Logic fix for sanc mirror route
Minor updates to customizer Minor update to new ER (seed duplication issue)
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2
Doors.py
2
Doors.py
@@ -1473,6 +1473,8 @@ def create_doors(world, player):
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world.get_door('GT Spike Crystal Right to Left Barrier - Orange', player).barrier(CrystalBarrier.Orange)
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world.get_door('GT Spike Crystal Left to Right Bypass', player).barrier(CrystalBarrier.Blue)
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world.get_door('Sanctuary Mirror Route', player).barrier(CrystalBarrier.Orange)
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# kill certain doors
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if world.intensity[player] == 1: # due to ladder & warp being fixed
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world.get_door('PoD Mimics 2 SW', player).kill()
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