Marking light/dark regions after OWR
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Main.py
1
Main.py
@@ -187,6 +187,7 @@ def main(args, seed=None, fish=None):
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link_overworld(world, player)
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link_overworld(world, player)
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create_shops(world, player)
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create_shops(world, player)
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update_world_regions(world, player)
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update_world_regions(world, player)
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mark_light_dark_world_regions(world, player)
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create_flute_exits(world, player)
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create_flute_exits(world, player)
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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logger.info(world.fish.translate("cli","cli","shuffling.world"))
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