Merge branch 'DoorDevUnstable' into Sandbox
# Conflicts: # ItemList.py # Items.py # Main.py # Rom.py # data/base2current.bps
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@@ -107,7 +107,10 @@
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"Triforce Hunt: Places 30 Triforce Pieces in the world, collect",
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" 20 of them to beat the game.",
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"Trinity: Can beat the game by defeating Ganon, pulling",
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" Pedestal, or delivering Triforce Pieces."
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" Pedestal, or delivering Triforce Pieces.",
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"Ganon Hunt: Places 30 Triforce Pieces in the world, collect",
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" 20 of them then defeat Ganon.",
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"Completionist: Find everything then defeat Ganon."
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],
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"difficulty": [
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"Select game difficulty. Affects available itempool. (default: %(default)s)",
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@@ -236,6 +239,19 @@
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"all: Adds traps doors (and any future supported door types)",
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"chaos: Increases the number of door types in all dungeon pools"
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],
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"trap_door_mode" : [
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"Trap Door Removal (default: %(default)s)",
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"vanilla: No trap door removal",
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"optional: Trap doors removed if blocking",
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"boss: Also remove boss traps",
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"oneway: Remove all annoying trap doors"
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],
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"key_logic_algorithm": [
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"Key Logic Algorithm (default: %(default)s)",
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"default: Balance between safety and randomization",
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"partial: Partial protection when using certain minor glitches",
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"strict: Ensure small keys are available"
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],
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"decoupledoors" : [ "Door entrances and exits are decoupled" ],
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"experimental": [ "Enable experimental features. (default: %(default)s)" ],
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"dungeon_counters": [ "Enable dungeon chest counters. (default: %(default)s)" ],
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