Renamed Tile Swap to Tile Flip
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@@ -334,7 +334,7 @@ def set_owg_rules(player, world, connections, default_rule):
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glitch_regions = (['Central Cliffs', 'Eastern Cliff', 'Desert Northeast Cliffs'],
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['Dark Central Cliffs', 'Darkness Cliff', 'Mire Northeast Cliffs'])
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# same screen clips, no OWR tile swap implications
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# same screen clips, no Tile Flip OWR implications
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boots_clips_local = [ # (name, from_region, to_region)
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('Hera Ascent Clip', 'West Death Mountain (Bottom)', 'West Death Mountain (Top)'), #cannot guarantee camera correction, but a bomb clip exists
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('WDDM Bomb Clip', 'West Dark Death Mountain (Bottom)', 'West Dark Death Mountain (Top)'), #cannot guarantee camera correction, but a bomb clip exists
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@@ -386,7 +386,7 @@ boots_clips_local = [ # (name, from_region, to_region)
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# Common structure for cross-screen connections:
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# (name, from_region, to_region) <- each three consists of [LW, DW]
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# This is so OWR Tile Swap can properly connect both connections, and simultaneously be aware of which one requires pearl
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# This is so Tile Flip OWR can properly connect both connections, and simultaneously be aware of which one requires pearl
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# Note: Some clips have no way to reach the OOB area, and others have no way to get from the OOB area
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# to a proper destination, these are marked with 'None'; these connections will not be made
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boots_clips = [
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