Fixed some trap doors in logic

Added the one way after validation chest (can't get to the chest from the door)
Started refining some key logic to relax it / tighten it
This commit is contained in:
aerinon
2019-12-02 16:36:15 -07:00
parent c64b2269c0
commit 43ba391df1
6 changed files with 93 additions and 34 deletions

View File

@@ -698,7 +698,8 @@ def create_regions(world, player):
create_dungeon_region(player, 'GT Right Moldorm Ledge', 'Ganon\'s Tower', None, ['GT Right Moldorm Ledge Down Stairs', 'GT Right Moldorm Ledge Drop Down']),
create_dungeon_region(player, 'GT Moldorm', 'Ganon\'s Tower', None, ['GT Moldorm Hole', 'GT Moldorm Gap']),
create_dungeon_region(player, 'GT Moldorm Pit', 'Ganon\'s Tower', None, ['GT Moldorm Pit Up Stairs']),
create_dungeon_region(player, 'GT Validation', 'Ganon\'s Tower', ['Ganons Tower - Validation Chest'], ['GT Validation WS']),
create_dungeon_region(player, 'GT Validation', 'Ganon\'s Tower', ['Ganons Tower - Validation Chest'], ['GT Validation Block Path']),
create_dungeon_region(player, 'GT Validation Door', 'Ganon\'s Tower', None, ['GT Validation WS']),
create_dungeon_region(player, 'GT Frozen Over', 'Ganon\'s Tower', None, ['GT Frozen Over ES', 'GT Frozen Over Up Stairs']),
create_dungeon_region(player, 'GT Brightly Lit Hall', 'Ganon\'s Tower', None, ['GT Brightly Lit Hall Down Stairs', 'GT Brightly Lit Hall NW']),
create_dungeon_region(player, 'GT Agahnim 2', 'Ganon\'s Tower', ['Agahnim 2'], ['GT Agahnim 2 SW'])