From 459eca9b4a980d3089c15b17abf4a7a4c0dbdbd4 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Thu, 12 Dec 2024 18:26:31 -0600 Subject: [PATCH] Fixed issue with District ER not including SW as a connector --- source/overworld/EntranceShuffle2.py | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/source/overworld/EntranceShuffle2.py b/source/overworld/EntranceShuffle2.py index 340430ac..ff7171d2 100644 --- a/source/overworld/EntranceShuffle2.py +++ b/source/overworld/EntranceShuffle2.py @@ -907,7 +907,7 @@ def figure_out_connectors(exits, avail, cross_world=True): cave_list = list(Connector_List) if avail.assumed_loose_caves or (not avail.skull_handled and (cross_world or not avail.world.is_tile_swapped(0x00, avail.player))): skull_connector = [x for x in ['Skull Woods Second Section Exit (West)', 'Skull Woods Second Section Exit (East)'] if x in exits] - cave_list.extend(skull_connector) + cave_list.extend([skull_connector]) if avail.assumed_loose_caves or not avail.keep_drops_together: cave_list.extend([[entrance_map[e]] for e in linked_drop_map.values() if 'Inverted ' not in e and 'Skull Woods ' not in e])