Straight Stairs trap doors
Straight Stairs adjustment for different door types
This commit is contained in:
@@ -206,10 +206,56 @@ PrepScrollToNormal:
|
||||
.end rts
|
||||
}
|
||||
|
||||
StraightStairsAdj:
|
||||
{
|
||||
stx $0464 : sty $012e ; what we wrote over
|
||||
lda DRMode : beq +
|
||||
jsr GetTileAttribute : tax
|
||||
lda $11 : cmp #$12 : beq .goingNorth
|
||||
lda $a2 : cmp #$51 : bne ++
|
||||
rep #$20 : lda #$0018 : !add $20 : sta $20 : sep #$20 ; special fix for throne room
|
||||
jsr GetTileAttribute : tax
|
||||
++ lda StepAdjustmentDown, X : bra .end
|
||||
; lda $ee : beq .end
|
||||
; rep #$20 : lda #$ffe0 : !add $20 : sta $20 : sep #$20
|
||||
.goingNorth
|
||||
cpx #$00 : bne ++
|
||||
lda $a0 : cmp #$51 : bne ++
|
||||
lda #$36 : bra .end ; special fix for throne room
|
||||
++ ldy $ee : cpy #$00 : beq ++
|
||||
inx
|
||||
++ lda StepAdjustmentUp, X
|
||||
.end
|
||||
pha : lda $0462 : and #$04 : bne ++
|
||||
pla : !add #$f6 : pha
|
||||
++ pla : !add $0464 : sta $0464
|
||||
+ rtl
|
||||
}
|
||||
|
||||
GetTileAttribute:
|
||||
{
|
||||
phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml $02c11d ; mucks with x/y sets a to Tile Attribute, I think
|
||||
.jslrtsreturn
|
||||
rts
|
||||
}
|
||||
|
||||
; 0 open edge
|
||||
; 1 nrm door high
|
||||
; 2 straight str
|
||||
; 3 nrm door low
|
||||
; 4 trap door high
|
||||
; 5 trap door low (none of these exist on North direction)
|
||||
StepAdjustmentUp: ; really North Stairs
|
||||
db $00, $f6, $1a, $18, $16, $38
|
||||
StepAdjustmentDown: ; really South Stairs
|
||||
db $d0, $f6, $10, $1a, $f0, $00
|
||||
|
||||
StraightStairsFix:
|
||||
{
|
||||
lda DRMode : bne +
|
||||
!add $20 : sta $20
|
||||
!add $20 : sta $20 ;what we wrote over
|
||||
+ rtl
|
||||
}
|
||||
|
||||
@@ -217,5 +263,38 @@ StraightStairLayerFix:
|
||||
{
|
||||
lda DRMode : beq +
|
||||
lda $ee : rtl
|
||||
+ lda $01c322, x : rtl
|
||||
+ lda $01c322, x : rtl ; what we wrote over
|
||||
}
|
||||
|
||||
DoorToStraight:
|
||||
{
|
||||
pha
|
||||
lda DRMode : beq .skip
|
||||
pla : bne .end
|
||||
pha
|
||||
lda $a0 : cmp #$51 : bne .skip
|
||||
lda #$04 : sta $4e
|
||||
.skip pla
|
||||
.end ldx $0418 : cmp #$02 ;what we wrote over
|
||||
rtl
|
||||
}
|
||||
|
||||
StraightStairsTrapDoor:
|
||||
{
|
||||
lda $0464 : bne +
|
||||
; reset function
|
||||
phk : pea.w .jslrtsreturn-1
|
||||
pea.w $02802c
|
||||
jml $028c73 ; $10D71 .reset label of Bank02
|
||||
.jslrtsreturn
|
||||
lda $0468 : bne ++
|
||||
lda $a0 : cmp.b #$ac : bne .animateTraps
|
||||
lda $0403 : and.b #$20 : bne .animateTraps
|
||||
lda $0403 : and.b #$10 : beq ++
|
||||
.animateTraps
|
||||
lda #$05 : sta $11
|
||||
inc $0468 : stz $068e : stz $0690
|
||||
++ rtl
|
||||
+ jsl Dungeon_ApproachFixedColor ; what we wrote over
|
||||
.end rtl
|
||||
}
|
||||
Reference in New Issue
Block a user