Many bugfixes
* Fixed inverted generation issues with pottery option * Moved SRAM according to SRAM standard * Removed equitable algorithm * Upped TFH goal limit to 254 * Cuccos should no longer cause trap door rooms to not open * Added double click fix for install.py * Fix for pottery item palettes near bonkable torches * Fix for multiworld progression balancing would place Nothing or Arrow items
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@@ -964,7 +964,8 @@ def make_custom_item_pool(progressive, shuffle, difficulty, timer, goal, mode, s
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pool.append(thisbottle)
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if customitemarray["triforcepieces"] > 0 or customitemarray["triforcepiecesgoal"] > 0:
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treasure_hunt_count = max(min(customitemarray["triforcepiecesgoal"], 99), 1) #To display, count must be between 1 and 99.
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# To display, count must be between 1 and 254 - larger values are not yet supported
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treasure_hunt_count = max(min(customitemarray["triforcepiecesgoal"], 254), 1)
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treasure_hunt_icon = 'Triforce Piece'
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# Ensure game is always possible to complete here, force sufficient pieces if the player is unwilling.
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if (customitemarray["triforcepieces"] < treasure_hunt_count) and (goal == 'triforcehunt') and (customitemarray["triforce"] == 0):
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