Various GFX updates to base ROM
This commit is contained in:
2
Rom.py
2
Rom.py
@@ -43,7 +43,7 @@ from source.enemizer.Enemizer import write_enemy_shuffle_settings
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JAP10HASH = '03a63945398191337e896e5771f77173'
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = '0b3b7a09b48e024c8e48d6c6768ca59a'
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RANDOMIZERBASEHASH = '168c7d6e330a134e7565baedab79aa15'
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class JsonRom(object):
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class JsonRom(object):
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@@ -447,6 +447,7 @@ OWBonkDropSparkle:
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LDA.w $0E90,X : BEQ .nosparkle
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LDA.w $0E90,X : BEQ .nosparkle
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LDA.w SprRedrawFlag,X : BNE .nosparkle
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LDA.w SprRedrawFlag,X : BNE .nosparkle
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LDA.b GameMode : CMP.b #$0E : BEQ .nosparkle
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LDA.b GameMode : CMP.b #$0E : BEQ .nosparkle
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LDA.b LinkState : CMP.b #$08 : BCC + : CMP.b #$0A+1 : BCS + : BRA .nosparkle : + ; skip if we're mid-medallion
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JSL Sprite_SpawnSparkleGarnish
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JSL Sprite_SpawnSparkleGarnish
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; move sparkle down 1 tile
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; move sparkle down 1 tile
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PHX : TYX : PLY
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PHX : TYX : PLY
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