Merge branch 'DoorDevUnstable' into Sandbox

# Conflicts:
#	ItemList.py
#	Items.py
#	Main.py
#	Rom.py
#	data/base2current.bps
This commit is contained in:
aerinon
2023-03-10 13:43:38 -07:00
63 changed files with 4599 additions and 988 deletions

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@@ -38,7 +38,7 @@ in each player section you can set up default settings for that player or you ca
door_shuffle: basic
```
Player 1's settings will be determined by rolling the mystery weights and player 2's setting will be default except for those two specified in his section. Each settings should be consistent with the CLI arguments.
Player 1's settings will be determined by rolling the mystery weights and player 2's setting will be default except for those two specified in his section. Each setting should be consistent with the CLI arguments. Simple weighted settings are supported here. If you need sub-weights though, use a separate yaml file.
Start inventory is not supported here. It has a separate section.
@@ -71,7 +71,21 @@ You may list each location for a player and the item you wish to place there. A
Example:
`Pegasus Boots#3` means the boots for player 3.
### advanced_placements
This must be defined by player. Each player number should be listed with the appropriate section. Each section is a list of placement rules. Each placement rule has a specific type.
Supported Types: PlacementGroup, NotPlacmentGroup
#### PlacementGroup
You may define an item, and a list of locations. The locations may be weighted if desired. The item will be placed at one of the listed locations - this currently ignores logic. The item will be placed there. The special location 'Random' indicates that the item should be placed randomly, without any other consideration. This may be repeated for placement of multiple items like multiple bows or swords.
#### NotPlacementGroup
You may define an item and a list of locations that an item should not be placed at. This will apply to all items of that type. The logic is considered for this. If it is otherwise impossible, the item will be considered for the listed locations. This is important for small key layouts mostly, but it will try other locations first.
### entrances
@@ -144,7 +158,7 @@ Misery Mire: Ether
Turtle Rock: Quake
```
Leave blank or omit if you wish it to be random.
Leave blank or omit if you wish it to be random. Alternatively, a weighted dictionary is supported and a 'Random' option
### bosses
@@ -173,4 +187,27 @@ To start with multiple copies of progressive items, list them more than once.
This conflicts with the mystery yaml, if specified. These start inventory items will be added after those are added.
### drops
This must be defined by player. You may have prize packs, tree pulls, crab drops, stun prizes, and the fish prize defined using the following keys:
```
drops:
1:
Pack 1
- Small Heart
- Bombs (4)
- Random
- etc
Pack 2: (list)
...
Pack 7: (list)
Tree Pull Tier 1: Single Bomb
Tree Pull Tier 2: Arrows (10)
Tree Pull Tier 3: Fairy
Crab Normal: Rupees (20)
Crab Special: Small Magic
Stun Prize: Bombs (8)
Fish: Big Magic
```
Prize packs expect a list of eight items each (anything not specified will be whatever randomization would have normally occurred). The special drops expect a single item. Packs 1 through 7 are supported. Prize pack 0 is not customizable.

96
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@@ -0,0 +1,96 @@
Hint description:
Hints will appear in the following ratios across the 15 telepathic tiles that have hints and the five storyteller locations:
Hint distribution for crossed entrance / crossed dungeon:
* 4 hints for inconvenient entrances.
* 2 hints for random entrances (this can by coincidence pick inconvenient entrances that aren't used for the first set of hints).
* 1 hints for inconvenient item locations.
* 7 hints for valuable items
* 1 hint for the Thieves Town attic
* 5 district hints
More vanilla shuffles of entrances reduces the number of inconvenient and random entrances hinted and generally follows adjustments in the ER_hint_reference.
Non-crossed door shuffles removes the attic hint and reduces the number of interesting items hinted at.
### Inconvenient entrance list
* Skull Woods Final
* Ice Palace
* Misery Mire
* Turtle Rock
* Ganon's Tower
* Mimic Ledge
* SW DM Foothills Cave (mirror from upper Bumper ledge)
* Hammer Pegs (near purple chest)
* Super Bomb cracked wall
### Inconvenient location list
* Purple Chest
* Spike Cave
* Magic Bat
* Sahasrahla (Green Pendant)
The following are included only if door shuffle is vanilla:
* Swamp left (two chests)
* Mire left (two chests)
* Hera basement
* Eastern Palace Big Key chest (protected by anti-fairies)
* Thieves' Town Big Chest
* Ice Palace Big Chest
* Ganon's Tower Big Chest
In the vanilla, dungeonssimple, and dungeonsfull shuffles, the following two locations are added to the inconvenient locations list:
* Graveyard Cave
* Mimic Cave
### Valuable items
Valuable Items are simply all items that are shown on the pause subscreen (Y, B, or A sections) minus Silver Arrows and plus Triforce Pieces, Magic Upgrades (1/2 or 1/4), and the Single Arrow. If key shuffle is being used, you can additionally get hints for Small Keys or Big Keys but not hints for Maps or Compasses.
### District Hints
These replace all junk/joke hints.
Each dungeon is considered its own district. The overworld is divided into districts as according to this picture:
![District image](Districts.png "OW Districts")
Each district is classified in one of five categories:
* Foolish
* Connector Only
* Dungeon Only
* Useful
* Vital
A vital district contains one or more vital items. This includes:
* Y Items: Bows, Hookshot, Both Rods, Bombos, Lamp, Hammer, Ocarina, Book, Cane of Somaria, Mirror
* A Items: Gloves, Moon Pearl, Boots, Flippers
* All Swords, Triforce Pieces, and the Silver Arrows
* Ether and Quake if used to open an entrance
* Big Keys, Small Keys, Bomb Bags, Arrow Quivers in the appropriate mode (wild big keys, wild small keys, bomb bag, retro + shopsanity)
The hint will name the item if there is only one vital one, or give the number otherwise.
Useful district contain one or more useful items, but no vital items.
* Y Items: Boomerangs, Magic Powder, Mushroom, Shovel, Bug Net, Bottles, Cane of Byrna, Cape
* Ether and Quake if not used to open an entrance
* Shields, Mails, Magic Upgrades
Notably, the fetch items may technically be required depending on what is located at the fetch quest, but are considered useful still.
The hint will name the item if there is only one, or give the number of useful items otherwise.
A "Dungeon Only" district has no vital or useful items but contains one dungeon or more. The hint will pick one of the dungeon and state: "{district} is on the path to {dungeon}"
A "Connector Only" district has no vital or useful items but contains a connector that reaches a potentially inaccessible area like
the Turtle Rock upper ledge or the Maze Race (you have no mirror yet). The hint will state "{district} can reach {region}"
Foolish districts have no dungeons, no potentially useful connector and no useful or vital items. These districts, if they exist, are preferred for hints. The others are chosen randomly.

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@@ -0,0 +1,41 @@
meta:
algorithm: balanced
players: 1
settings:
1:
mode: inverted
mapshuffle: True
keyshuffle: wild
placements:
1:
Link's Uncle: Progressive Sword
Blacksmith: Progressive Sword
Master Sword Pedestal: Progressive Sword
Pyramid Fairy - Left: Progressive Sword
Desert Palace - Boss: Compass (Desert Palace)
Eastern Palace - Boss: Compass (Eastern Palace)
Tower of Hera - Boss: Compass (Tower of Hera)
Swamp Palace - Boss: Compass (Swamp Palace)
Thieves' Town - Boss: Compass (Thieves Town)
Skull Woods - Boss: Compass (Skull Woods)
Ice Palace - Boss: Compass (Ice Palace)
Misery Mire - Boss: Compass (Misery Mire)
Turtle Rock - Boss: Compass (Turtle Rock)
Palace of Darkness - Boss: Compass (Palace of Darkness)
Eastern Palace - Big Key Chest: Big Key (Eastern Palace)
Desert Palace - Big Key Chest: Big Key (Desert Palace)
Tower of Hera - Big Key Chest: Big Key (Tower of Hera)
Palace of Darkness - Big Key Chest: Big Key (Palace of Darkness)
Thieves' Town - Big Key Chest: Big Key (Thieves Town)
Skull Woods - Big Key Chest: Big Key (Skull Woods)
Swamp Palace - Big Key Chest: Big Key (Swamp Palace)
Ice Palace - Big Key Chest: Big Key (Ice Palace)
Misery Mire - Big Key Chest: Big Key (Misery Mire)
Turtle Rock - Big Key Chest: Big Key (Turtle Rock)
Ganons Tower - Big Key Chest: Big Key (Ganons Tower)
start_inventory:
1:
- Ocarina (Activated)

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@@ -0,0 +1,73 @@
meta:
algorithm: balanced
players: 1
settings:
1:
mode: inverted
goal: dungeons
shuffleenemies: shuffled
shufflebosses: full
item_pool:
1:
Progressive Bow: 8
Blue Boomerang: 4
Red Boomerang: 4
Hookshot: 4
Magic Powder: 4
Mushroom: 4
Ice Rod: 4
Fire Rod: 4
Bombos: 4
Ether: 4
Quake: 4
Lamp: 4
Hammer: 4
Ocarina: 4
Shovel: 4
Bug Catching Net: 4
Book of Mudora: 4
Bottle (Random): 16
Cane of Byrna: 4
Cane of Somaria: 4
Cape: 4
Magic Mirror: 4
Flippers: 4
Moon Pearl: 4
Pegasus Boots: 4
Progressive Glove: 8
Progressive Armor: 8
Progressive Shield: 12
Progressive Sword: 16
Magic Upgrade (1/2): 4
start_inventory:
1:
- Boss Heart Container
- Boss Heart Container
- Boss Heart Container
- Pegasus Boots
- Rupees (5)
- Rupees (5)
- Rupees (5)
- Rupee (1)
- Rupee (1)
- Rupee (1)
- Rupee (1)
- Compass (Desert Palace)
- Compass (Eastern Palace)
- Compass (Tower of Hera)
- Compass (Swamp Palace)
- Compass (Thieves Town)
- Compass (Skull Woods)
- Compass (Ice Palace)
- Compass (Misery Mire)
- Compass (Turtle Rock)
- Compass (Palace of Darkness)
- Compass (Ganons Tower)
drops:
1:
Tree Pull Tier 1: Single Bomb
Tree Pull Tier 2: Bombs (4)
Tree Pull Tier 3: Bombs (8)
Crab Normal: Rupees (20)
Crab Special: Big Magic
Stun Prize: Rupees (20)

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@@ -0,0 +1,443 @@
meta:
algorithm: balanced
players: 1
settings:
1:
mode:
open: 1
standard: 1
mapshuffle: True
compassshuffle: True
boots_hint:
True: 1
False: 1
advanced_placements:
1:
- item: Green Pendant
locations:
- Eastern Palace - Prize
- Random
type: LocationGroup
- item: Crystal 5
locations:
- Ice Palace - Prize
- Random
type: LocationGroup
- item: Crystal 6
locations:
- Misery Mire - Prize
- Random
type: LocationGroup
- item: Progressive Bow
locations:
- Eastern Palace - Big Chest
- Random
type: LocationGroup
- item: Progressive Bow
locations:
- Pyramid Fairy - Right
- Random
type: LocationGroup
- item: Book of Mudora
locations:
- Library
- Random
type: LocationGroup
- item: Hammer
locations:
- Palace of Darkness - Big Chest
- Random
type: LocationGroup
- item: Hookshot
locations:
- Swamp Palace - Big Chest
- Random
type: LocationGroup
- item: Magic Mirror
locations:
- Old Man
- Random
type: LocationGroup
- item: Ocarina
locations:
- Flute Spot
- Random
type: LocationGroup
- item: Pegasus Boots
locations:
- Sahasrahla
- Random
type: LocationGroup
- item: Cape
locations:
- King's Tomb
- Random
type: LocationGroup
- item: Mushroom
locations:
- Mushroom
- Random
type: LocationGroup
- item: Shovel
locations:
- Stumpy
- Random
type: LocationGroup
- item: Lamp
locations:
Link's House: 1
Secret Passage: 1
Hyrule Castle - Zelda's Chest: 1
Random: 3
type: LocationGroup
- item: Magic Powder
locations:
- Potion Shop
- Random
type: LocationGroup
- item: Moon Pearl
locations:
- Tower of Hera - Big Chest
- Random
type: LocationGroup
- item: Cane of Somaria
locations:
- Misery Mire - Big Chest
- Random
type: LocationGroup
- item: Fire Rod
locations:
- Skull Woods - Big Chest
- Random
type: LocationGroup
- item: Flippers
locations:
- King Zora
- Random
type: LocationGroup
- item: Ice Rod
locations:
- Ice Rod Cave
- Random
type: LocationGroup
- item: Bombos
locations:
- Bombos Tablet
- Random
type: LocationGroup
- item: Ether
locations:
- Ether Tablet
- Random
type: LocationGroup
- item: Quake
locations:
- Catfish
- Random
type: LocationGroup
- item: Bottle
locations:
- Bottle Merchant
- Random
type: LocationGroup
- item: Bottle
locations:
- Kakariko Tavern
- Random
type: LocationGroup
- item: Bottle
locations:
- Purple Chest
- Random
type: LocationGroup
- item: Bottle
locations:
- Hobo
- Random
type: LocationGroup
- item: Progressive Sword
locations:
- Link's Uncle
- Random
type: LocationGroup
- item: Progressive Sword
locations:
- Blacksmith
- Random
type: LocationGroup
- item: Progressive Sword
locations:
- Master Sword Pedestal
- Random
type: LocationGroup
- item: Progressive Sword
locations:
- Pyramid Fairy - Left
- Random
type: LocationGroup
- item: Progressive Glove
locations:
- Desert Palace - Big Chest
- Random
type: LocationGroup
- item: Progressive Glove
locations:
- Thieves' Town - Big Chest
- Random
type: LocationGroup
- item: Progressive Armor
locations:
- Ice Palace - Big Chest
- Random
type: LocationGroup
- item: Progressive Armor
locations:
- Ganons Tower - Big Chest
- Random
type: LocationGroup
- item: Blue Boomerang
locations:
- Hyrule Castle - Boomerang Chest
- Random
type: LocationGroup
- item: Red Boomerang
locations:
- Waterfall Fairy - Left
- Random
type: LocationGroup
- item: Progressive Shield
locations:
- Secret Passage
- Random
type: LocationGroup
- item: Progressive Shield
locations:
- Waterfall Fairy - Right
- Random
type: LocationGroup
- item: Progressive Shield
locations:
- Turtle Rock - Big Chest
- Random
type: LocationGroup
- item: Bug Catching Net
locations:
- Sick Kid
- Random
type: LocationGroup
- item: Cane of Byrna
locations:
- Spike Cave
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Desert Palace - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Eastern Palace - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Tower of Hera - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Swamp Palace - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Thieves' Town - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Skull Woods - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Ice Palace - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Misery Mire - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Turtle Rock - Boss
- Random
type: LocationGroup
- item: Boss Heart Container
locations:
- Palace of Darkness - Boss
- Random
type: LocationGroup
- item: Sanctuary Heart Container
locations:
- Sanctuary
- Random
type: LocationGroup
- item: Rupees (300)
locations:
- Mini Moldorm Cave - Generous Guy
- Random
type: LocationGroup
- item: Rupees (300)
locations:
- Sewers - Secret Room - Middle
- Random
type: LocationGroup
- item: Rupees (300)
locations:
- Hype Cave - Generous Guy
- Random
type: LocationGroup
- item: Rupees (300)
locations:
- Brewery
- Random
type: LocationGroup
- item: Rupees (300)
locations:
- C-Shaped House
- Random
type: LocationGroup
- item: Magic Upgrade (1/2)
locations:
- Magic Bat
- Random
type: LocationGroup
- item: Compass (Eastern Palace)
locations:
- Eastern Palace - Compass Chest
- Random
type: LocationGroup
- item: Map (Eastern Palace)
locations:
- Eastern Palace - Map Chest
- Random
type: LocationGroup
- item: Compass (Desert Palace)
locations:
- Desert Palace - Compass Chest
- Random
type: LocationGroup
- item: Map (Desert Palace)
locations:
- Desert Palace - Map Chest
- Random
type: LocationGroup
- item: Compass (Tower of Hera)
locations:
- Tower of Hera - Compass Chest
- Random
type: LocationGroup
- item: Map (Tower of Hera)
locations:
- Tower of Hera - Map Chest
- Random
type: LocationGroup
- item: Map (Escape)
locations:
- Hyrule Castle - Map Chest
- Random
type: LocationGroup
- item: Compass (Palace of Darkness)
locations:
- Palace of Darkness - Compass Chest
- Random
type: LocationGroup
- item: Map (Palace of Darkness)
locations:
- Palace of Darkness - Map Chest
- Random
type: LocationGroup
- item: Compass (Thieves Town)
locations:
- Thieves' Town - Compass Chest
- Random
type: LocationGroup
- item: Map (Thieves Town)
locations:
- Thieves' Town - Map Chest
- Random
type: LocationGroup
- item: Compass (Skull Woods)
locations:
- Skull Woods - Compass Chest
- Random
type: LocationGroup
- item: Map (Skull Woods)
locations:
- Skull Woods - Map Chest
- Random
type: LocationGroup
- item: Compass (Swamp Palace)
locations:
- Swamp Palace - Compass Chest
- Random
type: LocationGroup
- item: Map (Swamp Palace)
locations:
- Swamp Palace - Map Chest
- Random
type: LocationGroup
- item: Compass (Ice Palace)
locations:
- Ice Palace - Compass Chest
- Random
type: LocationGroup
- item: Map (Ice Palace)
locations:
- Ice Palace - Map Chest
- Random
type: LocationGroup
- item: Compass (Misery Mire)
locations:
- Misery Mire - Compass Chest
- Random
type: LocationGroup
- item: Map (Misery Mire)
locations:
- Misery Mire - Map Chest
- Random
type: LocationGroup
- item: Compass (Turtle Rock)
locations:
- Turtle Rock - Compass Chest
- Random
type: LocationGroup
- item: Map (Turtle Rock)
locations:
- Turtle Rock - Roller Room - Left
- Random
type: LocationGroup
- item: Compass (Ganons Tower)
locations:
- Ganons Tower - Compass Room - Top Left
- Random
type: LocationGroup
- item: Map (Ganons Tower)
locations:
- Ganons Tower - Map Chest
- Random
type: LocationGroup
medallions:
1:
Misery Mire:
Ether: 1
Random: 1
Turtle Rock:
Quake: 1
Random: 1

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@@ -0,0 +1,21 @@
meta:
algorithm: balanced
players: 1
settings:
1:
goal: triforcehunt
shuffle: crossed
keysanity: True
shopsanity: True
keydropshuffle: True
pottery: lottery
dungeon_counters: 'on'
triforce_goal: 420
triforce_pool: 420
start_inventory:
1:
- Pegasus Boots
- Lamp
- Rupees (300)
- Rupees (100)
- Rupees (20)

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@@ -0,0 +1,21 @@
meta:
algorithm: balanced
players: 1
settings:
1:
goal: triforcehunt
shuffle: crossed
keysanity: True
shopsanity: True
keydropshuffle: True
pottery: lottery
dungeon_counters: 'on'
triforce_goal: 213
triforce_pool: 420
start_inventory:
1:
- Pegasus Boots
- Lamp
- Rupees (300)
- Rupees (100)
- Rupees (20)

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@@ -0,0 +1,259 @@
meta:
algorithm: balanced
players: 1
settings:
1:
bigkeyshuffle: True
placements:
1:
Potion Shop: Shovel
Flute Spot: Magic Powder
advanced_placements:
1:
- item: Progressive Bow
locations:
- Palace of Darkness - Boss
- Palace of Darkness - Map Chest
- Palace of Darkness - The Arena - Ledge
- Eastern Palace - Boss
- Ganons Tower - Pre-Moldorm Chest
- Ganons Tower - Mini Helmasaur Room - Left
- Ganons Tower - Mini Helmasaur Room - Right
- Ganons Tower - Validation Chest
type: LocationGroup
- item: Fire Rod
locations:
- Ice Palace - Big Chest
- Ice Palace - Boss
- Ice Palace - Big Key Chest
- Ice Palace - Compass Chest
- Ice Palace - Map Chest
- Ice Palace - Spike Room
- Ice Palace - Iced T Room
- Ice Palace - Freezor Chest
- Desert Palace - Boss
- Tower of Hera - Big Key Chest
- Misery Mire - Big Key Chest
- Misery Mire - Compass Chest
type: LocationGroup
- item: Pegasus Boots
locations:
- Hookshot Cave - Top Right
- Hookshot Cave - Top Left
- Hookshot Cave - Bottom Right
- Hookshot Cave - Bottom Left
- Mushroom Spot
- Zora Ledge
- Bombos Tablet
- Ether Tablet
- Floating Island
- Lake Hylia Island
- Maze Race
- Spectacle Rock
- Spectacle Rock Cave
- Pyramid
- Desert Ledge
- Bumper Cave Ledge
type: LocationGroup
- item: Progressive Sword
locations:
- Swamp Palace - Big Chest
- Swamp Palace - Boss
- Swamp Palace - Big Key Chest
- Swamp Palace - Compass Chest
- Swamp Palace - Map Chest
- Swamp Palace - Entrance
- Swamp Palace - Flooded Room - Left
- Swamp Palace - Flooded Room - Right
- Swamp Palace - Waterfall Room
- Swamp Palace - West Chest
type: LocationGroup
- item: Titans Mitts
locations:
- Swamp Palace - Big Chest
- Swamp Palace - Boss
- Swamp Palace - Big Key Chest
- Swamp Palace - Compass Chest
- Swamp Palace - Map Chest
- Swamp Palace - Entrance
- Swamp Palace - Flooded Room - Left
- Swamp Palace - Flooded Room - Right
- Swamp Palace - Waterfall Room
- Swamp Palace - West Chest
type: LocationGroup
- item: Ice Rod
type: LocationGroup
locations:
- Turtle Rock - Big Chest
- Turtle Rock - Boss
- Turtle Rock - Big Key Chest
- Turtle Rock - Compass Chest
- Turtle Rock - Roller Room - Left
- Turtle Rock - Chain Chomps
- Turtle Rock - Crystaroller Room
- Turtle Rock - Roller Room - Right
- Turtle Rock - Eye Bridge - Bottom Left
- Turtle Rock - Eye Bridge - Bottom Right
- Turtle Rock - Eye Bridge - Top Left
- Turtle Rock - Eye Bridge - Top Right
- Mimic Cave
- Link's House
- Link's Uncle
- Secret Passage
- Hyrule Castle - Map Chest
- Sanctuary
- Mushroom Spot
- Lost Woods Hideout
- Blind's Hideout - Left
- Blind's Hideout - Right
- Blind's Hideout - Far Left
- Blind's Hideout - Far Right
- Blind's Hideout - Top
- Kakariko Well - Right
- Kakariko Well - Left
- Kakariko Well - Middle
- Kakariko Well - Top
- Kakariko Well - Bottom
- Chicken House
- Bottle Merchant
- Kakariko Tavern
- Maze Race
- Floodgate Chest
- Sunken Treasure
- Mini Moldorm Cave - Left
- Mini Moldorm Cave - Right
- Mini Moldorm Cave - Generous Guy
- Mini Moldorm Cave - Far Left
- Mini Moldorm Cave - Far Right
- Sahasrahla's Hut - Middle
- Sahasrahla's Hut - Right
- Sahasrahla's Hut - Left
- Ice Rod Cave
- Eastern Palace - Compass Chest
- Eastern Palace - Map Chest
- Eastern Palace - Cannonball Chest
- Aginah's Cave
- item: Big Key (Eastern Palace)
locations:
- Eastern Palace - Cannonball Chest
- Eastern Palace - Big Key Chest
- Eastern Palace - Compass Chest
- Eastern Palace - Map Chest
type: LocationGroup
- item: Big Key (Desert Palace)
locations:
- Desert Palace - Big Key Chest
- Desert Palace - Compass Chest
- Desert Palace - Map Chest
- Desert Palace - Torch
type: LocationGroup
- item: Big Key (Palace of Darkness)
locations:
- Palace of Darkness - Big Key Chest
- Palace of Darkness - Compass Chest
- Palace of Darkness - Map Chest
- Palace of Darkness - Stalfos Basement
- Palace of Darkness - Dark Basement - Right
- Palace of Darkness - Harmless Hellway
- Palace of Darkness - Shooter Room
- Palace of Darkness - The Arena - Bridge
- Palace of Darkness - The Arena - Ledge
- Palace of Darkness - Dark Basement - Left
- Palace of Darkness - Dark Maze - Bottom
- Palace of Darkness - Dark Maze - Top
type: LocationGroup
- item: Big Key (Thieves Town)
locations:
- Thieves' Town - Big Key Chest
- Thieves' Town - Compass Chest
- Thieves' Town - Map Chest
- Thieves' Town - Ambush Chest
type: LocationGroup
- item: Big Key (Misery Mire)
locations:
- Misery Mire - Big Key Chest
- Misery Mire - Compass Chest
- Misery Mire - Map Chest
- Misery Mire - Spike Chest
- Misery Mire - Main Lobby
- Misery Mire - Bridge Chest
type: LocationGroup
- item: Big Key (Turtle Rock)
locations:
- Turtle Rock - Big Key Chest
- Turtle Rock - Compass Chest
- Turtle Rock - Roller Room - Left
- Turtle Rock - Chain Chomps
- Turtle Rock - Roller Room - Right
type: LocationGroup
- item: Big Key (Ganons Tower)
locations:
- Ganons Tower - Big Key Chest
- Ganons Tower - Compass Room - Top Left
- Ganons Tower - Map Chest
- Ganons Tower - Bob's Torch
- Ganons Tower - Tile Room
- Ganons Tower - Firesnake Room
- Ganons Tower - DMs Room - Top Right
- Ganons Tower - DMs Room - Top Left
- Ganons Tower - DMs Room - Bottom Left
- Ganons Tower - DMs Room - Bottom Right
- Ganons Tower - Compass Room - Top Right
- Ganons Tower - Compass Room - Bottom Right
- Ganons Tower - Compass Room - Bottom Left
- Ganons Tower - Hope Room - Left
- Ganons Tower - Hope Room - Right
- Ganons Tower - Randomizer Room - Top Left
- Ganons Tower - Randomizer Room - Top Right
- Ganons Tower - Randomizer Room - Bottom Right
- Ganons Tower - Randomizer Room - Bottom Left
- Ganons Tower - Bob's Chest
- Ganons Tower - Big Key Room - Left
- Ganons Tower - Big Key Room - Right
type: LocationGroup
item_pool:
1:
Arrows (10): 12
Blue Boomerang: 1
Bombos: 1
Bombs (10): 1
Bombs (3): 16
Book of Mudora: 1
Boss Heart Container: 10
Bottle (Random): 4
Bug Catching Net: 1
Cane of Byrna: 1
Cane of Somaria: 1
Cape: 1
Ether: 1
Fire Rod: 1
Flippers: 1
Hammer: 1
Hookshot: 1
Ice Rod: 1
Lamp: 1
Magic Mirror: 1
Magic Powder: 1
Magic Upgrade (1/2): 1
Moon Pearl: 1
Mushroom: 1
Ocarina: 1
Pegasus Boots: 1
Piece of Heart: 24
Progressive Armor: 2
Progressive Bow: 2
Progressive Glove: 2
Progressive Shield: 3
Progressive Sword: 4
Titans Mitts: 1
Quake: 1
Red Boomerang: 1
Rupee (1): 2
Rupees (100): 1
Rupees (20): 27
Rupees (300): 5
Rupees (5): 4
Rupees (50): 7
Sanctuary Heart Container: 1
Shovel: 1
Single Arrow: 1

View File

@@ -0,0 +1,24 @@
meta:
players: 1
race: true
settings:
1:
shopsanity: true
pseudoboots: true
goal: crystals
crystals_gt: random
bombbag: true
shuffle: crossed
shufflelinks: true
keysanity: true
door_shuffle: crossed
intensity: 3
door_type_mode: big
pottery: keys
dropshuffle: true
experimental: true
dungeon_counters: 'on'
hints: true
msu_resume: true
collection_rate: true
quickswap: true

View File

@@ -0,0 +1,23 @@
meta:
players: 1
race: true
settings:
1:
shopsanity: true
pseudoboots: true
goal: crystals
crystals_gt: random
shuffle: crossed
shufflelinks: true
keysanity: true
door_shuffle: crossed
intensity: 3
door_type_mode: big
pottery: keys
dropshuffle: true
experimental: true
dungeon_counters: 'on'
hints: true
msu_resume: true
collection_rate: true
quickswap: true

View File

@@ -0,0 +1,23 @@
meta:
players: 1
race: true
settings:
1:
shopsanity: true
pseudoboots: true
goal: crystals
crystals_gt: random
shuffle: crossed
shufflelinks: true
keysanity: true
door_shuffle: crossed
intensity: 3
door_type_mode: big
pottery: lottery
dropshuffle: true
experimental: true
dungeon_counters: 'on'
hints: true
msu_resume: true
collection_rate: true
quickswap: true

View File

@@ -0,0 +1,25 @@
meta:
players: 1
race: true
settings:
1:
shopsanity: true
pseudoboots: true
mode: standard
swords: assured
goal: crystals
crystals_gt: random
shuffle: crossed
shufflelinks: true
keysanity: true
door_shuffle: crossed
intensity: 3
door_type_mode: big
pottery: keys
dropshuffle: true
experimental: true
dungeon_counters: 'on'
hints: true
msu_resume: true
collection_rate: true
quickswap: true