account for some more things
This commit is contained in:
8
Rules.py
8
Rules.py
@@ -1577,6 +1577,8 @@ def set_bunny_rules(world, player):
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if world.logic == 'owglitches':
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if world.logic == 'owglitches':
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if region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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if region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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if region.type == RegionType.Dungeon:
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return lambda state: True
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if not any([
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if not any([
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None not in [location, connecting_entrance] and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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None not in [location, connecting_entrance] and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw(),
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not region.is_light_world]):
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not region.is_light_world]):
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@@ -1608,6 +1610,8 @@ def set_bunny_rules(world, player):
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if not new_region.is_light_world:
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if not new_region.is_light_world:
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# For OWG, establish superbunny and revival rules.
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# For OWG, establish superbunny and revival rules.
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if world.logic == 'owglitches' and entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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if world.logic == 'owglitches' and entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_dw():
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if new_region.name == 'Two Brothers House':
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player) and state.has_Boots(player))
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for location in entrance.connected_region.locations:
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for location in entrance.connected_region.locations:
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if location.name in OWGSets.get_superbunny_accessible_locations():
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if location.name in OWGSets.get_superbunny_accessible_locations():
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player))
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player))
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@@ -1675,6 +1679,8 @@ def set_inverted_bunny_rules(world, player):
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if world.logic == 'owglitches':
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if world.logic == 'owglitches':
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if region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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if region.name in OWGSets.get_invalid_bunny_revival_dungeons():
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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return lambda state: state.has_Mirror(player) or state.has_Pearl(player)
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if region.type == RegionType.Dungeon:
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return lambda state: True
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if not any([
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if not any([
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None not in [location, connecting_entrance] and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw(),
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None not in [location, connecting_entrance] and location.name in OWGSets.get_superbunny_accessible_locations() and connecting_entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw(),
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not region.is_dark_world]):
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not region.is_dark_world]):
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@@ -1706,6 +1712,8 @@ def set_inverted_bunny_rules(world, player):
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if not new_region.is_dark_world:
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if not new_region.is_dark_world:
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# For OWG, establish superbunny and revival rules.
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# For OWG, establish superbunny and revival rules.
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if world.logic == 'owglitches' and entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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if world.logic == 'owglitches' and entrance.name not in OWGSets.get_invalid_mirror_bunny_entrances_lw():
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if new_region.name == 'Two Brothers House':
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player) and state.has_Boots(player))
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for location in entrance.connected_region.locations:
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for location in entrance.connected_region.locations:
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if location.name in OWGSets.get_superbunny_accessible_locations():
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if location.name in OWGSets.get_superbunny_accessible_locations():
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player))
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possible_options.append(lambda state: path_to_access_rule(new_path, entrance) and state.has_Mirror(player))
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