Merge Unstable into EdgeWork
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@@ -38,7 +38,7 @@ org $029396 ; <- 11384 - Bank02.asm : 3641 (LDA $01C322, X)
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jsl StraightStairLayerFix
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; Graphics fix
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org $02895d
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org $02895d ; Bank 02 line 1812 (JSL Dungeon_LoadRoom : JSL Dungeon_InitStarTileChr : JSL $00D6F9 : INC $B0)
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Splicer:
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jsl GfxFixer
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lda $b1 : beq .done
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@@ -46,10 +46,14 @@ rts
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nop #5
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.done
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org $00fda4
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org $00d377 ;Bank 00 line 3185
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DecompDungAnimatedTiles:
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org $00fda4 ;Bank 00 line 8882
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Dungeon_InitStarTileCh:
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org $00d6ae ;(PC: 56ae)
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LoadTransAuxGfx:
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org $00d739 ;
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LoadTransAuxGfx_Alt:
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org $00df5a ;(PC: 5f5a)
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PrepTransAuxGfx:
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org $0ffd65 ;(PC: 07fd65)
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@@ -86,7 +90,31 @@ org $2081f2
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jsl MirrorCheckOverride2
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org $20825c
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jsl MirrorCheckOverride2
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org $07a955 ; <- Bank07.asm : around 6564 (JP is a bit different) (STZ $05FC : STZ $05FD)
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jsl BlockEraseFix
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nop #2
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org $02b82a
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jsl FixShopCode
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org $1ddeea ; <- Bank1D.asm : 286 (JSL Sprite_LoadProperties)
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jsl VitreousKeyReset
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org $1ed024 ; f5024 sprite_guruguru_bar.asm : 27 (LDA $040C : CMP.b #$12 : INY #2
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jsl GuruguruFix : bra .next
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nop #3
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.next
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; also rando's hooks.asm line 1360
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org $a0ee11 ; <- 6FC4C - headsup_display.asm : 836 (LDA $7EF36E : AND.w #$00FF : ADD.w #$0007 : AND.w #$FFF8 : TAX)
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jsl DrHudOverride
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org $098638 ; rando's hooks.asm line 2192
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jsl CountChestKeys
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org $06D192 ; rando's hooks.asm line 457
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jsl CountAbsorbedKeys
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; rando's hooks.asm line 1020
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org $05FC7E ; <- 2FC7E - sprite_dash_item.asm : 118 (LDA $7EF36F : INC A : STA $7EF36F)
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jsl CountBonkItem
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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