Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
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@@ -173,6 +173,12 @@ JSL RainPrevention : NOP #2
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org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
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JSL StandardAgaDmg
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org $09a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
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JSL BlindsAtticHint : NOP #2
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org $1cfd69
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Main_ShowTextMessage:
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; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
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; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
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; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds
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@@ -148,3 +148,10 @@ StandardAgaDmg:
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LDA.b #$10 ; hurt him!
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+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
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; note: this skips both maiden dialog triggers if the hole is open
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BlindsAtticHint:
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CMP.w #$0122 : BNE +
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LDA $7EF0CA : AND.w #$0100 : BEQ +
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SEP #$20 : RTL ; skip the dialog box if the hole is already open
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+ SEP #$20 : JML Main_ShowTextMessage
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