Shuffle in-room stairs
This commit is contained in:
@@ -58,14 +58,14 @@ def link_doors_main(world, player):
|
||||
connect_simple_door(world, exitName, regionName, player)
|
||||
for exitName, regionName in dungeon_warps:
|
||||
connect_simple_door(world, exitName, regionName, player)
|
||||
for ent, ext in ladders:
|
||||
connect_two_way(world, ent, ext, player)
|
||||
|
||||
if world.intensity[player] < 2:
|
||||
for entrance, ext in open_edges:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
for entrance, ext in straight_staircases:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
for entrance, ext in ladders:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
|
||||
if world.intensity[player] < 3 or world.doorShuffle == 'vanilla':
|
||||
mirror_route = world.get_entrance('Sanctuary Mirror Route', player)
|
||||
@@ -107,6 +107,8 @@ def link_doors_main(world, player):
|
||||
connect_simple_door(world, exitName, regionName, player)
|
||||
for entrance, ext in spiral_staircases:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
for entrance, ext in ladders:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
for entrance, ext in default_door_connections:
|
||||
connect_two_way(world, entrance, ext, player)
|
||||
for ent, ext in default_one_way_connections:
|
||||
@@ -161,7 +163,7 @@ def create_door_spoiler(world, player):
|
||||
door_a = ext.door
|
||||
connect = ext.connected_region
|
||||
if door_a and door_a.type in [DoorType.Normal, DoorType.SpiralStairs, DoorType.Open,
|
||||
DoorType.StraightStairs] and door_a not in done:
|
||||
DoorType.StraightStairs, DoorType.Ladder] and door_a not in done:
|
||||
done.add(door_a)
|
||||
door_b = door_a.dest
|
||||
if door_b and not isinstance(door_b, Region):
|
||||
@@ -1324,11 +1326,10 @@ def combine_layouts(recombinant_builders, dungeon_builders, entrances_map):
|
||||
if recombine.master_sector is None:
|
||||
recombine.master_sector = builder.master_sector
|
||||
recombine.master_sector.name = recombine.name
|
||||
recombine.pre_open_stonewall = builder.pre_open_stonewall
|
||||
recombine.pre_open_stonewalls = builder.pre_open_stonewalls
|
||||
else:
|
||||
recombine.master_sector.regions.extend(builder.master_sector.regions)
|
||||
if builder.pre_open_stonewall:
|
||||
recombine.pre_open_stonewall = builder.pre_open_stonewall
|
||||
recombine.pre_open_stonewalls.update(builder.pre_open_stonewalls)
|
||||
recombine.layout_starts = list(entrances_map[recombine.name])
|
||||
dungeon_builders[recombine.name] = recombine
|
||||
|
||||
@@ -2009,7 +2010,7 @@ class DROptions(Flag):
|
||||
Debug = 0x08
|
||||
Rails = 0x10 # If on, draws rails
|
||||
OriginalPalettes = 0x20
|
||||
Reserved = 0x40 # Reserved for PoD sliding wall?
|
||||
Open_PoD_Wall = 0x40 # If on, pre opens the PoD wall, no bow required
|
||||
Open_Desert_Wall = 0x80 # If on, pre opens the desert wall, no fire required
|
||||
|
||||
|
||||
@@ -2042,6 +2043,13 @@ logical_connections = [
|
||||
('PoD Basement Ledge Drop Down', 'PoD Stalfos Basement'),
|
||||
('PoD Falling Bridge Path N', 'PoD Falling Bridge Ledge'),
|
||||
('PoD Falling Bridge Path S', 'PoD Falling Bridge'),
|
||||
('PoD Bow Statue Crystal Path', 'PoD Bow Statue Moving Wall'),
|
||||
('PoD Bow Statue Moving Wall Path', 'PoD Bow Statue'),
|
||||
('PoD Bow Statue Moving Wall Cane Path', 'PoD Bow Statue'),
|
||||
('PoD Dark Pegs Hammer Path', 'PoD Dark Pegs Ladder'),
|
||||
('PoD Dark Pegs Ladder Hammer Path', 'PoD Dark Pegs'),
|
||||
('PoD Dark Pegs Ladder Cane Path', 'PoD Dark Pegs Switch'),
|
||||
('PoD Dark Pegs Switch Path', 'PoD Dark Pegs Ladder'),
|
||||
('Swamp Lobby Moat', 'Swamp Entrance'),
|
||||
('Swamp Entrance Moat', 'Swamp Lobby'),
|
||||
('Swamp Trench 1 Approach Dry', 'Swamp Trench 1 Nexus'),
|
||||
|
||||
Reference in New Issue
Block a user