Blind Attic hint in crossed
Hint default change to False, moved GUI checkbox
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@@ -148,3 +148,10 @@ StandardAgaDmg:
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LDA.b #$10 ; hurt him!
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+ RTL ; A is zero if the AND results in zero and then Agahnim's invincible!
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; note: this skips both maiden dialog triggers if the hole is open
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BlindsAtticHint:
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CMP.w #$0122 : BNE +
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LDA $7EF0CA : AND.w #$0100 : BEQ +
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SEP #$20 : RTL ; skip the dialog box if the hole is already open
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+ SEP #$20 : JML Main_ShowTextMessage
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