Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts: # ItemList.py # Items.py # Main.py # Rom.py # data/base2current.bps
This commit is contained in:
@@ -38,7 +38,7 @@ in each player section you can set up default settings for that player or you ca
|
||||
door_shuffle: basic
|
||||
```
|
||||
|
||||
Player 1's settings will be determined by rolling the mystery weights and player 2's setting will be default except for those two specified in his section. Each settings should be consistent with the CLI arguments.
|
||||
Player 1's settings will be determined by rolling the mystery weights and player 2's setting will be default except for those two specified in his section. Each setting should be consistent with the CLI arguments. Simple weighted settings are supported here. If you need sub-weights though, use a separate yaml file.
|
||||
|
||||
Start inventory is not supported here. It has a separate section.
|
||||
|
||||
@@ -71,7 +71,21 @@ You may list each location for a player and the item you wish to place there. A
|
||||
|
||||
Example:
|
||||
`Pegasus Boots#3` means the boots for player 3.
|
||||
|
||||
|
||||
|
||||
### advanced_placements
|
||||
|
||||
This must be defined by player. Each player number should be listed with the appropriate section. Each section is a list of placement rules. Each placement rule has a specific type.
|
||||
|
||||
Supported Types: PlacementGroup, NotPlacmentGroup
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||||
|
||||
#### PlacementGroup
|
||||
|
||||
You may define an item, and a list of locations. The locations may be weighted if desired. The item will be placed at one of the listed locations - this currently ignores logic. The item will be placed there. The special location 'Random' indicates that the item should be placed randomly, without any other consideration. This may be repeated for placement of multiple items like multiple bows or swords.
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||||
|
||||
#### NotPlacementGroup
|
||||
|
||||
You may define an item and a list of locations that an item should not be placed at. This will apply to all items of that type. The logic is considered for this. If it is otherwise impossible, the item will be considered for the listed locations. This is important for small key layouts mostly, but it will try other locations first.
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||||
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||||
### entrances
|
||||
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||||
@@ -144,7 +158,7 @@ Misery Mire: Ether
|
||||
Turtle Rock: Quake
|
||||
```
|
||||
|
||||
Leave blank or omit if you wish it to be random.
|
||||
Leave blank or omit if you wish it to be random. Alternatively, a weighted dictionary is supported and a 'Random' option
|
||||
|
||||
### bosses
|
||||
|
||||
@@ -173,4 +187,27 @@ To start with multiple copies of progressive items, list them more than once.
|
||||
|
||||
This conflicts with the mystery yaml, if specified. These start inventory items will be added after those are added.
|
||||
|
||||
### drops
|
||||
|
||||
This must be defined by player. You may have prize packs, tree pulls, crab drops, stun prizes, and the fish prize defined using the following keys:
|
||||
```
|
||||
drops:
|
||||
1:
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||||
Pack 1
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||||
- Small Heart
|
||||
- Bombs (4)
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||||
- Random
|
||||
- etc
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||||
Pack 2: (list)
|
||||
...
|
||||
Pack 7: (list)
|
||||
Tree Pull Tier 1: Single Bomb
|
||||
Tree Pull Tier 2: Arrows (10)
|
||||
Tree Pull Tier 3: Fairy
|
||||
Crab Normal: Rupees (20)
|
||||
Crab Special: Small Magic
|
||||
Stun Prize: Bombs (8)
|
||||
Fish: Big Magic
|
||||
```
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||||
|
||||
Prize packs expect a list of eight items each (anything not specified will be whatever randomization would have normally occurred). The special drops expect a single item. Packs 1 through 7 are supported. Prize pack 0 is not customizable.
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96
docs/DR_hint_reference.md
Normal file
96
docs/DR_hint_reference.md
Normal file
@@ -0,0 +1,96 @@
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||||
Hint description:
|
||||
|
||||
Hints will appear in the following ratios across the 15 telepathic tiles that have hints and the five storyteller locations:
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||||
|
||||
Hint distribution for crossed entrance / crossed dungeon:
|
||||
|
||||
* 4 hints for inconvenient entrances.
|
||||
* 2 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
|
||||
* 1 hints for inconvenient item locations.
|
||||
* 7 hints for valuable items
|
||||
* 1 hint for the Thieves Town attic
|
||||
* 5 district hints
|
||||
|
||||
More vanilla shuffles of entrances reduces the number of inconvenient and random entrances hinted and generally follows adjustments in the ER_hint_reference.
|
||||
|
||||
Non-crossed door shuffles removes the attic hint and reduces the number of interesting items hinted at.
|
||||
|
||||
### Inconvenient entrance list
|
||||
|
||||
* Skull Woods Final
|
||||
* Ice Palace
|
||||
* Misery Mire
|
||||
* Turtle Rock
|
||||
* Ganon's Tower
|
||||
* Mimic Ledge
|
||||
* SW DM Foothills Cave (mirror from upper Bumper ledge)
|
||||
* Hammer Pegs (near purple chest)
|
||||
* Super Bomb cracked wall
|
||||
|
||||
### Inconvenient location list
|
||||
|
||||
* Purple Chest
|
||||
* Spike Cave
|
||||
* Magic Bat
|
||||
* Sahasrahla (Green Pendant)
|
||||
|
||||
The following are included only if door shuffle is vanilla:
|
||||
|
||||
* Swamp left (two chests)
|
||||
* Mire left (two chests)
|
||||
* Hera basement
|
||||
* Eastern Palace Big Key chest (protected by anti-fairies)
|
||||
* Thieves' Town Big Chest
|
||||
* Ice Palace Big Chest
|
||||
* Ganon's Tower Big Chest
|
||||
|
||||
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following two locations are added to the inconvenient locations list:
|
||||
|
||||
* Graveyard Cave
|
||||
* Mimic Cave
|
||||
|
||||
### Valuable items
|
||||
|
||||
Valuable Items are simply all items that are shown on the pause subscreen (Y, B, or A sections) minus Silver Arrows and plus Triforce Pieces, Magic Upgrades (1/2 or 1/4), and the Single Arrow. If key shuffle is being used, you can additionally get hints for Small Keys or Big Keys but not hints for Maps or Compasses.
|
||||
|
||||
### District Hints
|
||||
|
||||
These replace all junk/joke hints.
|
||||
|
||||
Each dungeon is considered its own district. The overworld is divided into districts as according to this picture:
|
||||
|
||||

|
||||
|
||||
Each district is classified in one of five categories:
|
||||
|
||||
* Foolish
|
||||
* Connector Only
|
||||
* Dungeon Only
|
||||
* Useful
|
||||
* Vital
|
||||
|
||||
A vital district contains one or more vital items. This includes:
|
||||
* Y Items: Bows, Hookshot, Both Rods, Bombos, Lamp, Hammer, Ocarina, Book, Cane of Somaria, Mirror
|
||||
* A Items: Gloves, Moon Pearl, Boots, Flippers
|
||||
* All Swords, Triforce Pieces, and the Silver Arrows
|
||||
* Ether and Quake if used to open an entrance
|
||||
* Big Keys, Small Keys, Bomb Bags, Arrow Quivers in the appropriate mode (wild big keys, wild small keys, bomb bag, retro + shopsanity)
|
||||
|
||||
The hint will name the item if there is only one vital one, or give the number otherwise.
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||||
|
||||
Useful district contain one or more useful items, but no vital items.
|
||||
|
||||
* Y Items: Boomerangs, Magic Powder, Mushroom, Shovel, Bug Net, Bottles, Cane of Byrna, Cape
|
||||
* Ether and Quake if not used to open an entrance
|
||||
* Shields, Mails, Magic Upgrades
|
||||
|
||||
Notably, the fetch items may technically be required depending on what is located at the fetch quest, but are considered useful still.
|
||||
|
||||
The hint will name the item if there is only one, or give the number of useful items otherwise.
|
||||
|
||||
A "Dungeon Only" district has no vital or useful items but contains one dungeon or more. The hint will pick one of the dungeon and state: "{district} is on the path to {dungeon}"
|
||||
|
||||
A "Connector Only" district has no vital or useful items but contains a connector that reaches a potentially inaccessible area like
|
||||
the Turtle Rock upper ledge or the Maze Race (you have no mirror yet). The hint will state "{district} can reach {region}"
|
||||
|
||||
Foolish districts have no dungeons, no potentially useful connector and no useful or vital items. These districts, if they exist, are preferred for hints. The others are chosen randomly.
|
||||
BIN
docs/Districts.png
Normal file
BIN
docs/Districts.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.2 MiB |
1036
docs/antivanilla.yaml
Normal file
1036
docs/antivanilla.yaml
Normal file
File diff suppressed because it is too large
Load Diff
41
docs/avianart/antivrosia.yaml
Normal file
41
docs/avianart/antivrosia.yaml
Normal file
@@ -0,0 +1,41 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
mode: inverted
|
||||
mapshuffle: True
|
||||
keyshuffle: wild
|
||||
placements:
|
||||
1:
|
||||
Link's Uncle: Progressive Sword
|
||||
Blacksmith: Progressive Sword
|
||||
Master Sword Pedestal: Progressive Sword
|
||||
Pyramid Fairy - Left: Progressive Sword
|
||||
Desert Palace - Boss: Compass (Desert Palace)
|
||||
Eastern Palace - Boss: Compass (Eastern Palace)
|
||||
Tower of Hera - Boss: Compass (Tower of Hera)
|
||||
Swamp Palace - Boss: Compass (Swamp Palace)
|
||||
Thieves' Town - Boss: Compass (Thieves Town)
|
||||
Skull Woods - Boss: Compass (Skull Woods)
|
||||
Ice Palace - Boss: Compass (Ice Palace)
|
||||
Misery Mire - Boss: Compass (Misery Mire)
|
||||
Turtle Rock - Boss: Compass (Turtle Rock)
|
||||
Palace of Darkness - Boss: Compass (Palace of Darkness)
|
||||
Eastern Palace - Big Key Chest: Big Key (Eastern Palace)
|
||||
Desert Palace - Big Key Chest: Big Key (Desert Palace)
|
||||
Tower of Hera - Big Key Chest: Big Key (Tower of Hera)
|
||||
Palace of Darkness - Big Key Chest: Big Key (Palace of Darkness)
|
||||
Thieves' Town - Big Key Chest: Big Key (Thieves Town)
|
||||
Skull Woods - Big Key Chest: Big Key (Skull Woods)
|
||||
Swamp Palace - Big Key Chest: Big Key (Swamp Palace)
|
||||
Ice Palace - Big Key Chest: Big Key (Ice Palace)
|
||||
Misery Mire - Big Key Chest: Big Key (Misery Mire)
|
||||
Turtle Rock - Big Key Chest: Big Key (Turtle Rock)
|
||||
Ganons Tower - Big Key Chest: Big Key (Ganons Tower)
|
||||
start_inventory:
|
||||
1:
|
||||
- Ocarina (Activated)
|
||||
|
||||
|
||||
|
||||
73
docs/avianart/invertacrismiser.yaml
Normal file
73
docs/avianart/invertacrismiser.yaml
Normal file
@@ -0,0 +1,73 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
mode: inverted
|
||||
goal: dungeons
|
||||
shuffleenemies: shuffled
|
||||
shufflebosses: full
|
||||
item_pool:
|
||||
1:
|
||||
Progressive Bow: 8
|
||||
Blue Boomerang: 4
|
||||
Red Boomerang: 4
|
||||
Hookshot: 4
|
||||
Magic Powder: 4
|
||||
Mushroom: 4
|
||||
Ice Rod: 4
|
||||
Fire Rod: 4
|
||||
Bombos: 4
|
||||
Ether: 4
|
||||
Quake: 4
|
||||
Lamp: 4
|
||||
Hammer: 4
|
||||
Ocarina: 4
|
||||
Shovel: 4
|
||||
Bug Catching Net: 4
|
||||
Book of Mudora: 4
|
||||
Bottle (Random): 16
|
||||
Cane of Byrna: 4
|
||||
Cane of Somaria: 4
|
||||
Cape: 4
|
||||
Magic Mirror: 4
|
||||
Flippers: 4
|
||||
Moon Pearl: 4
|
||||
Pegasus Boots: 4
|
||||
Progressive Glove: 8
|
||||
Progressive Armor: 8
|
||||
Progressive Shield: 12
|
||||
Progressive Sword: 16
|
||||
Magic Upgrade (1/2): 4
|
||||
start_inventory:
|
||||
1:
|
||||
- Boss Heart Container
|
||||
- Boss Heart Container
|
||||
- Boss Heart Container
|
||||
- Pegasus Boots
|
||||
- Rupees (5)
|
||||
- Rupees (5)
|
||||
- Rupees (5)
|
||||
- Rupee (1)
|
||||
- Rupee (1)
|
||||
- Rupee (1)
|
||||
- Rupee (1)
|
||||
- Compass (Desert Palace)
|
||||
- Compass (Eastern Palace)
|
||||
- Compass (Tower of Hera)
|
||||
- Compass (Swamp Palace)
|
||||
- Compass (Thieves Town)
|
||||
- Compass (Skull Woods)
|
||||
- Compass (Ice Palace)
|
||||
- Compass (Misery Mire)
|
||||
- Compass (Turtle Rock)
|
||||
- Compass (Palace of Darkness)
|
||||
- Compass (Ganons Tower)
|
||||
drops:
|
||||
1:
|
||||
Tree Pull Tier 1: Single Bomb
|
||||
Tree Pull Tier 2: Bombs (4)
|
||||
Tree Pull Tier 3: Bombs (8)
|
||||
Crab Normal: Rupees (20)
|
||||
Crab Special: Big Magic
|
||||
Stun Prize: Rupees (20)
|
||||
443
docs/avianart/is_this_even_randomized.yaml
Normal file
443
docs/avianart/is_this_even_randomized.yaml
Normal file
@@ -0,0 +1,443 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
mode:
|
||||
open: 1
|
||||
standard: 1
|
||||
mapshuffle: True
|
||||
compassshuffle: True
|
||||
boots_hint:
|
||||
True: 1
|
||||
False: 1
|
||||
advanced_placements:
|
||||
1:
|
||||
- item: Green Pendant
|
||||
locations:
|
||||
- Eastern Palace - Prize
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Crystal 5
|
||||
locations:
|
||||
- Ice Palace - Prize
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Crystal 6
|
||||
locations:
|
||||
- Misery Mire - Prize
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Bow
|
||||
locations:
|
||||
- Eastern Palace - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Bow
|
||||
locations:
|
||||
- Pyramid Fairy - Right
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Book of Mudora
|
||||
locations:
|
||||
- Library
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Hammer
|
||||
locations:
|
||||
- Palace of Darkness - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Hookshot
|
||||
locations:
|
||||
- Swamp Palace - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Magic Mirror
|
||||
locations:
|
||||
- Old Man
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Ocarina
|
||||
locations:
|
||||
- Flute Spot
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Pegasus Boots
|
||||
locations:
|
||||
- Sahasrahla
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Cape
|
||||
locations:
|
||||
- King's Tomb
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Mushroom
|
||||
locations:
|
||||
- Mushroom
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Shovel
|
||||
locations:
|
||||
- Stumpy
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Lamp
|
||||
locations:
|
||||
Link's House: 1
|
||||
Secret Passage: 1
|
||||
Hyrule Castle - Zelda's Chest: 1
|
||||
Random: 3
|
||||
type: LocationGroup
|
||||
- item: Magic Powder
|
||||
locations:
|
||||
- Potion Shop
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Moon Pearl
|
||||
locations:
|
||||
- Tower of Hera - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Cane of Somaria
|
||||
locations:
|
||||
- Misery Mire - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Fire Rod
|
||||
locations:
|
||||
- Skull Woods - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Flippers
|
||||
locations:
|
||||
- King Zora
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Ice Rod
|
||||
locations:
|
||||
- Ice Rod Cave
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bombos
|
||||
locations:
|
||||
- Bombos Tablet
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Ether
|
||||
locations:
|
||||
- Ether Tablet
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Quake
|
||||
locations:
|
||||
- Catfish
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bottle
|
||||
locations:
|
||||
- Bottle Merchant
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bottle
|
||||
locations:
|
||||
- Kakariko Tavern
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bottle
|
||||
locations:
|
||||
- Purple Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bottle
|
||||
locations:
|
||||
- Hobo
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Sword
|
||||
locations:
|
||||
- Link's Uncle
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Sword
|
||||
locations:
|
||||
- Blacksmith
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Sword
|
||||
locations:
|
||||
- Master Sword Pedestal
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Sword
|
||||
locations:
|
||||
- Pyramid Fairy - Left
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Glove
|
||||
locations:
|
||||
- Desert Palace - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Glove
|
||||
locations:
|
||||
- Thieves' Town - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Armor
|
||||
locations:
|
||||
- Ice Palace - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Armor
|
||||
locations:
|
||||
- Ganons Tower - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Blue Boomerang
|
||||
locations:
|
||||
- Hyrule Castle - Boomerang Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Red Boomerang
|
||||
locations:
|
||||
- Waterfall Fairy - Left
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Shield
|
||||
locations:
|
||||
- Secret Passage
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Shield
|
||||
locations:
|
||||
- Waterfall Fairy - Right
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Progressive Shield
|
||||
locations:
|
||||
- Turtle Rock - Big Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Bug Catching Net
|
||||
locations:
|
||||
- Sick Kid
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Cane of Byrna
|
||||
locations:
|
||||
- Spike Cave
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Desert Palace - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Eastern Palace - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Tower of Hera - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Swamp Palace - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Thieves' Town - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Skull Woods - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Ice Palace - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Misery Mire - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Turtle Rock - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Boss Heart Container
|
||||
locations:
|
||||
- Palace of Darkness - Boss
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Sanctuary Heart Container
|
||||
locations:
|
||||
- Sanctuary
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Rupees (300)
|
||||
locations:
|
||||
- Mini Moldorm Cave - Generous Guy
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Rupees (300)
|
||||
locations:
|
||||
- Sewers - Secret Room - Middle
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Rupees (300)
|
||||
locations:
|
||||
- Hype Cave - Generous Guy
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Rupees (300)
|
||||
locations:
|
||||
- Brewery
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Rupees (300)
|
||||
locations:
|
||||
- C-Shaped House
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Magic Upgrade (1/2)
|
||||
locations:
|
||||
- Magic Bat
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Eastern Palace)
|
||||
locations:
|
||||
- Eastern Palace - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Eastern Palace)
|
||||
locations:
|
||||
- Eastern Palace - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Desert Palace)
|
||||
locations:
|
||||
- Desert Palace - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Desert Palace)
|
||||
locations:
|
||||
- Desert Palace - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Tower of Hera)
|
||||
locations:
|
||||
- Tower of Hera - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Tower of Hera)
|
||||
locations:
|
||||
- Tower of Hera - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Escape)
|
||||
locations:
|
||||
- Hyrule Castle - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Palace of Darkness)
|
||||
locations:
|
||||
- Palace of Darkness - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Palace of Darkness)
|
||||
locations:
|
||||
- Palace of Darkness - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Thieves Town)
|
||||
locations:
|
||||
- Thieves' Town - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Thieves Town)
|
||||
locations:
|
||||
- Thieves' Town - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Skull Woods)
|
||||
locations:
|
||||
- Skull Woods - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Skull Woods)
|
||||
locations:
|
||||
- Skull Woods - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Swamp Palace)
|
||||
locations:
|
||||
- Swamp Palace - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Swamp Palace)
|
||||
locations:
|
||||
- Swamp Palace - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Ice Palace)
|
||||
locations:
|
||||
- Ice Palace - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Ice Palace)
|
||||
locations:
|
||||
- Ice Palace - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Misery Mire)
|
||||
locations:
|
||||
- Misery Mire - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Misery Mire)
|
||||
locations:
|
||||
- Misery Mire - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Turtle Rock)
|
||||
locations:
|
||||
- Turtle Rock - Compass Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Turtle Rock)
|
||||
locations:
|
||||
- Turtle Rock - Roller Room - Left
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Compass (Ganons Tower)
|
||||
locations:
|
||||
- Ganons Tower - Compass Room - Top Left
|
||||
- Random
|
||||
type: LocationGroup
|
||||
- item: Map (Ganons Tower)
|
||||
locations:
|
||||
- Ganons Tower - Map Chest
|
||||
- Random
|
||||
type: LocationGroup
|
||||
medallions:
|
||||
1:
|
||||
Misery Mire:
|
||||
Ether: 1
|
||||
Random: 1
|
||||
Turtle Rock:
|
||||
Quake: 1
|
||||
Random: 1
|
||||
|
||||
|
||||
|
||||
21
docs/avianart/true_pot_hunt.yaml
Normal file
21
docs/avianart/true_pot_hunt.yaml
Normal file
@@ -0,0 +1,21 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
goal: triforcehunt
|
||||
shuffle: crossed
|
||||
keysanity: True
|
||||
shopsanity: True
|
||||
keydropshuffle: True
|
||||
pottery: lottery
|
||||
dungeon_counters: 'on'
|
||||
triforce_goal: 420
|
||||
triforce_pool: 420
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
- Lamp
|
||||
- Rupees (300)
|
||||
- Rupees (100)
|
||||
- Rupees (20)
|
||||
21
docs/avianart/truest_pot_hunt.yaml
Normal file
21
docs/avianart/truest_pot_hunt.yaml
Normal file
@@ -0,0 +1,21 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
goal: triforcehunt
|
||||
shuffle: crossed
|
||||
keysanity: True
|
||||
shopsanity: True
|
||||
keydropshuffle: True
|
||||
pottery: lottery
|
||||
dungeon_counters: 'on'
|
||||
triforce_goal: 213
|
||||
triforce_pool: 420
|
||||
start_inventory:
|
||||
1:
|
||||
- Pegasus Boots
|
||||
- Lamp
|
||||
- Rupees (300)
|
||||
- Rupees (100)
|
||||
- Rupees (20)
|
||||
259
docs/avianart/why_is_that_there.yaml
Normal file
259
docs/avianart/why_is_that_there.yaml
Normal file
@@ -0,0 +1,259 @@
|
||||
meta:
|
||||
algorithm: balanced
|
||||
players: 1
|
||||
settings:
|
||||
1:
|
||||
bigkeyshuffle: True
|
||||
placements:
|
||||
1:
|
||||
Potion Shop: Shovel
|
||||
Flute Spot: Magic Powder
|
||||
advanced_placements:
|
||||
1:
|
||||
- item: Progressive Bow
|
||||
locations:
|
||||
- Palace of Darkness - Boss
|
||||
- Palace of Darkness - Map Chest
|
||||
- Palace of Darkness - The Arena - Ledge
|
||||
- Eastern Palace - Boss
|
||||
- Ganons Tower - Pre-Moldorm Chest
|
||||
- Ganons Tower - Mini Helmasaur Room - Left
|
||||
- Ganons Tower - Mini Helmasaur Room - Right
|
||||
- Ganons Tower - Validation Chest
|
||||
type: LocationGroup
|
||||
- item: Fire Rod
|
||||
locations:
|
||||
- Ice Palace - Big Chest
|
||||
- Ice Palace - Boss
|
||||
- Ice Palace - Big Key Chest
|
||||
- Ice Palace - Compass Chest
|
||||
- Ice Palace - Map Chest
|
||||
- Ice Palace - Spike Room
|
||||
- Ice Palace - Iced T Room
|
||||
- Ice Palace - Freezor Chest
|
||||
- Desert Palace - Boss
|
||||
- Tower of Hera - Big Key Chest
|
||||
- Misery Mire - Big Key Chest
|
||||
- Misery Mire - Compass Chest
|
||||
type: LocationGroup
|
||||
- item: Pegasus Boots
|
||||
locations:
|
||||
- Hookshot Cave - Top Right
|
||||
- Hookshot Cave - Top Left
|
||||
- Hookshot Cave - Bottom Right
|
||||
- Hookshot Cave - Bottom Left
|
||||
- Mushroom Spot
|
||||
- Zora Ledge
|
||||
- Bombos Tablet
|
||||
- Ether Tablet
|
||||
- Floating Island
|
||||
- Lake Hylia Island
|
||||
- Maze Race
|
||||
- Spectacle Rock
|
||||
- Spectacle Rock Cave
|
||||
- Pyramid
|
||||
- Desert Ledge
|
||||
- Bumper Cave Ledge
|
||||
type: LocationGroup
|
||||
- item: Progressive Sword
|
||||
locations:
|
||||
- Swamp Palace - Big Chest
|
||||
- Swamp Palace - Boss
|
||||
- Swamp Palace - Big Key Chest
|
||||
- Swamp Palace - Compass Chest
|
||||
- Swamp Palace - Map Chest
|
||||
- Swamp Palace - Entrance
|
||||
- Swamp Palace - Flooded Room - Left
|
||||
- Swamp Palace - Flooded Room - Right
|
||||
- Swamp Palace - Waterfall Room
|
||||
- Swamp Palace - West Chest
|
||||
type: LocationGroup
|
||||
- item: Titans Mitts
|
||||
locations:
|
||||
- Swamp Palace - Big Chest
|
||||
- Swamp Palace - Boss
|
||||
- Swamp Palace - Big Key Chest
|
||||
- Swamp Palace - Compass Chest
|
||||
- Swamp Palace - Map Chest
|
||||
- Swamp Palace - Entrance
|
||||
- Swamp Palace - Flooded Room - Left
|
||||
- Swamp Palace - Flooded Room - Right
|
||||
- Swamp Palace - Waterfall Room
|
||||
- Swamp Palace - West Chest
|
||||
type: LocationGroup
|
||||
- item: Ice Rod
|
||||
type: LocationGroup
|
||||
locations:
|
||||
- Turtle Rock - Big Chest
|
||||
- Turtle Rock - Boss
|
||||
- Turtle Rock - Big Key Chest
|
||||
- Turtle Rock - Compass Chest
|
||||
- Turtle Rock - Roller Room - Left
|
||||
- Turtle Rock - Chain Chomps
|
||||
- Turtle Rock - Crystaroller Room
|
||||
- Turtle Rock - Roller Room - Right
|
||||
- Turtle Rock - Eye Bridge - Bottom Left
|
||||
- Turtle Rock - Eye Bridge - Bottom Right
|
||||
- Turtle Rock - Eye Bridge - Top Left
|
||||
- Turtle Rock - Eye Bridge - Top Right
|
||||
- Mimic Cave
|
||||
- Link's House
|
||||
- Link's Uncle
|
||||
- Secret Passage
|
||||
- Hyrule Castle - Map Chest
|
||||
- Sanctuary
|
||||
- Mushroom Spot
|
||||
- Lost Woods Hideout
|
||||
- Blind's Hideout - Left
|
||||
- Blind's Hideout - Right
|
||||
- Blind's Hideout - Far Left
|
||||
- Blind's Hideout - Far Right
|
||||
- Blind's Hideout - Top
|
||||
- Kakariko Well - Right
|
||||
- Kakariko Well - Left
|
||||
- Kakariko Well - Middle
|
||||
- Kakariko Well - Top
|
||||
- Kakariko Well - Bottom
|
||||
- Chicken House
|
||||
- Bottle Merchant
|
||||
- Kakariko Tavern
|
||||
- Maze Race
|
||||
- Floodgate Chest
|
||||
- Sunken Treasure
|
||||
- Mini Moldorm Cave - Left
|
||||
- Mini Moldorm Cave - Right
|
||||
- Mini Moldorm Cave - Generous Guy
|
||||
- Mini Moldorm Cave - Far Left
|
||||
- Mini Moldorm Cave - Far Right
|
||||
- Sahasrahla's Hut - Middle
|
||||
- Sahasrahla's Hut - Right
|
||||
- Sahasrahla's Hut - Left
|
||||
- Ice Rod Cave
|
||||
- Eastern Palace - Compass Chest
|
||||
- Eastern Palace - Map Chest
|
||||
- Eastern Palace - Cannonball Chest
|
||||
- Aginah's Cave
|
||||
- item: Big Key (Eastern Palace)
|
||||
locations:
|
||||
- Eastern Palace - Cannonball Chest
|
||||
- Eastern Palace - Big Key Chest
|
||||
- Eastern Palace - Compass Chest
|
||||
- Eastern Palace - Map Chest
|
||||
type: LocationGroup
|
||||
- item: Big Key (Desert Palace)
|
||||
locations:
|
||||
- Desert Palace - Big Key Chest
|
||||
- Desert Palace - Compass Chest
|
||||
- Desert Palace - Map Chest
|
||||
- Desert Palace - Torch
|
||||
type: LocationGroup
|
||||
- item: Big Key (Palace of Darkness)
|
||||
locations:
|
||||
- Palace of Darkness - Big Key Chest
|
||||
- Palace of Darkness - Compass Chest
|
||||
- Palace of Darkness - Map Chest
|
||||
- Palace of Darkness - Stalfos Basement
|
||||
- Palace of Darkness - Dark Basement - Right
|
||||
- Palace of Darkness - Harmless Hellway
|
||||
- Palace of Darkness - Shooter Room
|
||||
- Palace of Darkness - The Arena - Bridge
|
||||
- Palace of Darkness - The Arena - Ledge
|
||||
- Palace of Darkness - Dark Basement - Left
|
||||
- Palace of Darkness - Dark Maze - Bottom
|
||||
- Palace of Darkness - Dark Maze - Top
|
||||
type: LocationGroup
|
||||
- item: Big Key (Thieves Town)
|
||||
locations:
|
||||
- Thieves' Town - Big Key Chest
|
||||
- Thieves' Town - Compass Chest
|
||||
- Thieves' Town - Map Chest
|
||||
- Thieves' Town - Ambush Chest
|
||||
type: LocationGroup
|
||||
- item: Big Key (Misery Mire)
|
||||
locations:
|
||||
- Misery Mire - Big Key Chest
|
||||
- Misery Mire - Compass Chest
|
||||
- Misery Mire - Map Chest
|
||||
- Misery Mire - Spike Chest
|
||||
- Misery Mire - Main Lobby
|
||||
- Misery Mire - Bridge Chest
|
||||
type: LocationGroup
|
||||
- item: Big Key (Turtle Rock)
|
||||
locations:
|
||||
- Turtle Rock - Big Key Chest
|
||||
- Turtle Rock - Compass Chest
|
||||
- Turtle Rock - Roller Room - Left
|
||||
- Turtle Rock - Chain Chomps
|
||||
- Turtle Rock - Roller Room - Right
|
||||
type: LocationGroup
|
||||
- item: Big Key (Ganons Tower)
|
||||
locations:
|
||||
- Ganons Tower - Big Key Chest
|
||||
- Ganons Tower - Compass Room - Top Left
|
||||
- Ganons Tower - Map Chest
|
||||
- Ganons Tower - Bob's Torch
|
||||
- Ganons Tower - Tile Room
|
||||
- Ganons Tower - Firesnake Room
|
||||
- Ganons Tower - DMs Room - Top Right
|
||||
- Ganons Tower - DMs Room - Top Left
|
||||
- Ganons Tower - DMs Room - Bottom Left
|
||||
- Ganons Tower - DMs Room - Bottom Right
|
||||
- Ganons Tower - Compass Room - Top Right
|
||||
- Ganons Tower - Compass Room - Bottom Right
|
||||
- Ganons Tower - Compass Room - Bottom Left
|
||||
- Ganons Tower - Hope Room - Left
|
||||
- Ganons Tower - Hope Room - Right
|
||||
- Ganons Tower - Randomizer Room - Top Left
|
||||
- Ganons Tower - Randomizer Room - Top Right
|
||||
- Ganons Tower - Randomizer Room - Bottom Right
|
||||
- Ganons Tower - Randomizer Room - Bottom Left
|
||||
- Ganons Tower - Bob's Chest
|
||||
- Ganons Tower - Big Key Room - Left
|
||||
- Ganons Tower - Big Key Room - Right
|
||||
type: LocationGroup
|
||||
item_pool:
|
||||
1:
|
||||
Arrows (10): 12
|
||||
Blue Boomerang: 1
|
||||
Bombos: 1
|
||||
Bombs (10): 1
|
||||
Bombs (3): 16
|
||||
Book of Mudora: 1
|
||||
Boss Heart Container: 10
|
||||
Bottle (Random): 4
|
||||
Bug Catching Net: 1
|
||||
Cane of Byrna: 1
|
||||
Cane of Somaria: 1
|
||||
Cape: 1
|
||||
Ether: 1
|
||||
Fire Rod: 1
|
||||
Flippers: 1
|
||||
Hammer: 1
|
||||
Hookshot: 1
|
||||
Ice Rod: 1
|
||||
Lamp: 1
|
||||
Magic Mirror: 1
|
||||
Magic Powder: 1
|
||||
Magic Upgrade (1/2): 1
|
||||
Moon Pearl: 1
|
||||
Mushroom: 1
|
||||
Ocarina: 1
|
||||
Pegasus Boots: 1
|
||||
Piece of Heart: 24
|
||||
Progressive Armor: 2
|
||||
Progressive Bow: 2
|
||||
Progressive Glove: 2
|
||||
Progressive Shield: 3
|
||||
Progressive Sword: 4
|
||||
Titans Mitts: 1
|
||||
Quake: 1
|
||||
Red Boomerang: 1
|
||||
Rupee (1): 2
|
||||
Rupees (100): 1
|
||||
Rupees (20): 27
|
||||
Rupees (300): 5
|
||||
Rupees (5): 4
|
||||
Rupees (50): 7
|
||||
Sanctuary Heart Container: 1
|
||||
Shovel: 1
|
||||
Single Arrow: 1
|
||||
24
docs/presets/async_doors_league/S3_BombBag.yaml
Normal file
24
docs/presets/async_doors_league/S3_BombBag.yaml
Normal file
@@ -0,0 +1,24 @@
|
||||
meta:
|
||||
players: 1
|
||||
race: true
|
||||
settings:
|
||||
1:
|
||||
shopsanity: true
|
||||
pseudoboots: true
|
||||
goal: crystals
|
||||
crystals_gt: random
|
||||
bombbag: true
|
||||
shuffle: crossed
|
||||
shufflelinks: true
|
||||
keysanity: true
|
||||
door_shuffle: crossed
|
||||
intensity: 3
|
||||
door_type_mode: big
|
||||
pottery: keys
|
||||
dropshuffle: true
|
||||
experimental: true
|
||||
dungeon_counters: 'on'
|
||||
hints: true
|
||||
msu_resume: true
|
||||
collection_rate: true
|
||||
quickswap: true
|
||||
23
docs/presets/async_doors_league/S3_Main.yaml
Normal file
23
docs/presets/async_doors_league/S3_Main.yaml
Normal file
@@ -0,0 +1,23 @@
|
||||
meta:
|
||||
players: 1
|
||||
race: true
|
||||
settings:
|
||||
1:
|
||||
shopsanity: true
|
||||
pseudoboots: true
|
||||
goal: crystals
|
||||
crystals_gt: random
|
||||
shuffle: crossed
|
||||
shufflelinks: true
|
||||
keysanity: true
|
||||
door_shuffle: crossed
|
||||
intensity: 3
|
||||
door_type_mode: big
|
||||
pottery: keys
|
||||
dropshuffle: true
|
||||
experimental: true
|
||||
dungeon_counters: 'on'
|
||||
hints: true
|
||||
msu_resume: true
|
||||
collection_rate: true
|
||||
quickswap: true
|
||||
23
docs/presets/async_doors_league/S3_PotteryLottery.yaml
Normal file
23
docs/presets/async_doors_league/S3_PotteryLottery.yaml
Normal file
@@ -0,0 +1,23 @@
|
||||
meta:
|
||||
players: 1
|
||||
race: true
|
||||
settings:
|
||||
1:
|
||||
shopsanity: true
|
||||
pseudoboots: true
|
||||
goal: crystals
|
||||
crystals_gt: random
|
||||
shuffle: crossed
|
||||
shufflelinks: true
|
||||
keysanity: true
|
||||
door_shuffle: crossed
|
||||
intensity: 3
|
||||
door_type_mode: big
|
||||
pottery: lottery
|
||||
dropshuffle: true
|
||||
experimental: true
|
||||
dungeon_counters: 'on'
|
||||
hints: true
|
||||
msu_resume: true
|
||||
collection_rate: true
|
||||
quickswap: true
|
||||
25
docs/presets/async_doors_league/S3_Standard.yaml
Normal file
25
docs/presets/async_doors_league/S3_Standard.yaml
Normal file
@@ -0,0 +1,25 @@
|
||||
meta:
|
||||
players: 1
|
||||
race: true
|
||||
settings:
|
||||
1:
|
||||
shopsanity: true
|
||||
pseudoboots: true
|
||||
mode: standard
|
||||
swords: assured
|
||||
goal: crystals
|
||||
crystals_gt: random
|
||||
shuffle: crossed
|
||||
shufflelinks: true
|
||||
keysanity: true
|
||||
door_shuffle: crossed
|
||||
intensity: 3
|
||||
door_type_mode: big
|
||||
pottery: keys
|
||||
dropshuffle: true
|
||||
experimental: true
|
||||
dungeon_counters: 'on'
|
||||
hints: true
|
||||
msu_resume: true
|
||||
collection_rate: true
|
||||
quickswap: true
|
||||
Reference in New Issue
Block a user