Shuffle in-room stairs
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@@ -1,4 +1,4 @@
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org $279700
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org $279C00
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KeyDoorOffset:
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; 0 1 2 3 4 5 6 7 8 9 a b c d e f --Offset Ruler
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dw $0000,$0001,$0003,$0000,$0006,$0000,$000b,$0000,$0000,$0000,$000c,$000d,$0010,$0011,$0012,$0000
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@@ -58,7 +58,7 @@ db $9f
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org $27A000
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DoorTable:
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;; NW 00 N 01 N 02 WN 00 W 01 WS 02 SW 00 S 01 SE 02 EN 00 E 01 ES 02 - Door ruler
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;; NW 00 N 01 NE 02 WN 00 W 01 WS 02 SW 00 S 01 SE 02 EN 00 E 01 ES 02 - Door ruler
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dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Default/Garbage row
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dw $0003, $0003, $0003, $0450, $0003, $0003, $0003, $0003, $0003, $0452, $0003, $0003 ; HC Back Hall (x01)
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dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003 ; Sewer Switches (x02)
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@@ -227,7 +227,7 @@ dw $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003, $0003,
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;dw $0080, $1f50 ; ->zelda's cellblock
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org $27B000
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SpiralTable: ;113 4 byte entries - should end at 27B44C
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SpiralTable: ;113 4 byte entries - should end at 27B1C4
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dw $0203, $8080 ;null row
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dw $0203, $8080 ;HC Backhallway
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dw $0203, $8080 ;Sewer Pull
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@@ -557,6 +557,20 @@ MultDivInfo: ; (1, 2, 3, 4, 5, 6, 10, 20)
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db $01, $02, $03, $04, $05, $06, $0a, $14
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; indices: 0-7
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; In-room stairs in North/South pairs. From left to right:
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; PoD, IP right side, IP Freezor chest and GT
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org $27C700
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InroomStairsTable:
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dw $0003,$0003, $0003,$0003, $0003,$0003, $0003,$0003
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org $27C720
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InroomStairsRoom:
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db $0B,$1B, $3F,$1F, $7E,$5E, $96,$3D
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InroomStairsX:
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dw $0190, $0160, $0040, $0178
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InroomStairsY:
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dw $0058, $0148, $0198, $0190
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; dungeon tables
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; HC HC EP DP AT SP PD MM SW IP TH TT TR GT
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