Blind Attic hint in crossed

Hint default change to False, moved GUI checkbox
This commit is contained in:
aerinon
2021-06-02 10:51:21 -06:00
parent 5c60f1996e
commit 46ccfedcdc
10 changed files with 43 additions and 33 deletions

View File

@@ -173,6 +173,12 @@ JSL RainPrevention : NOP #2
org $1edabf ; <- sprite_energy_ball.asm : 86-7 Sprite_EnergyBall (LDA.b #$10 : LDX.b #$00)
JSL StandardAgaDmg
org $09a681 ; < - similar to talalong.asm : 1157 (JSL Main_ShowTextMessage)
JSL BlindsAtticHint : NOP #2
org $1cfd69
Main_ShowTextMessage:
; These two, if enabled together, have implications for vanilla BK doors in IP/Hera/Mire
; IPBJ is common enough to consider not doing this. Mire is not a concern for vanilla - maybe glitched modes
; Hera BK door back can be seen with Pot clipping - likely useful for no logic seeds

View File

@@ -148,3 +148,10 @@ StandardAgaDmg:
LDA.b #$10 ; hurt him!
+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
; note: this skips both maiden dialog triggers if the hole is open
BlindsAtticHint:
CMP.w #$0122 : BNE +
LDA $7EF0CA : AND.w #$0100 : BEQ +
SEP #$20 : RTL ; skip the dialog box if the hole is already open
+ SEP #$20 : JML Main_ShowTextMessage