Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
This commit is contained in:
15
Rom.py
15
Rom.py
@@ -27,7 +27,7 @@ from EntranceShuffle import door_addresses, exit_ids
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JAP10HASH = '03a63945398191337e896e5771f77173'
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RANDOMIZERBASEHASH = 'f8f1b851b091d50af2b87283ea79ed90'
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RANDOMIZERBASEHASH = '56cf37536facb8e6b19d2ce516436f66'
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class JsonRom(object):
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@@ -2026,7 +2026,7 @@ def write_strings(rom, world, player, team):
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if world.doorShuffle[player] in ['crossed']:
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attic_hint = world.get_location("Thieves' Town - Attic", player).parent_region.dungeon.name
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this_hint = 'A cracked floor can be found in ' + attic_hint + '.'
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if hint_locations[0] == 'telepathic_tile_thieves_town_upstairs':
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if world.intensity[player] < 2 and hint_locations[0] == 'telepathic_tile_thieves_town_upstairs':
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tt[hint_locations.pop(1)] = this_hint
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else:
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tt[hint_locations.pop(0)] = this_hint
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@@ -2115,6 +2115,17 @@ def write_strings(rom, world, player, team):
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bombos_text = 'Some Hot Air' if bombositem is None else hint_text(bombositem, True) if bombositem.pedestal_hint_text is not None else 'Unknown Item'
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tt['tablet_bombos_book'] = bombos_text
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# attic hint
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if world.doorShuffle[player] in ['crossed']:
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attic_hint = world.get_location("Thieves' Town - Attic", player).parent_region.dungeon.name
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tt['blind_not_that_way'] = f'{attic_hint} is too bright for my eyes'
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# see tagalog.asm tables at 957,967 or Follower_HandleTrigger in JPDASM
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# also the baserom table at org $09A4C2 in hooks.asm (Escort text)
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rom.write_byte(0x04a4be, 0xac) # change the room to blind's room
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rom.write_byte(0x04a526, 0xb8) # y coordinate, shifted down
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rom.write_byte(0x04a529, 0x19) # x tile shifted right a few tiles
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rom.write_byte(0x04a52e, 0x06) # follower set to blind maiden
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# inverted spawn menu changes
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if world.mode[player] == 'inverted':
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tt['menu_start_2'] = "{MENU}\n{SPEED0}\n≥@'s house\n Dark Chapel\n{CHOICE3}"
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