Merged in DR v1.5.6

This commit is contained in:
codemann8
2026-03-14 08:53:07 -05:00
11 changed files with 105 additions and 37 deletions

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@@ -68,10 +68,30 @@ Then each player can have the entire item pool defined. The name of item should
`Bottle (Random)` is supported to randomize bottle contents according to those allowed by difficulty. Pendants and crystals are supported here.
##### Caveat
**Note**: `item_pool` is a **full replacement** of the base item pool. Every item the player will receive must be listed. If you only want to tweak the default pool, use `item_pool_adjust` instead.
##### Caveat
Dungeon items amount can be increased (but not decreased as the minimum of each dungeon item is either pre-determined or calculated by door rando) if the type of dungeon item is not shuffled then it is attempted to be placed in the dungeon. Extra item beyond dungeon capacity not be confined to the dungeon.
### item_pool_adjust
This must be defined by player. Each player number should be listed with the appropriate adjustments.
Unlike `item_pool`, this section **adjusts** the base item pool generated by the randomizer settings rather than replacing it. Use positive values to add items and negative values to remove items.
```yaml
item_pool_adjust:
1:
Bottle (Random): 2 # add 2 extra random bottles
Rupees (300): 1 # add 1 extra rupee pack
Boss Heart Container: -3 # remove 3 heart containers from the base pool
```
`Bottle (Random)` follows the same bottle randomization rules as in `item_pool`. When removing bottles with `Bottle (Random): -N`, any bottle (regardless of contents) will be removed.
Removals that exceed the number of that item currently in the pool are silently ignored. Item pool adjustments are applied after beemizer but before the standard-mode Link's Uncle weapon selection, so weapons added here are eligible for that placement.
### goals
This must be defined by player. Each player number should be listed with the appropriate custom goals. This section has four primary subsections for each of the current supported events:

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@@ -67,6 +67,14 @@ item_pool:
Sanctuary Heart Container: 3
Shovel: 3
Single Arrow: 1
Green Potion: 1
Blue Potion: 1
Red Potion: 1
item_pool_adjust:
1:
Bottle (Random): 2 # add 2 extra random bottles on top of the base pool
Magic Upgrade (1/2): 1 # add 1 extra half-magic
Boss Heart Container: -3 # remove 3 heart containers from the base pool
placements:
1:
Palace of Darkness - Big Chest: Hammer