Fixed some trap doors in logic
Added the one way after validation chest (can't get to the chest from the door) Started refining some key logic to relax it / tighten it
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@@ -294,8 +294,8 @@ gt_regions = [
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'GT Gauntlet 3', 'GT Gauntlet 4', 'GT Gauntlet 5', 'GT Beam Dash', 'GT Lanmolas 2', 'GT Quad Pot', 'GT Wizzrobes 1',
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'GT Dashing Bridge', 'GT Wizzrobes 2', 'GT Conveyor Bridge', 'GT Torch Cross', 'GT Staredown', 'GT Falling Torches',
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'GT Mini Helmasaur Room', 'GT Bomb Conveyor', 'GT Crystal Circles', 'GT Left Moldorm Ledge',
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'GT Right Moldorm Ledge', 'GT Moldorm', 'GT Moldorm Pit', 'GT Validation', 'GT Frozen Over', 'GT Brightly Lit Hall',
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'GT Agahnim 2'
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'GT Right Moldorm Ledge', 'GT Moldorm', 'GT Moldorm Pit', 'GT Validation', 'GT Validation Door', 'GT Frozen Over',
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'GT Brightly Lit Hall', 'GT Agahnim 2'
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]
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