Created pseudoitem for TR entry
This commit is contained in:
6
Rules.py
6
Rules.py
@@ -854,7 +854,7 @@ def default_rules(world, player):
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set_rule(world.get_entrance('20 Rupee Cave', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Skull Woods Final Section', player), lambda state: state.has('Fire Rod', player))
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set_rule(world.get_entrance('Hookshot Cave', player), lambda state: state.can_lift_rocks(player))
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword required to cast magic (!)
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_sword(player) and state.has_turtle_rock_medallion(player) and state.has('Turtle Opened', player)) # sword required to cast magic (!)
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set_rule(world.get_entrance('Dark World Hammer Peg Cave', player), lambda state: state.has('Hammer', player))
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set_rule(world.get_entrance('Bonk Fairy (Dark)', player), lambda state: state.has_Boots(player))
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set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_sword(player) and state.has_misery_mire_medallion(player)) # sword required to cast magic (!)
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@@ -1327,6 +1327,7 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_location('Zora\'s Ledge', player), player)
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add_bunny_rule(world.get_location('Maze Race', player), player)
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add_bunny_rule(world.get_location('Flute Spot', player), player)
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add_bunny_rule(world.get_location('Turtle Medallion Pad', player), player)
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add_bunny_rule(world.get_location('Catfish', player), player)
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add_bunny_rule(world.get_entrance('Lost Woods Hideout Drop', player), player)
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@@ -1345,7 +1346,6 @@ def ow_bunny_rules(world, player):
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add_bunny_rule(world.get_entrance('Skull Woods Second Section Hole', player), player) # bunny cannot lift bush
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add_bunny_rule(world.get_entrance('Skull Woods Final Section', player), player) # bunny cannot use fire rod
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add_bunny_rule(world.get_entrance('Hookshot Cave', player), player)
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add_bunny_rule(world.get_entrance('Turtle Rock', player), player)
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add_bunny_rule(world.get_entrance('Thieves Town', player), player) # bunny cannot pull
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add_bunny_rule(world.get_entrance('Brewery', player), player) # bomb required
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add_bunny_rule(world.get_entrance('Palace of Darkness', player), player) # kiki needs pearl
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@@ -1656,7 +1656,7 @@ def swordless_rules(world, player):
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set_rule(world.get_entrance('Agahnims Tower', player), lambda state: state.has('Cape', player) or state.has('Hammer', player) or state.has_beaten_aga(player)) # barrier gets removed after killing agahnim, relevant for entrance shuffle
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set_rule(world.get_entrance('Misery Mire', player), lambda state: state.has_misery_mire_medallion(player)) # sword not required to use medallion for opening in swordless (!)
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.can_reach('Turtle Rock Ledge', 'Region', player)) # sword not required to use medallion for opening in swordless (!)
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set_rule(world.get_entrance('Turtle Rock', player), lambda state: state.has_turtle_rock_medallion(player) and state.has('Turtle Opened', player)) # sword not required to use medallion for opening in swordless (!)
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add_bunny_rule(world.get_entrance('Misery Mire', player), player)
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add_bunny_rule(world.get_entrance('Turtle Rock', player), player)
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