Document stuff, add a couple things
Add Retro World State (Open & Retro on) Add SpriteSomething plug to sprite selector Fix Custom Item Pool loading to use disct instead of list
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5
Main.py
5
Main.py
@@ -77,7 +77,8 @@ def main(args, seed=None):
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world.difficulty_requirements[player] = difficulties[world.difficulty[player]]
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if world.mode[player] == 'standard' and world.enemy_shuffle[player] != 'none':
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world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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if hasattr(world,"escape_assist") and player in world.escape_assist:
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world.escape_assist[player].append('bombs') # enemized escape assumes infinite bombs available and will likely be unbeatable without it
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for tok in filter(None, args.startinventory[player].split(',')):
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item = ItemFactory(tok.strip(), player)
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@@ -383,7 +384,7 @@ def copy_dynamic_regions_and_locations(world, ret):
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new_loc.always_allow = location.always_allow
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new_loc.item_rule = location.item_rule
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new_reg.locations.append(new_loc)
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ret.clear_location_cache()
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