Fixed some trap doors in logic

Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
This commit is contained in:
aerinon
2019-12-02 16:36:15 -07:00
parent c64b2269c0
commit 43ba391df1
6 changed files with 93 additions and 34 deletions

View File

@@ -294,8 +294,8 @@ gt_regions = [
'GT Gauntlet 3', 'GT Gauntlet 4', 'GT Gauntlet 5', 'GT Beam Dash', 'GT Lanmolas 2', 'GT Quad Pot', 'GT Wizzrobes 1',
'GT Dashing Bridge', 'GT Wizzrobes 2', 'GT Conveyor Bridge', 'GT Torch Cross', 'GT Staredown', 'GT Falling Torches',
'GT Mini Helmasaur Room', 'GT Bomb Conveyor', 'GT Crystal Circles', 'GT Left Moldorm Ledge',
'GT Right Moldorm Ledge', 'GT Moldorm', 'GT Moldorm Pit', 'GT Validation', 'GT Frozen Over', 'GT Brightly Lit Hall',
'GT Agahnim 2'
'GT Right Moldorm Ledge', 'GT Moldorm', 'GT Moldorm Pit', 'GT Validation', 'GT Validation Door', 'GT Frozen Over',
'GT Brightly Lit Hall', 'GT Agahnim 2'
]