Renamed Tile Swap to Tile Flip

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codemann8
2022-11-01 20:16:01 -05:00
parent 35d9b48cad
commit 46786ca489
7 changed files with 32 additions and 32 deletions

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@@ -55,18 +55,18 @@ This is a common sentiment among those who are unfamiliar with OWR's offerings.
OWR definitely has a lot of options, and all of them by themselves are pretty simple to grasp, but combining multiple OWR options together increases the complexity and confusion in exponential fashion. Now, of course, some OWR options like Flute Shuffle can safely be combined at any level and isn't gonna make anything more complicated. But specifically, avoid combining these 3 options, at least when going for your first seed:
- OW Layout Shuffle
- OW Tile Swap (Mixed)
- OW Tile Flip (Mixed)
- Crossed OW
## "Any recommendations for a first-timer?"
For a first (and second) seed... *and I say "second" because I feel like both of these recommendations I'm about to make have VERY different vibes, have different levels of challenge, but are both, of their own right, worthy of being tried at least once.* Your first OWR experience can be combined with any mode combination that you are already familiar with and have a lot of experience in playing. If you like Crosskeys and feel very comfortable running that, feel free to turn on all those settings in addition to ONE of these two options:
1. `OW Tile Swap (Mixed)` - Overly, a pretty easy-breezy mode, it doesn't require too much big brain, and is pretty managable even without proper logic tracking, as long as you at least have a standard map tracker. This is actually my favorite way to run OWR today
1. `OW Tile Flip (Mixed)` - Overly, a pretty easy-breezy mode, it doesn't require too much big brain, and is pretty managable even without proper logic tracking, as long as you at least have a standard map tracker. This is actually my favorite way to run OWR today
- DO NOT turn on Layout or Whirlpool Shuffle, leave this on `Vanilla`
- DO NOT turn on Crossed OWR
- `Flute Shuffle` or `Bonk Drops` could be enabled if desired, altho I'd recommend against it, at least for a fresh viewpoint of Mixed OWR
2. `OW Layout Shuffle` - Set to `Parallel`. This is the original spirit and vision of OWR from the time of its own founding. It's definitely much more complicated to run than OW Tile Swap, so keep that in mind.
2. `OW Layout Shuffle` - Set to `Parallel`. This is the original spirit and vision of OWR from the time of its own founding. It's definitely much more complicated to run than OW Tile Flip, so keep that in mind.
- `Starting Boots` - Either actual boots or pseudoboots, you will be spending a lot of time navigating the OW, so it's best to do it with the ability to run fast.
- DO NOT turn on OW Tile Swap (Mixed)
- DO NOT turn on OW Tile Flip (Mixed)
- DO NOT turn on Crossed OWR
- Enable `Whirlpool Shuffle` - Recommended to always be enabled with Layout Shuffle
- Enable `Keep Similar Edges Together` - This just helps keep some of your sanity for a first experience
@@ -134,7 +134,7 @@ Note: These changes do impact the logic. If you use `CodeTracker`, these Inverte
Only settings specifically added by this Overworld Shuffle fork are found here. All door and entrance randomizer settings are supported. See their [readme](https://github.com/Aerinon/ALttPDoorRandomizer/blob/master/README.md)
## Overworld Layout Shuffle (--ow_shuffle)
OW Edge Transitions are shuffled to create new world layouts. A brief visual representation of this can be viewed [here](https://media.discordapp.net/attachments/783989090017738753/857299555183362078/ow-modes.gif). (This graphic also includes combinations of Crossed and Tile Swap)
OW Edge Transitions are shuffled to create new world layouts. A brief visual representation of this can be viewed [here](https://media.discordapp.net/attachments/783989090017738753/857299555183362078/ow-modes.gif). (This graphic also includes combinations of Crossed and Tile Flip)
### Vanilla
@@ -168,11 +168,11 @@ Transitions will remain same-world.
### Grouped
This option shuffles connections cross-world in the same manner as Tile Swap/Mixed, the connections coming in and going out of a Tile Group (see `Terminology` section above) are crossed (ie. meaning it is impossible to take a different path to a tile and end up in the opposite world, unlike Limited and Chaos). This is considered the simplest way to play Crossed OWR.
This option shuffles connections cross-world in the same manner as Tile Flip (Mixed), the connections coming in and going out of a Tile Group (see `Terminology` section above) are crossed (ie. meaning it is impossible to take a different path to a tile and end up in the opposite world, unlike Limited and Chaos). This is considered the simplest way to play Crossed OWR.
### Polar
Only effective if Mixed/Tile Swap is enabled. Polar follows the same principle as Grouped, except that it preserves the original/vanilla connections even when tiles are swapped/mixed. This results in a completely vanilla overworld, except that some tiles will transform Link to a Bunny. Even though these tiles give the appearance of your normal LW tile, due to how Mixed/Tile Swap works, those LW tiles give DW properties (such as bunnying, ability to mirror, and prevents flute usage). This offers an interesting twist on Mixed where you have a pre-conditioned knowledge of the terrain you will encounter, but not necessarily be able to do what you need to do there, due to bunny state. (see `Tile Swap/Mixed` section for more details)
Only effective if Tile Flip (Mixed) is enabled. Polar follows the same principle as Grouped, except that it preserves the original/vanilla connections even when tiles are flipped/mixed. This results in a completely vanilla overworld, except that some tiles will transform Link to a Bunny. Even though these tiles give the appearance of your normal LW tile, due to how Tile Flip works, those LW tiles give DW properties (such as bunnying, ability to mirror, and prevents flute usage). This offers an interesting twist on Mixed where you have a pre-conditioned knowledge of the terrain you will encounter, but not necessarily be able to do what you need to do there, due to bunny state. (see `Tile Flip / Mixed` section for more details)
### Limited
@@ -194,17 +194,17 @@ This keeps similar edge transitions together. ie. The 2 west land edges of Potio
Note: This affects OW Layout Shuffle mostly, but also affects Limited and Chaos modes in Crossed OW.
## Tile Swap / Mixed Overworld (--ow_mixed)
## Tile Flip / Mixed Overworld (--ow_mixed)
Tile Swap (often referred to as Mixed OWR) can be thought of as a hybrid of Open and Inverted, where OW tiles are randomly chosen to be swapped to become a part of the opposite world. When this occurs, that tile will use the Inverted version of that tile. For instance, if the Cave 45 tile becomes swapped, that means while walking around in the LW, you will find the screen that's south of Stumpy instead, and Cave 45 will instead be found in the DW; but like Inverted, the Cave 45 tile is modified to not have a ledge, this ensures that it will be possible to access it.
Tile Flip (often referred to as Mixed OWR) can be thought of as a hybrid of Open and Inverted, where OW tiles are randomly chosen to be flipped to become a part of the opposite world. When this occurs, that tile will use the Inverted version of that tile. For instance, if the Cave 45 tile becomes flipped, that means while walking around in the LW, you will find the screen that's south of Stumpy instead, and Cave 45 will instead be found in the DW; but like Inverted, the Cave 45 tile is modified to not have a ledge, this ensures that it will be possible to access it.
Being that this uses concepts from Inverted, it will be important to review the OWR-exclusive changes that have been made to Inverted (often referred to as Inverted 2.0). See `Inverted Changes` for more details.
During gameplay:
- When on the OW, there will be an L or D in the upper left corner, indicating which world you are currently in. Mirroring still works the same, you must be in the DW to mirror to the LW.
- When doing a map check (pressing X while on the OW), the tiles shown will reflect the swapped tiles. This means that dungeon prizes will show the prizes for the dungeons that are now part of that world, beware of Desert/Mire and Eastern/PoD. Here is an image showing the difference of appearance when tiles are swapped on the [map check](https://media.discordapp.net/attachments/783989090017738753/970646558049714196/lttp-lw-mapcheck.gif) screen.
- When doing a map check (pressing X while on the OW), the tiles shown will reflect the flipped tiles. This means that dungeon prizes will show the prizes for the dungeons that are now part of that world, beware of Desert/Mire and Eastern/PoD. Here is an image showing the difference of appearance when tiles are flipped on the [map check](https://media.discordapp.net/attachments/783989090017738753/970646558049714196/lttp-lw-mapcheck.gif) screen.
Note: Tiles are put into Tile Groups (see `Terminology`) that must be shuffled together when certain settings are enabled. For instance, if ER is disabled, then any tiles that have a connector cave that leads to a different tile, then those tiles must swap together.
Note: Tiles are put into Tile Groups (see `Terminology`) that must be shuffled together when certain settings are enabled. For instance, if ER is disabled, then any tiles that have a connector cave that leads to a different tile, then those tiles must flip together.
## Whirlpool Shuffle (--ow_whirlpool)
@@ -350,7 +350,7 @@ This keeps similar edge transitions paired together with other pairs of transiti
--ow_mixed
```
This gives each OW tile a random chance to be swapped to the opposite world
This gives each OW tile a random chance to be flipped to the opposite world
```
--ow_fluteshuffle <mode>