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set_defeat_dungeon_boss_rule(world.get_location('Skull Woods - Prize', player))
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