Add swordless_hammer and bee modes

This commit is contained in:
2022-11-16 15:14:44 -08:00
parent 2049001455
commit 45b312dc17
4 changed files with 28 additions and 6 deletions

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@@ -3530,7 +3530,7 @@ er_mode = {"vanilla": 0, "simple": 1, "restricted": 2, "full": 3, "lite": 4, "le
# byte 1: LLLW WSSS (logic, mode, sword) # byte 1: LLLW WSSS (logic, mode, sword)
logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4} logic_mode = {"noglitches": 0, "minorglitches": 1, "nologic": 2, "owglitches": 3, "majorglitches": 4}
world_mode = {"open": 0, "standard": 1, "inverted": 2} world_mode = {"open": 0, "standard": 1, "inverted": 2}
sword_mode = {"random": 0, "assured": 1, "swordless": 2, "vanilla": 3, "bombs": 4, "pseudo": 5, "assured_pseudo": 5, "byrna": 6, "somaria": 6, "cane": 6} sword_mode = {"random": 0, "assured": 1, "swordless": 2, "swordless_hammer": 2, "vanilla": 3, "bombs": 4, "pseudo": 5, "assured_pseudo": 5, "byrna": 6, "somaria": 6, "cane": 6, "bees": 7}
# byte 2: GGGD DFFH (goal, diff, item_func, hints) # byte 2: GGGD DFFH (goal, diff, item_func, hints)
goal_mode = {"ganon": 0, "pedestal": 1, "dungeons": 2, "triforcehunt": 3, "crystals": 4, "trinity": 5} goal_mode = {"ganon": 0, "pedestal": 1, "dungeons": 2, "triforcehunt": 3, "crystals": 4, "trinity": 5}

26
Rom.py
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@@ -1226,7 +1226,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
#Set overflow items for progressive equipment #Set overflow items for progressive equipment
rom.write_bytes(0x180090, rom.write_bytes(0x180090,
[difficulty.progressive_sword_limit if world.swords[player] != 'swordless' else 0, overflow_replacement, [difficulty.progressive_sword_limit if world.swords[player] not in ['swordless', 'swordless_hammer', 'bees'] else 0, overflow_replacement,
difficulty.progressive_shield_limit, overflow_replacement, difficulty.progressive_shield_limit, overflow_replacement,
difficulty.progressive_armor_limit, overflow_replacement, difficulty.progressive_armor_limit, overflow_replacement,
difficulty.progressive_bottle_limit, overflow_replacement]) difficulty.progressive_bottle_limit, overflow_replacement])
@@ -1234,7 +1234,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
#Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch #Work around for json patch ordering issues - write bow limit separately so that it is replaced in the patch
rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement]) rom.write_bytes(0x180098, [difficulty.progressive_bow_limit, overflow_replacement])
if difficulty.progressive_bow_limit < 2 and world.swords[player] in ['swordless', 'pseudo', 'assured_pseudo']: if difficulty.progressive_bow_limit < 2 and world.swords[player] in ['swordless', 'swordless_hammer', 'bees', 'pseudo', 'assured_pseudo']:
rom.write_bytes(0x180098, [2, overflow_replacement]) rom.write_bytes(0x180098, [2, overflow_replacement])
# set up game internal RNG seed # set up game internal RNG seed
@@ -1346,15 +1346,35 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
rom.write_byte(0x180029, 0x01) # Smithy quick item give rom.write_byte(0x180029, 0x01) # Smithy quick item give
# set swordless mode settings # set swordless mode settings
if world.swords[player] == 'swordless': if world.swords[player] in ['swordless', 'swordless_hammer']:
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
rom.initial_sram.set_swordless_curtains() # open curtains rom.initial_sram.set_swordless_curtains() # open curtains
rom.write_byte(0x180041, 0x01) # swordless medallions (on pads) rom.write_byte(0x180041, 0x01) # swordless medallions (on pads)
rom.write_byte(0x180043, 0xFF) # starting sword for link rom.write_byte(0x180043, 0xFF) # starting sword for link
rom.write_byte(0x180044, 0x01) # hammer activates tablets rom.write_byte(0x180044, 0x01) # hammer activates tablets
if world.swords[player] == 'swordless_hammer':
rom.write_byte(0x18002F, 0x07) # hammer on B
elif world.swords[player] in ['pseudo', 'assured_pseudo']: elif world.swords[player] in ['pseudo', 'assured_pseudo']:
rom.write_byte(0x18002F, 0x02) # pseudo-swords rom.write_byte(0x18002F, 0x02) # pseudo-swords
rom.write_byte(0x18003F, 0x01) # hammer can harm ganon rom.write_byte(0x18003F, 0x01) # hammer can harm ganon
elif world.swords[player] == 'bees':
rom.write_byte(0x18002F, 0x06) # bee mode
rom.initial_sram.set_swordless_curtains() # open curtains
rom.write_byte(0x180041, 0x02) # swordless medallions (always)
# Arrghus puff fixes
rom.write_byte(0x0F399E, 0x00)
rom.write_byte(0x06B3E6, 0x0D)
# Kholdstare shell fix
rom.write_byte(0x06B123, 0x00)
# Sidenexx fix
rom.write_byte(0x18CE61, [0x00, 0x00])
rom.write_byte(0x18CE69, [0x00, 0x00])
rom.write_byte(0x036D7F, 0xFF) # remove hammer usage
rom.write_byte(0x043DB4, 0xFF) # remove powder usage
elif world.swords[player] == 'bombs': elif world.swords[player] == 'bombs':
rom.write_byte(0x18002F, 0x01) # special bombs rom.write_byte(0x18002F, 0x01) # special bombs
rom.initial_sram.set_swordless_curtains() # open curtains rom.initial_sram.set_swordless_curtains() # open curtains

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@@ -970,7 +970,7 @@ def default_rules(world, player):
set_rule(world.get_entrance('Bomber Corner Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Bomber Corner Water Drop', player), lambda state: state.has('Flippers', player))
set_rule(world.get_entrance('Bomber Corner Waterfall Water Drop', player), lambda state: state.has('Flippers', player)) set_rule(world.get_entrance('Bomber Corner Waterfall Water Drop', player), lambda state: state.has('Flippers', player))
if world.swords[player] == 'swordless': if world.swords[player] in ['swordless', 'swordless_hammer', 'bees']:
swordless_rules(world, player) swordless_rules(world, player)
if world.swords[player] == 'bombs': if world.swords[player] == 'bombs':
bomb_mode_rules(world, player) bomb_mode_rules(world, player)

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@@ -45,7 +45,9 @@
"byrna", "byrna",
"somaria", "somaria",
"cane", "cane",
"vanilla" "vanilla",
"bees",
"swordless_hammer"
] ]
}, },
"goal": { "goal": {