Fix issues with dynamic flute and mirror exits
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@@ -864,7 +864,7 @@ def get_accessible_entrances(start_region, avail, assumed_inventory=[], cross_wo
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for p in range(1, avail.world.players + 1):
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avail.world.key_logic[p] = {}
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base_world = copy_world_premature(avail.world, avail.player)
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base_world = copy_world_premature(avail.world, avail.player, create_flute_exits=True)
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base_world.override_bomb_check = True
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connect_simple(base_world, 'Links House S&Q', start_region, avail.player)
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