Renamed Tile Swap to Tile Flip

This commit is contained in:
codemann8
2022-11-01 20:16:01 -05:00
parent 35d9b48cad
commit 46786ca489
7 changed files with 32 additions and 32 deletions

View File

@@ -334,7 +334,7 @@ def set_owg_rules(player, world, connections, default_rule):
glitch_regions = (['Central Cliffs', 'Eastern Cliff', 'Desert Northeast Cliffs'],
['Dark Central Cliffs', 'Darkness Cliff', 'Mire Northeast Cliffs'])
# same screen clips, no OWR tile swap implications
# same screen clips, no Tile Flip OWR implications
boots_clips_local = [ # (name, from_region, to_region)
('Hera Ascent Clip', 'West Death Mountain (Bottom)', 'West Death Mountain (Top)'), #cannot guarantee camera correction, but a bomb clip exists
('WDDM Bomb Clip', 'West Dark Death Mountain (Bottom)', 'West Dark Death Mountain (Top)'), #cannot guarantee camera correction, but a bomb clip exists
@@ -386,7 +386,7 @@ boots_clips_local = [ # (name, from_region, to_region)
# Common structure for cross-screen connections:
# (name, from_region, to_region) <- each three consists of [LW, DW]
# This is so OWR Tile Swap can properly connect both connections, and simultaneously be aware of which one requires pearl
# This is so Tile Flip OWR can properly connect both connections, and simultaneously be aware of which one requires pearl
# Note: Some clips have no way to reach the OOB area, and others have no way to get from the OOB area
# to a proper destination, these are marked with 'None'; these connections will not be made
boots_clips = [