-Fix for Inverted Mode: Dark Lake Hylia shop sells a blue potion
-Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint -AllowAccidentalMajorGlitches set for no logic
This commit is contained in:
2
Main.py
2
Main.py
@@ -29,7 +29,7 @@ from Fill import sell_potions, sell_keys, balance_multiworld_progression, balanc
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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from Utils import output_path, parse_player_names
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__version__ = '0.5.1.6-u'
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__version__ = '0.5.1.7-u'
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from source.classes.BabelFish import BabelFish
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from source.classes.BabelFish import BabelFish
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@@ -15,6 +15,10 @@ CLI: ```--bombbag```
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# Bug Fixes and Notes.
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# Bug Fixes and Notes.
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* 0.5.1.7
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* Fix for Inverted Mode: Dark Lake Hylia shop defaults to selling a blue potion
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* Fix for Ijwu's enemizer: Boss door in Thieves' Town no longer closes after the maiden hint if Blind is shuffled to Theives' Town in boss shuffle + crossed mode
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* No logic now sets the AllowAccidentalMajorGlitches flag in the rom appropriately
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* 0.5.1.6
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* 0.5.1.6
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* Rules fixes for TT (Boss and Cell) can now have TT Big Key if not otherwise required (boss shuffle + crossed dungeon)
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* Rules fixes for TT (Boss and Cell) can now have TT Big Key if not otherwise required (boss shuffle + crossed dungeon)
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* BUg fix for money balancing
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* BUg fix for money balancing
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@@ -957,6 +957,7 @@ def create_shops(world, player):
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if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
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if world.mode[player] == 'inverted' and region_name == 'Dark Lake Hylia Shop':
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locked = True
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locked = True
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inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
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inventory = [('Blue Potion', 160), ('Blue Shield', 50), ('Bombs (10)', 50)]
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custom = True
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region = world.get_region(region_name, player)
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region = world.get_region(region_name, player)
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shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
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shop = Shop(region, room_id, type, shopkeeper, custom, locked, sram)
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region.shop = shop
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region.shop = shop
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2
Rom.py
2
Rom.py
@@ -333,6 +333,7 @@ def patch_enemizer(world, player, rom, local_rom, enemizercli, random_sprite_on_
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rom.write_bytes(0xEA081, [0x5c, 0x00, 0x80, 0xb7, 0xc9, 0x6, 0xf0, 0x24,
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rom.write_bytes(0xEA081, [0x5c, 0x00, 0x80, 0xb7, 0xc9, 0x6, 0xf0, 0x24,
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0xad, 0x3, 0x4, 0x29, 0x20, 0xf0, 0x1d])
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0xad, 0x3, 0x4, 0x29, 0x20, 0xf0, 0x1d])
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rom.write_byte(0x200101, 0) # Do not close boss room door on entry.
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rom.write_byte(0x200101, 0) # Do not close boss room door on entry.
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rom.write_byte(0x1B0101, 0) # Do not close boss room door on entry. (for Ijwu's enemizer)
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if random_sprite_on_hit:
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if random_sprite_on_hit:
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_populate_sprite_table()
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_populate_sprite_table()
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@@ -1462,6 +1463,7 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
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rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
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rom.write_byte(0x1800A3, 0x01) # enable correct world setting behaviour after agahnim kills
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rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
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rom.write_byte(0x1800A4, 0x01 if world.logic[player] != 'nologic' else 0x00) # enable POD EG fix
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rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
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rom.write_byte(0x180042, 0x01 if world.save_and_quit_from_boss else 0x00) # Allow Save and Quit after boss kill
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rom.write_byte(0x180358, 0x01 if world.logic[player] == 'nologic' else 0x00)
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# remove shield from uncle
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# remove shield from uncle
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rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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rom.write_bytes(0x6D253, [0x00, 0x00, 0xf6, 0xff, 0x00, 0x0E])
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