Many bugfixes
* Fixed inverted generation issues with pottery option * Moved SRAM according to SRAM standard * Removed equitable algorithm * Upped TFH goal limit to 254 * Cuccos should no longer cause trap door rooms to not open * Added double click fix for install.py * Fix for pottery item palettes near bonkable torches * Fix for multiworld progression balancing would place Nothing or Arrow items
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5
Main.py
5
Main.py
@@ -23,7 +23,7 @@ from DoorShuffle import link_doors, connect_portal, link_doors_prep
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from RoomData import create_rooms
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from Rules import set_rules
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from Dungeons import create_dungeons
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from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive
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from Fill import distribute_items_restrictive, promote_dungeon_items, fill_dungeons_restrictive, ensure_good_pots
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from Fill import sell_potions, sell_keys, balance_multiworld_progression, balance_money_progression, lock_shop_locations
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from ItemList import generate_itempool, difficulties, fill_prizes, customize_shops
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from Utils import output_path, parse_player_names
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@@ -31,7 +31,7 @@ from Utils import output_path, parse_player_names
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from source.item.FillUtil import create_item_pool_config, massage_item_pool, district_item_pool_config
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__version__ = '1.0.1.2-v'
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__version__ = '1.0.1.3-v'
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from source.classes.BabelFish import BabelFish
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@@ -253,6 +253,7 @@ def main(args, seed=None, fish=None):
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customize_shops(world, player)
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if args.algorithm in ['balanced', 'equitable']:
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balance_money_progression(world)
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ensure_good_pots(world, True)
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outfilebase = f'DR_{args.outputname if args.outputname else world.seed}'
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