Mixed up some dungeons
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@@ -2032,14 +2032,14 @@ compass_data = { # offset from 0x122e17, sram storage, write offset from 1037b9
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'Hyrule Castle': (0x1, 0xc0, 0x16, 0),
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'Hyrule Castle': (0x1, 0xc0, 0x16, 0),
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'Eastern Palace': (0x1C, 0xc1, 0x28, 0),
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'Eastern Palace': (0x1C, 0xc1, 0x28, 0),
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'Desert Palace': (0x35, 0xc2, 0x4a, 0),
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'Desert Palace': (0x35, 0xc2, 0x4a, 0),
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'Tower of Hera': (0xEB, 0xc3, 0x5c, 0),
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'Agahnims Tower': (0x51, 0xc3, 0x5c, 0),
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'Agahnims Tower': (0x51, 0xc4, 0x7e, 0),
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'Swamp Palace': (0x6A, 0xc4, 0x7e, 0),
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'Palace of Darkness': (0x83, 0xc5, 0xa4, 0),
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'Palace of Darkness': (0x83, 0xc5, 0xa4, 0),
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'Swamp Palace': (0x6A, 0xc6, 0xca, 0),
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'Misery Mire': (0x9C, 0xc6, 0xca, 0),
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'Skull Woods': (0xB5, 0xc7, 0xf0, 0),
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'Skull Woods': (0xB5, 0xc7, 0xf0, 0),
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'Thieves Town': (0x106, 0xc8, 0x102, 0),
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'Ice Palace': (0xD0, 0xc8, 0x102, 0),
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'Ice Palace': (0xD0, 0xc9, 0x114, 0),
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'Tower of Hera': (0xEB, 0xc9, 0x114, 0),
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'Misery Mire': (0x9C, 0xca, 0x138, 0),
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'Thieves Town': (0x106, 0xca, 0x138, 0),
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'Turtle Rock': (0x11F, 0xcb, 0x15e, 0),
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'Turtle Rock': (0x11F, 0xcb, 0x15e, 0),
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'Ganons Tower': (0x13A, 0xcc, 0x170, 2)
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'Ganons Tower': (0x13A, 0xcc, 0x170, 2)
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}
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}
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