Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts: # ItemList.py # Items.py # Main.py # Rom.py # data/base2current.bps
This commit is contained in:
15
CLI.py
15
CLI.py
@@ -122,9 +122,14 @@ def parse_cli(argv, no_defaults=False):
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defaults = copy.deepcopy(ret)
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for player in range(1, player_num + 1):
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playerargs = parse_cli(shlex.split(getattr(ret, f"p{player}")), True)
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if playerargs.filename:
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playersettings = apply_settings_file({}, playerargs.filename)
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for k, v in playersettings.items():
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setattr(playerargs, k, v)
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for name in ['logic', 'mode', 'swords', 'goal', 'difficulty', 'item_functionality',
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'flute_mode', 'bow_mode', 'take_any',
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'flute_mode', 'bow_mode', 'take_any', 'boots_hint',
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'shuffle', 'door_shuffle', 'intensity', 'crystals_ganon', 'crystals_gt', 'openpyramid',
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'mapshuffle', 'compassshuffle', 'keyshuffle', 'bigkeyshuffle', 'startinventory',
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'usestartinventory', 'bombbag', 'overworld_map', 'restrict_boss_items',
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@@ -135,7 +140,8 @@ def parse_cli(argv, no_defaults=False):
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'ow_palettes', 'uw_palettes', 'sprite', 'disablemusic', 'quickswap', 'fastmenu', 'heartcolor',
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'heartbeep', 'remote_items', 'shopsanity', 'dropshuffle', 'pottery', 'keydropshuffle',
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'mixed_travel', 'standardize_palettes', 'code', 'reduce_flashing', 'shuffle_sfx',
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'msu_resume', 'collection_rate', 'colorizepots', 'decoupledoors', 'door_type_mode']:
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'msu_resume', 'collection_rate', 'colorizepots', 'decoupledoors', 'door_type_mode',
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'trap_door_mode', 'key_logic_algorithm']:
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value = getattr(defaults, name) if getattr(playerargs, name) is None else getattr(playerargs, name)
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if player == 1:
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setattr(ret, name, {1: value})
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@@ -161,6 +167,7 @@ def parse_settings():
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"retro": False,
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"bombbag": False,
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"mode": "open",
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"boots_hint": False,
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"logic": "noglitches",
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"goal": "ganon",
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"crystals_gt": "7",
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@@ -198,7 +205,7 @@ def parse_settings():
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'keydropshuffle': False,
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'dropshuffle': 'none',
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'pottery': 'none',
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'colorizepots': False,
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'colorizepots': True,
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'shufflepots': False,
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'mapshuffle': False,
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'compassshuffle': False,
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@@ -208,6 +215,8 @@ def parse_settings():
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'door_shuffle': 'vanilla',
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'intensity': 2,
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'door_type_mode': 'original',
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'trap_door_mode': 'optional',
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'key_logic_algorithm': 'default',
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'decoupledoors': False,
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'experimental': False,
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'dungeon_counters': 'default',
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