Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts: # ItemList.py # Items.py # Main.py # Rom.py # data/base2current.bps
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@@ -183,7 +183,8 @@ def create_regions(world, player):
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create_cave_region(player, 'Chest Game', 'a game of 16 chests', ['Chest Game']),
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create_cave_region(player, 'Red Shield Shop', 'the rare shop', ['Red Shield Shop - Left', 'Red Shield Shop - Middle', 'Red Shield Shop - Right']),
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create_cave_region(player, 'Dark Sanctuary Hint', 'a storyteller'),
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create_cave_region(player, 'Bumper Cave', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Exit (Top)']),
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create_cave_region(player, 'Bumper Cave (bottom)', 'a connector', None, ['Bumper Cave Exit (Bottom)', 'Bumper Cave Bottom to Top']),
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create_cave_region(player, 'Bumper Cave (top)', 'a connector', None, ['Bumper Cave Exit (Top)', 'Bumper Cave Top To Bottom']),
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create_dw_region(player, 'Bumper Cave Ledge', ['Bumper Cave Ledge'], ['Bumper Cave Ledge Drop', 'Bumper Cave (Top)', 'Bumper Cave Ledge Mirror Spot'], 'a ledge with an item'),
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create_dw_region(player, 'Skull Woods Forest', None, ['Skull Woods First Section Hole (East)', 'Skull Woods First Section Hole (West)', 'Skull Woods First Section Hole (North)',
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'Skull Woods First Section Door', 'Skull Woods Second Section Door (East)']),
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@@ -339,7 +340,7 @@ def create_dungeon_regions(world, player):
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create_dungeon_region(player, 'Desert Dead End', 'Desert Palace', None, ['Desert Dead End Edge']),
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create_dungeon_region(player, 'Desert East Lobby', 'Desert Palace', None, ['Desert East Lobby WS', 'Desert East Lobby S']),
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create_dungeon_region(player, 'Desert East Wing', 'Desert Palace', None, ['Desert East Wing ES', 'Desert East Wing Key Door EN', 'Desert East Wing W Edge', 'Desert East Wing N Edge']),
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create_dungeon_region(player, 'Desert Compass Room', 'Desert Palace', ['Desert Palace - Compass Chest'], ['Desert Compass Key Door WN', 'Desert Compass NW']),
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create_dungeon_region(player, 'Desert Compass Room', 'Desert Palace', ['Desert Palace - Compass Chest'], ['Desert Compass Key Door WN', 'Desert Compass NE']),
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create_dungeon_region(player, 'Desert Cannonball', 'Desert Palace', ['Desert Palace - Big Key Chest'], ['Desert Cannonball S']),
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create_dungeon_region(player, 'Desert Arrow Pot Corner', 'Desert Palace', None, ['Desert Arrow Pot Corner S Edge', 'Desert Arrow Pot Corner W Edge', 'Desert Arrow Pot Corner NW']),
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create_dungeon_region(player, 'Desert Trap Room', 'Desert Palace', None, ['Desert Trap Room SW']),
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