Changed map checks in Mixed OWR to show dungeons in appropriate world

This commit is contained in:
codemann8
2022-04-05 08:26:23 -05:00
parent 106b8369bf
commit 4af276c1b8

45
Rom.py
View File

@@ -1518,26 +1518,39 @@ def patch_rom(world, rom, player, team, enemized, is_mystery=False):
compass_mode = 0x02 # always on
elif world.compassshuffle[player] or world.doorShuffle[player] != 'vanilla' or world.dungeon_counters[player] == 'pickup':
compass_mode = 0x01 # show on pickup
if world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default':
if (world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default') or world.owMixed[player]:
compass_mode |= 0x80 # turn on locating dungeons
x_map_position_generic = [0x3c0, 0xbc0, 0x7c0, 0x1c0, 0x5c0, 0xdc0, 0x7c0, 0xbc0, 0x9c0, 0x3c0]
for idx, x_map in enumerate(x_map_position_generic):
rom.write_bytes(0x53df6+idx*2, int16_as_bytes(x_map))
rom.write_bytes(0x53e16+idx*2, int16_as_bytes(0xFC0))
if world.compassshuffle[player] and world.overworld_map[player] == 'compass':
compass_mode |= 0x40 # compasses are wild
if world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default':
x_map_position_generic = [0x3c0, 0xbc0, 0x7c0, 0x1c0, 0x5c0, 0xdc0, 0x7c0, 0xbc0, 0x9c0, 0x3c0]
for idx, x_map in enumerate(x_map_position_generic):
rom.write_bytes(0x53df6+idx*2, int16_as_bytes(x_map))
rom.write_bytes(0x53e16+idx*2, int16_as_bytes(0xFC0))
if world.compassshuffle[player] and world.overworld_map[player] == 'compass':
compass_mode |= 0x40 # compasses are wild
if not (world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default'):
# disable HC/AT/GT icons
rom.write_bytes(0x53E8C, int16_as_bytes(0xFF00)) # GT
rom.write_bytes(0x53E8E, int16_as_bytes(0xFF00)) # AT
for dungeon, portal_list in dungeon_portals.items():
ow_map_index = dungeon_table[dungeon].map_index
if len(portal_list) == 1:
portal_idx = 0
else:
if world.doorShuffle[player] == 'crossed':
# the random choice excludes sanctuary
portal_idx = next((i for i, elem in enumerate(portal_list)
if world.get_portal(elem, player).chosen), random.choice([1, 2, 3]))
if world.shuffle[player] != 'vanilla' and world.overworld_map[player] != 'default':
if len(portal_list) == 1:
portal_idx = 0
else:
portal_idx = {'Hyrule Castle': 0, 'Desert Palace': 0, 'Skull Woods': 3, 'Turtle Rock': 3}[dungeon]
portal = world.get_portal(portal_list[portal_idx], player)
if world.doorShuffle[player] == 'crossed':
# the random choice excludes sanctuary
portal_idx = next((i for i, elem in enumerate(portal_list)
if world.get_portal(elem, player).chosen), random.choice([1, 2, 3]))
else:
portal_idx = {'Hyrule Castle': 0, 'Desert Palace': 0, 'Skull Woods': 3, 'Turtle Rock': 3}[dungeon]
else:
if dungeon in ['Hyrule Castle', 'Agahnims Tower', 'Ganons Tower']:
portal_idx = -1
elif len(portal_list) == 1:
portal_idx = 0
else:
portal_idx = {'Desert Palace': 1, 'Skull Woods': 3, 'Turtle Rock': 0}[dungeon]
portal = world.get_portal(portal_list[0 if portal_idx == -1 else portal_idx], player)
entrance = portal.find_portal_entrance()
world_indicator = 0x01 if entrance.parent_region.type == RegionType.DarkWorld else 0x00
coords = ow_prize_table[entrance.name]