Merged in DR v1.5.6
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@@ -68,10 +68,30 @@ Then each player can have the entire item pool defined. The name of item should
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`Bottle (Random)` is supported to randomize bottle contents according to those allowed by difficulty. Pendants and crystals are supported here.
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##### Caveat
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**Note**: `item_pool` is a **full replacement** of the base item pool. Every item the player will receive must be listed. If you only want to tweak the default pool, use `item_pool_adjust` instead.
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##### Caveat
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Dungeon items amount can be increased (but not decreased as the minimum of each dungeon item is either pre-determined or calculated by door rando) if the type of dungeon item is not shuffled then it is attempted to be placed in the dungeon. Extra item beyond dungeon capacity not be confined to the dungeon.
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### item_pool_adjust
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This must be defined by player. Each player number should be listed with the appropriate adjustments.
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Unlike `item_pool`, this section **adjusts** the base item pool generated by the randomizer settings rather than replacing it. Use positive values to add items and negative values to remove items.
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```yaml
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item_pool_adjust:
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1:
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Bottle (Random): 2 # add 2 extra random bottles
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Rupees (300): 1 # add 1 extra rupee pack
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Boss Heart Container: -3 # remove 3 heart containers from the base pool
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```
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`Bottle (Random)` follows the same bottle randomization rules as in `item_pool`. When removing bottles with `Bottle (Random): -N`, any bottle (regardless of contents) will be removed.
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Removals that exceed the number of that item currently in the pool are silently ignored. Item pool adjustments are applied after beemizer but before the standard-mode Link's Uncle weapon selection, so weapons added here are eligible for that placement.
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### goals
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This must be defined by player. Each player number should be listed with the appropriate custom goals. This section has four primary subsections for each of the current supported events:
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@@ -67,6 +67,14 @@ item_pool:
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Sanctuary Heart Container: 3
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Shovel: 3
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Single Arrow: 1
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Green Potion: 1
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Blue Potion: 1
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Red Potion: 1
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item_pool_adjust:
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1:
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Bottle (Random): 2 # add 2 extra random bottles on top of the base pool
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Magic Upgrade (1/2): 1 # add 1 extra half-magic
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Boss Heart Container: -3 # remove 3 heart containers from the base pool
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placements:
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1:
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Palace of Darkness - Big Chest: Hammer
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