Merge branch 'OverworldShuffleDev' into OverworldShuffle
This commit is contained in:
@@ -1,5 +1,8 @@
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# Changelog
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# Changelog
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### 0.1.6.6
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- ~~Merged DR v0.4.0.9 - P/C Indicator / Credits fix / CLI Hints Fix~~
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### 0.1.6.5
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### 0.1.6.5
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- Reduced chance of diagonal flute spot in Balanced
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- Reduced chance of diagonal flute spot in Balanced
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- ~~Merged DR v0.4.0.8 - Boss Indicator / Fake Boots / Quickswap Update / Credits Updates~~
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- ~~Merged DR v0.4.0.8 - Boss Indicator / Fake Boots / Quickswap Update / Credits Updates~~
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@@ -20,6 +20,7 @@ from KeyDoorShuffle import analyze_dungeon, validate_vanilla_key_logic, build_ke
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def link_doors(world, player):
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def link_doors(world, player):
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orig_swamp_patch = world.swamp_patch_required[player]
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attempt, valid = 1, False
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attempt, valid = 1, False
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while not valid:
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while not valid:
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try:
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try:
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@@ -43,6 +44,7 @@ def link_doors(world, player):
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reset_portals(world, player)
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reset_portals(world, player)
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reset_rooms(world, player)
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reset_rooms(world, player)
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world.get_door("Skull Pinball WS", player).no_exit()
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world.get_door("Skull Pinball WS", player).no_exit()
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world.swamp_patch_required[player] = orig_swamp_patch
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def link_doors_main(world, player):
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def link_doors_main(world, player):
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@@ -467,8 +469,8 @@ def choose_portals(world, player):
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world.get_room(0xd5, player).change(0, DoorKind.DungeonEntrance)
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world.get_room(0xd5, player).change(0, DoorKind.DungeonEntrance)
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if not world.swamp_patch_required[player]:
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if not world.swamp_patch_required[player]:
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swamp_region = world.get_entrance('Swamp Palace', player).connected_region
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swamp_portal = world.get_portal('Swamp', player)
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if swamp_region.name != 'Swamp Lobby':
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if swamp_portal.door.name != 'Swamp Lobby S':
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world.swamp_patch_required[player] = True
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world.swamp_patch_required[player] = True
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2
Main.py
2
Main.py
@@ -28,7 +28,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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from Utils import output_path, parse_player_names
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__version__ = '0.4.0.8-u'
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__version__ = '0.4.0.9-u'
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class EnemizerError(RuntimeError):
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class EnemizerError(RuntimeError):
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@@ -6,7 +6,7 @@ try:
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except ImportError:
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except ImportError:
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raise Exception('Could not load sortedcontainers module')
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raise Exception('Could not load sortedcontainers module')
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__version__ = '0.1.6.5-u'
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__version__ = '0.1.6.6-u'
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def link_overworld(world, player):
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def link_overworld(world, player):
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# setup mandatory connections
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# setup mandatory connections
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@@ -20,14 +20,14 @@ def link_overworld(world, player):
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if world.owSwap[player] != 'vanilla':
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if world.owSwap[player] != 'vanilla':
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tile_groups = {}
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tile_groups = {}
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for (name, groupType) in OWTileGroups.keys():
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for (name, groupType) in OWTileGroups.keys():
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links']:
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
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if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
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if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
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tile_groups[(name,)] = ([], [], [])
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tile_groups[(name,)] = ([], [], [])
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else:
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else:
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tile_groups[(name, groupType)] = ([], [], [])
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tile_groups[(name, groupType)] = ([], [], [])
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for (name, groupType) in OWTileGroups.keys():
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for (name, groupType) in OWTileGroups.keys():
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links']:
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if world.mode[player] != 'standard' or name not in ['Castle', 'Links', 'Central Bonk Rocks']:
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(owids, lw_regions, dw_regions) = OWTileGroups[(name, groupType,)]
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(owids, lw_regions, dw_regions) = OWTileGroups[(name, groupType,)]
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if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
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if world.shuffle[player] in ['vanilla', 'simple', 'dungeonssimple']:
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(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name,)]
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(exist_owids, exist_lw_regions, exist_dw_regions) = tile_groups[(name,)]
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@@ -14,6 +14,10 @@ Thanks to qadan, cheuer, & compiling
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# Bug Fixes and Notes.
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# Bug Fixes and Notes.
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* 0.4.0.9
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* Fixes for stats and P/C indicator (thanks Kara)
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* Swamp lobby fixes (thanks Catobat)
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* Fix for --hints flag on CLI
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* 0.4.0.8
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* 0.4.0.8
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* Ganon jokes added for when silvers aren't available
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* Ganon jokes added for when silvers aren't available
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* Some text updated (Blind jokes, uncle text)
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* Some text updated (Blind jokes, uncle text)
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2
Rom.py
2
Rom.py
@@ -31,7 +31,7 @@ from OverworldShuffle import default_flute_connections, flute_data
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'f0a6138148c13414ff4dc89dc0101de6'
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RANDOMIZERBASEHASH = '1dc1961e57d4e588a262fa706de6c753'
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class JsonRom(object):
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class JsonRom(object):
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@@ -33,6 +33,10 @@ db #$b0 ; BCS to replace BEQ
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org $06907f ; < 3107f - sprite_prep.asm:2170 (LDA $7EF3CA)
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org $06907f ; < 3107f - sprite_prep.asm:2170 (LDA $7EF3CA)
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lda $8a : and.b #$40
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lda $8a : and.b #$40
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; Dark Bonk Rocks Rain Sequence Guards (allowing Tile Swap on Dark Bonk Rocks)
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;org $09c957 ; <- 4c957
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;dw #$cb5f ; matches value on Central Bonk Rocks screen
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;(replacing -> LDA $8A : AND.b #$40)
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;(replacing -> LDA $8A : AND.b #$40)
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org $00d8c4 ; < ? - Bank00.asm:4068 ()
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org $00d8c4 ; < ? - Bank00.asm:4068 ()
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jsl.l OWWorldCheck
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jsl.l OWWorldCheck
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Binary file not shown.
@@ -291,7 +291,7 @@
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]
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]
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},
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},
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"hints": {
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"hints": {
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"action": "store_false",
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"action": "store_true",
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"type": "bool"
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"type": "bool"
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},
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},
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"no_hints": {
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"no_hints": {
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