From 4b994b173e16316d9744027702d979516883cb83 Mon Sep 17 00:00:00 2001 From: codemann8 Date: Tue, 29 Jun 2021 16:26:06 -0500 Subject: [PATCH] Added midpoint data to OW Edges --- BaseClasses.py | 3 +- OWEdges.py | 580 +++++++++++++++++++++++++------------------------ 2 files changed, 296 insertions(+), 287 deletions(-) diff --git a/BaseClasses.py b/BaseClasses.py index 3b67ffcc..b5495b4a 100644 --- a/BaseClasses.py +++ b/BaseClasses.py @@ -1578,7 +1578,8 @@ class OWEdge(object): def dead_end(self): self.deadEnd = True - def coordInfo(self, vram_loc): + def coordInfo(self, midpoint, vram_loc): + self.midpoint = midpoint self.vramLoc = vram_loc return self diff --git a/OWEdges.py b/OWEdges.py index 82b4fd0c..67c2dd4d 100644 --- a/OWEdges.py +++ b/OWEdges.py @@ -38,288 +38,288 @@ NP = IsParallel.No def create_owedges(world, player): edges = [ # name, owID,dir,type,edge_id,(owSlot) vram - create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x0284), - create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x2000), - create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x2020), - create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x2060), - create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0180), - create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x100a), - create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x00e0), - create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0180), - create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x1780), - create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0060), - create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x1660), - create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0180), - create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x00e0), - create_owedge(player, 'Mountain Entry NW', 0x0a, No, Ld, 0x01) .coordInfo(0x180a), - create_owedge(player, 'Mountain Entry SE', 0x0a, So, Ld, 0x04) .coordInfo(0x1012), - create_owedge(player, 'Zora Waterfall NE', 0x0f, No, Ld, 0x02) .coordInfo(0x009a), - create_owedge(player, 'Zora Waterfall SE', 0x0f, So, Ld, 0x05) .coordInfo(0x1020), - create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x1800), - create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x181e), - create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x1002), - create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x101a), - create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x1820), - create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x1014), - create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x00c0), - create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x08c0), - create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x1812), - create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x1006), - create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x1016), - create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x00e0), - create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x08e0), - create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x0340), - create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x08c0), - create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x0360), - create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x08e0), - create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x04c0), - create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x04e0), - create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x04c0), - create_owedge(player, 'River Bend SW', 0x15, So, Ld, 0x0b) .coordInfo(0x1004), - create_owedge(player, 'River Bend SC', 0x15, So, Wr, 0x0c) .coordInfo(0x1018), - create_owedge(player, 'River Bend SE', 0x15, So, Ld, 0x0d) .coordInfo(0x1020), - create_owedge(player, 'River Bend WC', 0x15, We, Ld, 0x09) .coordInfo(0x04e0), - create_owedge(player, 'River Bend EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x01c0), - create_owedge(player, 'River Bend EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04c0), - create_owedge(player, 'River Bend ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x08c0), - create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x01e0), - create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0), - create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x08e0), - create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x00c0), - create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x01c0), - create_owedge(player, 'Zora Approach NE', 0x17, No, Ld, 0x07) .coordInfo(0x1820), - create_owedge(player, 'Zora Approach WN', 0x17, We, Wr, 0x0d) .coordInfo(0x00e0), - create_owedge(player, 'Zora Approach WC', 0x17, We, Ld, 0x0e) .coordInfo(0x01e0), - create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x1802), - create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x181a), - create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x1854), - create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x2060), - create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x1680), - create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x1806), - create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x1816), - create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x06c0), - create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x2002), - create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x2054), - create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0660), - create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x1280), - create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x1804), - create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x1818), - create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x1820), - create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x1006), - create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x2002), - create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x2060), - create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x05e0), - create_owedge(player, 'Sand Dunes NW', 0x25, No, Ld, 0x10) .coordInfo(0x1806), - create_owedge(player, 'Sand Dunes SC', 0x25, So, Ld, 0x12) .coordInfo(0x100e), - create_owedge(player, 'Sand Dunes WN', 0x25, We, Ld, 0x11) .coordInfo(0x01e0), - create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0940), - create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x1820), - create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0960), - create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0940), - create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x1000), - create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x100c), - create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0960), - create_owedge(player, 'Central Bonk Rocks NW', 0x2b, No, Ld, 0x12) .coordInfo(0x1802), - create_owedge(player, 'Central Bonk Rocks SW', 0x2b, So, Ld, 0x17) .coordInfo(0x1004), - create_owedge(player, 'Central Bonk Rocks EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0340), - create_owedge(player, 'Central Bonk Rocks EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x05c0), - create_owedge(player, 'Central Bonk Rocks ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x08c0), - create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x1814), - create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x100e), - create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0360), - create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x05e0), - create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x08a0), - create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x08c0), - create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x180e), - create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x100c), - create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x061c), - create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x08e0), - create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x01c0), - create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0640), - create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x1802), - create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x101a), - create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x1020), - create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x01e0), - create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0660), - create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x1820), - create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x1480), - create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x1980), - create_owedge(player, 'Flute Boy Approach NW', 0x32, No, Ld, 0x17) .coordInfo(0x1800), - create_owedge(player, 'Flute Boy Approach NC', 0x32, No, Ld, 0x18) .coordInfo(0x180c), - create_owedge(player, 'Flute Boy Approach EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x05c0), - create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x1804), - create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x1016), - create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x05e0), - create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x02c0), - create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x05c0), - create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x08c0), - create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x180e), - create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x1010), - create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x02e0), - create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x05e0), - create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x08e0), - create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x180c), - create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x185a), - create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x1860), - create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x1860), - create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x1680), - create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x1880), - create_owedge(player, 'Ice Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x1002), - create_owedge(player, 'Ice Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x101c), - create_owedge(player, 'Desert Pass WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x03e0), - create_owedge(player, 'Desert Pass WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0860), - create_owedge(player, 'Desert Pass EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0640), - create_owedge(player, 'Desert Pass ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x08c0), - create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x1816), - create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0660), - create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x08e0), - create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x04c0), - create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x1810), - create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x04e0), - create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x08c0), - create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x1802), - create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x181c), - create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x05e0), - create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0860), - create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x2000), - create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x2020), - create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x2060), - create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0180), - create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x100a), - create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x00e0), - create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0180), - create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x1780), - create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0060), - create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x1660), - create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0180), - create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x00e0), - create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x180a), - create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x1012), - create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x1020), - create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x181e), - create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x1800), - create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x1002), - create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x101a), - create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x1820), - create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x1014), - create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x00c0), - create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x08c0), - create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x1812), - create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x1006), - create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x1016), - create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x00e0), - create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x08e0), - create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x0340), - create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x08c0), - create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x0360), - create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x08e0), - create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x04c0), - create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x04e0), - create_owedge(player, 'Dark Graveyard EC', 0x54, Ea, Ld, 0x2f) .coordInfo(0x04c0), - create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x1004), - create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x1018), - create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x1020), - create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x04e0), - create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x01c0), - create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04c0), - create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x08c0), - create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x01e0), - create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0), - create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x08e0), - create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x00c0), - create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x01c0), - create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x1820), - create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x00e0), - create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x01e0), - create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x1802), - create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x181a), - create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x1854), - create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x2060), - create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x1680), - create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x1806), - create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x1816), - create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x2002), - create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x2054), - create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x1280), - create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x1804), - create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x1818), - create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x1820), - create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x1006), - create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x2002), - create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x2060), - create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x05e0), - create_owedge(player, 'Dark Dunes NW', 0x65, No, Ld, 0x30) .coordInfo(0x1806), - create_owedge(player, 'Dark Dunes SC', 0x65, So, Ld, 0x32) .coordInfo(0x100e), - create_owedge(player, 'Dark Dunes WN', 0x65, We, Ld, 0x37) .coordInfo(0x01e0), - create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x08c0), - create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0940), - create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x1820), - create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x08e0), - create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0960), - create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0940), - create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x1000), - create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x100c), - create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0960), - create_owedge(player, 'Dark Bonk Rocks NW', 0x6b, No, Ld, 0x32) .coordInfo(0x1802), - create_owedge(player, 'Dark Bonk Rocks SW', 0x6b, So, Ld, 0x37) .coordInfo(0x1004), - create_owedge(player, 'Dark Bonk Rocks EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0340), - create_owedge(player, 'Dark Bonk Rocks EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x05c0), - create_owedge(player, 'Dark Bonk Rocks ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x08c0), - create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x1814), - create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x100e), - create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0360), - create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x05e0), - create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x08a0), - create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x08c0), - create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x180e), - create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x100c), - create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x08e0), - create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x01c0), - create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0640), - create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x1802), - create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x101a), - create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x1020), - create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x01e0), - create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0660), - create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x1820), - create_owedge(player, 'Stumpy Approach NW', 0x72, No, Ld, 0x37) .coordInfo(0x1800), - create_owedge(player, 'Stumpy Approach NC', 0x72, No, Ld, 0x38) .coordInfo(0x180c), - create_owedge(player, 'Stumpy Approach EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x05c0), - create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x1804), - create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x1016), - create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x05e0), - create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x02c0), - create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x05c0), - create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x08c0), - create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x180e), - create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x1010), - create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x02e0), - create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x05e0), - create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x08e0), - create_owedge(player, 'Ice Lake NW', 0x75, No, Ld, 0x3b) .coordInfo(0x180c), - create_owedge(player, 'Ice Lake NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x185a), - create_owedge(player, 'Ice Lake NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x1860), - create_owedge(player, 'Ice Lake WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x1860), - create_owedge(player, 'Ice Lake EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x1680), - create_owedge(player, 'Ice Lake ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x1880), - create_owedge(player, 'Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x1002), - create_owedge(player, 'Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x101c), - create_owedge(player, 'Swamp Nook EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0640), - create_owedge(player, 'Swamp Nook ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x08c0), - create_owedge(player, 'Swamp NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x1816), - create_owedge(player, 'Swamp WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0660), - create_owedge(player, 'Swamp WS', 0x7b, We, Ld, 0x46) .coordInfo(0x08e0), - create_owedge(player, 'Swamp EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x04c0), - create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x1810), - create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x04e0), - create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x08c0), - create_owedge(player, 'Bomber Corner NW', 0x7f, No, Wr, 0x40) .coordInfo(0x1802), - create_owedge(player, 'Bomber Corner NE', 0x7f, No, Ld, 0x41) .coordInfo(0x181c), - create_owedge(player, 'Bomber Corner WC', 0x7f, We, Wr, 0x49) .coordInfo(0x05e0), - create_owedge(player, 'Bomber Corner WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0860), - create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0000), - create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x0020), - create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x1782) + create_owedge(player, 'Lost Woods NW', 0x00, No, Ld, 0x00) .coordInfo(0x00a0, 0x0284), + create_owedge(player, 'Lost Woods SW', 0x00, So, Ld, 0x01, 0x08).coordInfo(0x0058, 0x2000), + create_owedge(player, 'Lost Woods SC', 0x00, So, Ld, 0x02, 0x08).coordInfo(0x0178, 0x2020), + create_owedge(player, 'Lost Woods SE', 0x00, So, Ld, 0x03, 0x09).coordInfo(0x0388, 0x2060), + create_owedge(player, 'Lost Woods EN', 0x00, Ea, Ld, 0x00, 0x01).coordInfo(0x0088, 0x0180), + create_owedge(player, 'Lumberjack SW', 0x02, So, Ld, 0x00) .coordInfo(0x04cc, 0x100a), + create_owedge(player, 'Lumberjack WN', 0x02, We, Ld, 0x00) .coordInfo(0x0088, 0x00e0), + create_owedge(player, 'West Death Mountain EN', 0x03, Ea, Ld, 0x01, 0x04).coordInfo(0x0070, 0x0180), + create_owedge(player, 'West Death Mountain ES', 0x03, Ea, Ld, 0x03, 0x0c).coordInfo(0x0340, 0x1780), + create_owedge(player, 'East Death Mountain WN', 0x05, We, Ld, 0x01, 0x05).coordInfo(0x0070, 0x0060), + create_owedge(player, 'East Death Mountain WS', 0x05, We, Ld, 0x03, 0x0d).coordInfo(0x0340, 0x1660), + create_owedge(player, 'East Death Mountain EN', 0x05, Ea, Ld, 0x02, 0x06).coordInfo(0x0078, 0x0180), + create_owedge(player, 'Death Mountain TR Pegs WN', 0x07, We, Ld, 0x02) .coordInfo(0x0078, 0x00e0), + create_owedge(player, 'Mountain Entry NW', 0x0a, No, Ld, 0x01) .coordInfo(0x04cc, 0x180a), + create_owedge(player, 'Mountain Entry SE', 0x0a, So, Ld, 0x04) .coordInfo(0x0518, 0x1012), + create_owedge(player, 'Zora Waterfall NE', 0x0f, No, Ld, 0x02) .coordInfo(0x0f80, 0x009a), + create_owedge(player, 'Zora Waterfall SE', 0x0f, So, Ld, 0x05) .coordInfo(0x0f80, 0x1020), + create_owedge(player, 'Lost Woods Pass NW', 0x10, No, Ld, 0x03) .coordInfo(0x0058, 0x1800), + create_owedge(player, 'Lost Woods Pass NE', 0x10, No, Ld, 0x04) .coordInfo(0x0178, 0x181e), + create_owedge(player, 'Lost Woods Pass SW', 0x10, So, Ld, 0x06) .coordInfo(0x0088, 0x1002), + create_owedge(player, 'Lost Woods Pass SE', 0x10, So, Ld, 0x07) .coordInfo(0x0148, 0x101a), + create_owedge(player, 'Kakariko Fortune NE', 0x11, No, Ld, 0x05) .coordInfo(0x0388, 0x1820), + create_owedge(player, 'Kakariko Fortune SC', 0x11, So, Ld, 0x08) .coordInfo(0x0318, 0x1014), + create_owedge(player, 'Kakariko Fortune EN', 0x11, Ea, Ld, 0x04) .coordInfo(0x046c, 0x00c0), + create_owedge(player, 'Kakariko Fortune ES', 0x11, Ea, Ld, 0x05) .coordInfo(0x0580, 0x08c0), + create_owedge(player, 'Kakariko Pond NE', 0x12, No, Ld, 0x06) .coordInfo(0x0518, 0x1812), + create_owedge(player, 'Kakariko Pond SW', 0x12, So, Ld, 0x09) .coordInfo(0x04a4, 0x1006), + create_owedge(player, 'Kakariko Pond SE', 0x12, So, Ld, 0x0a) .coordInfo(0x0524, 0x1016), + create_owedge(player, 'Kakariko Pond WN', 0x12, We, Ld, 0x04) .coordInfo(0x046c, 0x00e0), + create_owedge(player, 'Kakariko Pond WS', 0x12, We, Ld, 0x05) .coordInfo(0x0580, 0x08e0), + create_owedge(player, 'Kakariko Pond EN', 0x12, Ea, Ld, 0x06) .coordInfo(0x04c4, 0x0340), + create_owedge(player, 'Kakariko Pond ES', 0x12, Ea, Ld, 0x07) .coordInfo(0x0570, 0x08c0), + create_owedge(player, 'Sanctuary WN', 0x13, We, Ld, 0x06) .coordInfo(0x04c4, 0x0360), + create_owedge(player, 'Sanctuary WS', 0x13, We, Ld, 0x07) .coordInfo(0x0570, 0x08e0), + create_owedge(player, 'Sanctuary EC', 0x13, Ea, Ld, 0x08) .coordInfo(0x050c, 0x04c0), + create_owedge(player, 'Graveyard WC', 0x14, We, Ld, 0x08) .coordInfo(0x050c, 0x04e0), + create_owedge(player, 'Graveyard EC', 0x14, Ea, Ld, 0x09) .coordInfo(0x0504, 0x04c0), + create_owedge(player, 'River Bend SW', 0x15, So, Ld, 0x0b) .coordInfo(0x0a9c, 0x1004), + create_owedge(player, 'River Bend SC', 0x15, So, Wr, 0x0c) .coordInfo(0x0b30, 0x1018), + create_owedge(player, 'River Bend SE', 0x15, So, Ld, 0x0d) .coordInfo(0x0b88, 0x1020), + create_owedge(player, 'River Bend WC', 0x15, We, Ld, 0x09) .coordInfo(0x0504, 0x04e0), + create_owedge(player, 'River Bend EN', 0x15, Ea, Wr, 0x0a) .coordInfo(0x0484, 0x01c0), + create_owedge(player, 'River Bend EC', 0x15, Ea, Ld, 0x0b) .coordInfo(0x04e0, 0x04c0), + create_owedge(player, 'River Bend ES', 0x15, Ea, Ld, 0x0c) .coordInfo(0x0574, 0x08c0), + create_owedge(player, 'Potion Shop WN', 0x16, We, Wr, 0x0a) .coordInfo(0x0484, 0x01e0), + create_owedge(player, 'Potion Shop WC', 0x16, We, Ld, 0x0b) .coordInfo(0x04e0, 0x04e0), + create_owedge(player, 'Potion Shop WS', 0x16, We, Ld, 0x0c) .coordInfo(0x0574, 0x08e0), + create_owedge(player, 'Potion Shop EN', 0x16, Ea, Wr, 0x0d) .coordInfo(0x0454, 0x00c0), + create_owedge(player, 'Potion Shop EC', 0x16, Ea, Ld, 0x0e) .coordInfo(0x0494, 0x01c0), + create_owedge(player, 'Zora Approach NE', 0x17, No, Ld, 0x07) .coordInfo(0x0f80, 0x1820), + create_owedge(player, 'Zora Approach WN', 0x17, We, Wr, 0x0d) .coordInfo(0x0454, 0x00e0), + create_owedge(player, 'Zora Approach WC', 0x17, We, Ld, 0x0e) .coordInfo(0x0494, 0x01e0), + create_owedge(player, 'Kakariko NW', 0x18, No, Ld, 0x08) .coordInfo(0x0088, 0x1802), + create_owedge(player, 'Kakariko NC', 0x18, No, Ld, 0x09) .coordInfo(0x0148, 0x181a), + create_owedge(player, 'Kakariko NE', 0x18, No, Ld, 0x0a, 0x19).coordInfo(0x0318, 0x1854), + create_owedge(player, 'Kakariko SE', 0x18, So, Ld, 0x0f, 0x21).coordInfo(0x0370, 0x2060), + create_owedge(player, 'Kakariko ES', 0x18, Ea, Ld, 0x10, 0x21).coordInfo(0x0928, 0x1680), + create_owedge(player, 'Forgotten Forest NW', 0x1a, No, Ld, 0x0b) .coordInfo(0x04a4, 0x1806), + create_owedge(player, 'Forgotten Forest NE', 0x1a, No, Ld, 0x0c) .coordInfo(0x0524, 0x1816), + create_owedge(player, 'Forgotten Forest ES', 0x1a, Ea, Ld, 0x0f) .coordInfo(0x0728, 0x06c0), + create_owedge(player, 'Hyrule Castle SW', 0x1b, So, Ld, 0x10, 0x23).coordInfo(0x068c, 0x2002), + create_owedge(player, 'Hyrule Castle SE', 0x1b, So, Ld, 0x11, 0x24).coordInfo(0x0924, 0x2054), + create_owedge(player, 'Hyrule Castle WN', 0x1b, We, Ld, 0x0f) .coordInfo(0x0728, 0x0660), + create_owedge(player, 'Hyrule Castle ES', 0x1b, Ea, Ld, 0x11, 0x24).coordInfo(0x0890, 0x1280), + create_owedge(player, 'Wooden Bridge NW', 0x1d, No, Ld, 0x0d) .coordInfo(0x0a9c, 0x1804), + create_owedge(player, 'Wooden Bridge NC', 0x1d, No, Wr, 0x0e) .coordInfo(0x0b30, 0x1818), + create_owedge(player, 'Wooden Bridge NE', 0x1d, No, Ld, 0x0f) .coordInfo(0x0b88, 0x1820), + create_owedge(player, 'Wooden Bridge SW', 0x1d, So, Ld, 0x0e) .coordInfo(0x0aa8, 0x1006), + create_owedge(player, 'Eastern Palace SW', 0x1e, So, Ld, 0x13, 0x26).coordInfo(0x0c80, 0x2002), + create_owedge(player, 'Eastern Palace SE', 0x1e, So, Ld, 0x14, 0x27).coordInfo(0x0f78, 0x2060), + create_owedge(player, 'Blacksmith WS', 0x22, We, Ld, 0x10) .coordInfo(0x0928, 0x05e0), + create_owedge(player, 'Sand Dunes NW', 0x25, No, Ld, 0x10) .coordInfo(0x0aa8, 0x1806), + create_owedge(player, 'Sand Dunes SC', 0x25, So, Ld, 0x12) .coordInfo(0x0af0, 0x100e), + create_owedge(player, 'Sand Dunes WN', 0x25, We, Ld, 0x11) .coordInfo(0x0890, 0x01e0), + create_owedge(player, 'Maze Race ES', 0x28, Ea, Ld, 0x12) .coordInfo(0x0bc0, 0x0940), + create_owedge(player, 'Kakariko Suburb NE', 0x29, No, Ld, 0x11) .coordInfo(0x0370, 0x1820), + create_owedge(player, 'Kakariko Suburb WS', 0x29, We, Ld, 0x12) .coordInfo(0x0bc0, 0x0960), + create_owedge(player, 'Kakariko Suburb ES', 0x29, Ea, Ld, 0x13) .coordInfo(0x0b80, 0x0940), + create_owedge(player, 'Flute Boy SW', 0x2a, So, Ld, 0x15) .coordInfo(0x044c, 0x1000), + create_owedge(player, 'Flute Boy SC', 0x2a, So, Ld, 0x16) .coordInfo(0x04e8, 0x100c), + create_owedge(player, 'Flute Boy WS', 0x2a, We, Ld, 0x13) .coordInfo(0x0b80, 0x0960), + create_owedge(player, 'Central Bonk Rocks NW', 0x2b, No, Ld, 0x12) .coordInfo(0x068c, 0x1802), + create_owedge(player, 'Central Bonk Rocks SW', 0x2b, So, Ld, 0x17) .coordInfo(0x069c, 0x1004), + create_owedge(player, 'Central Bonk Rocks EN', 0x2b, Ea, Ld, 0x14) .coordInfo(0x0ac0, 0x0340), + create_owedge(player, 'Central Bonk Rocks EC', 0x2b, Ea, Ld, 0x15) .coordInfo(0x0b18, 0x05c0), + create_owedge(player, 'Central Bonk Rocks ES', 0x2b, Ea, Ld, 0x16) .coordInfo(0x0b8c, 0x08c0), + create_owedge(player, 'Links House NE', 0x2c, No, Ld, 0x13) .coordInfo(0x0924, 0x1814), + create_owedge(player, 'Links House SC', 0x2c, So, Ld, 0x18) .coordInfo(0x08e0, 0x100e), + create_owedge(player, 'Links House WN', 0x2c, We, Ld, 0x14) .coordInfo(0x0ac0, 0x0360), + create_owedge(player, 'Links House WC', 0x2c, We, Ld, 0x15) .coordInfo(0x0b18, 0x05e0), + create_owedge(player, 'Links House WS', 0x2c, We, Ld, 0x16) .coordInfo(0x0b8c, 0x08a0), + create_owedge(player, 'Links House ES', 0x2c, Ea, Ld, 0x17) .coordInfo(0x0b80, 0x08c0), + create_owedge(player, 'Stone Bridge NC', 0x2d, No, Ld, 0x14) .coordInfo(0x0af0, 0x180e), + create_owedge(player, 'Stone Bridge SC', 0x2d, So, Ld, 0x19) .coordInfo(0x0ae0, 0x100c), + create_owedge(player, 'Stone Bridge WC', 0x2d, We, Wr, 0x17) .coordInfo(0x0b1c, 0x061c), + create_owedge(player, 'Stone Bridge WS', 0x2d, We, Ld, 0x18) .coordInfo(0x0b80, 0x08e0), + create_owedge(player, 'Stone Bridge EN', 0x2d, Ea, Ld, 0x18) .coordInfo(0x0a90, 0x01c0), + create_owedge(player, 'Stone Bridge EC', 0x2d, Ea, Wr, 0x19) .coordInfo(0x0b3c, 0x0640), + create_owedge(player, 'Tree Line NW', 0x2e, No, Ld, 0x15) .coordInfo(0x0c80, 0x1802), + create_owedge(player, 'Tree Line SC', 0x2e, So, Wr, 0x1a) .coordInfo(0x0d48, 0x101a), + create_owedge(player, 'Tree Line SE', 0x2e, So, Ld, 0x1b) .coordInfo(0x0d98, 0x1020), + create_owedge(player, 'Tree Line WN', 0x2e, We, Ld, 0x19) .coordInfo(0x0a90, 0x01e0), + create_owedge(player, 'Tree Line WC', 0x2e, We, Wr, 0x1a) .coordInfo(0x0b3c, 0x0660), + create_owedge(player, 'Eastern Nook NE', 0x2f, No, Ld, 0x16) .coordInfo(0x0f78, 0x1820), + create_owedge(player, 'Desert EC', 0x30, Ea, Ld, 0x1e, 0x39).coordInfo(0x0ee4, 0x1480), + create_owedge(player, 'Desert ES', 0x30, Ea, Ld, 0x1f, 0x39).coordInfo(0x0f8c, 0x1980), + create_owedge(player, 'Flute Boy Approach NW', 0x32, No, Ld, 0x17) .coordInfo(0x044c, 0x1800), + create_owedge(player, 'Flute Boy Approach NC', 0x32, No, Ld, 0x18) .coordInfo(0x04e8, 0x180c), + create_owedge(player, 'Flute Boy Approach EC', 0x32, Ea, Ld, 0x1a) .coordInfo(0x0d04, 0x05c0), + create_owedge(player, 'C Whirlpool NW', 0x33, No, Ld, 0x19) .coordInfo(0x069c, 0x1804), + create_owedge(player, 'C Whirlpool SC', 0x33, So, Ld, 0x1c) .coordInfo(0x0728, 0x1016), + create_owedge(player, 'C Whirlpool WC', 0x33, We, Ld, 0x1b) .coordInfo(0x0d04, 0x05e0), + create_owedge(player, 'C Whirlpool EN', 0x33, Ea, Ld, 0x1b) .coordInfo(0x0cad, 0x02c0), + create_owedge(player, 'C Whirlpool EC', 0x33, Ea, Wr, 0x1c) .coordInfo(0x0d0b, 0x05c0), + create_owedge(player, 'C Whirlpool ES', 0x33, Ea, Ld, 0x1d) .coordInfo(0x0d76, 0x08c0), + create_owedge(player, 'Statues NC', 0x34, No, Ld, 0x1a) .coordInfo(0x08e0, 0x180e), + create_owedge(player, 'Statues SC', 0x34, So, Ld, 0x1d) .coordInfo(0x08f0, 0x1010), + create_owedge(player, 'Statues WN', 0x34, We, Ld, 0x1c) .coordInfo(0x0cad, 0x02e0), + create_owedge(player, 'Statues WC', 0x34, We, Wr, 0x1d) .coordInfo(0x0d0b, 0x05e0), + create_owedge(player, 'Statues WS', 0x34, We, Ld, 0x1e) .coordInfo(0x0d76, 0x08e0), + create_owedge(player, 'Lake Hylia NW', 0x35, No, Ld, 0x1b) .coordInfo(0x0ae0, 0x180c), + create_owedge(player, 'Lake Hylia NC', 0x35, No, Wr, 0x1c, 0x36).coordInfo(0x0d48, 0x185a), + create_owedge(player, 'Lake Hylia NE', 0x35, No, Ld, 0x1d, 0x36).coordInfo(0x0d98, 0x1860), + create_owedge(player, 'Lake Hylia WS', 0x35, We, Ld, 0x24, 0x3d).coordInfo(0x0f98, 0x1860), + create_owedge(player, 'Lake Hylia EC', 0x35, Ea, Wr, 0x24, 0x3e).coordInfo(0x0f30, 0x1680), + create_owedge(player, 'Lake Hylia ES', 0x35, Ea, Ld, 0x25, 0x3e).coordInfo(0x0f94, 0x1880), + create_owedge(player, 'Ice Cave SW', 0x37, So, Wr, 0x1e) .coordInfo(0x0e80, 0x1002), + create_owedge(player, 'Ice Cave SE', 0x37, So, Ld, 0x1f) .coordInfo(0x0f50, 0x101c), + create_owedge(player, 'Desert Pass WC', 0x3a, We, Ld, 0x1f) .coordInfo(0x0ee4, 0x03e0), + create_owedge(player, 'Desert Pass WS', 0x3a, We, Ld, 0x20) .coordInfo(0x0f8c, 0x0860), + create_owedge(player, 'Desert Pass EC', 0x3a, Ea, Ld, 0x20) .coordInfo(0x0f18, 0x0640), + create_owedge(player, 'Desert Pass ES', 0x3a, Ea, Ld, 0x21) .coordInfo(0x0fcb, 0x08c0), + create_owedge(player, 'Dam NC', 0x3b, No, Ld, 0x1e) .coordInfo(0x0728, 0x1816), + create_owedge(player, 'Dam WC', 0x3b, We, Ld, 0x21) .coordInfo(0x0f18, 0x0660), + create_owedge(player, 'Dam WS', 0x3b, We, Ld, 0x22) .coordInfo(0x0fc8, 0x08e0), + create_owedge(player, 'Dam EC', 0x3b, Ea, Ld, 0x22) .coordInfo(0x0ef0, 0x04c0), + create_owedge(player, 'South Pass NC', 0x3c, No, Ld, 0x1f) .coordInfo(0x08f0, 0x1810), + create_owedge(player, 'South Pass WC', 0x3c, We, Ld, 0x23) .coordInfo(0x0ef0, 0x04e0), + create_owedge(player, 'South Pass ES', 0x3c, Ea, Ld, 0x23) .coordInfo(0x0f98, 0x08c0), + create_owedge(player, 'Octoballoon NW', 0x3f, No, Wr, 0x20) .coordInfo(0x0e80, 0x1802), + create_owedge(player, 'Octoballoon NE', 0x3f, No, Ld, 0x21) .coordInfo(0x0f50, 0x181c), + create_owedge(player, 'Octoballoon WC', 0x3f, We, Wr, 0x25) .coordInfo(0x0f30, 0x05e0), + create_owedge(player, 'Octoballoon WS', 0x3f, We, Ld, 0x26) .coordInfo(0x0f94, 0x0860), + create_owedge(player, 'Skull Woods SW', 0x40, So, Ld, 0x21, 0x48).coordInfo(0x0058, 0x2000), + create_owedge(player, 'Skull Woods SC', 0x40, So, Ld, 0x22, 0x48).coordInfo(0x0178, 0x2020), + create_owedge(player, 'Skull Woods SE', 0x40, So, Ld, 0x23, 0x49).coordInfo(0x0388, 0x2060), + create_owedge(player, 'Skull Woods EN', 0x40, Ea, Ld, 0x26, 0x41).coordInfo(0x0088, 0x0180), + create_owedge(player, 'Dark Lumberjack SW', 0x42, So, Ld, 0x20) .coordInfo(0x04cc, 0x100a), + create_owedge(player, 'Dark Lumberjack WN', 0x42, We, Ld, 0x27) .coordInfo(0x0088, 0x00e0), + create_owedge(player, 'West Dark Death Mountain EN', 0x43, Ea, Ld, 0x27, 0x44).coordInfo(0x0070, 0x0180), + create_owedge(player, 'West Dark Death Mountain ES', 0x43, Ea, Ld, 0x29, 0x4c).coordInfo(0x0340, 0x1780), + create_owedge(player, 'East Dark Death Mountain WN', 0x45, We, Ld, 0x28) .coordInfo(0x0070, 0x0060), + create_owedge(player, 'East Dark Death Mountain WS', 0x45, We, Ld, 0x2a, 0x4d).coordInfo(0x0340, 0x1660), + create_owedge(player, 'East Dark Death Mountain EN', 0x45, Ea, Ld, 0x28, 0x46).coordInfo(0x0078, 0x0180), + create_owedge(player, 'Turtle Rock WN', 0x47, We, Ld, 0x29) .coordInfo(0x0078, 0x00e0), + create_owedge(player, 'Bumper Cave NW', 0x4a, No, Ld, 0x22) .coordInfo(0x04cc, 0x180a), + create_owedge(player, 'Bumper Cave SE', 0x4a, So, Ld, 0x24) .coordInfo(0x0518, 0x1012), + create_owedge(player, 'Catfish SE', 0x4f, So, Ld, 0x25) .coordInfo(0x0f80, 0x1020), + create_owedge(player, 'Skull Woods Pass NW', 0x50, No, Ld, 0x23) .coordInfo(0x0058, 0x181e), + create_owedge(player, 'Skull Woods Pass NE', 0x50, No, Ld, 0x24) .coordInfo(0x0178, 0x1800), + create_owedge(player, 'Skull Woods Pass SW', 0x50, So, Ld, 0x26) .coordInfo(0x0088, 0x1002), + create_owedge(player, 'Skull Woods Pass SE', 0x50, So, Ld, 0x27) .coordInfo(0x0148, 0x101a), + create_owedge(player, 'Dark Fortune NE', 0x51, No, Ld, 0x25) .coordInfo(0x0388, 0x1820), + create_owedge(player, 'Dark Fortune SC', 0x51, So, Ld, 0x28) .coordInfo(0x0318, 0x1014), + create_owedge(player, 'Dark Fortune EN', 0x51, Ea, Ld, 0x2a) .coordInfo(0x046c, 0x00c0), + create_owedge(player, 'Dark Fortune ES', 0x51, Ea, Ld, 0x2b) .coordInfo(0x0580, 0x08c0), + create_owedge(player, 'Outcast Pond NE', 0x52, No, Ld, 0x26) .coordInfo(0x0518, 0x1812), + create_owedge(player, 'Outcast Pond SW', 0x52, So, Ld, 0x29) .coordInfo(0x04a4, 0x1006), + create_owedge(player, 'Outcast Pond SE', 0x52, So, Ld, 0x2a) .coordInfo(0x0524, 0x1016), + create_owedge(player, 'Outcast Pond WN', 0x52, We, Ld, 0x2b) .coordInfo(0x046c, 0x00e0), + create_owedge(player, 'Outcast Pond WS', 0x52, We, Ld, 0x2c) .coordInfo(0x0580, 0x08e0), + create_owedge(player, 'Outcast Pond EN', 0x52, Ea, Ld, 0x2c) .coordInfo(0x04c4, 0x0340), + create_owedge(player, 'Outcast Pond ES', 0x52, Ea, Ld, 0x2d) .coordInfo(0x0570, 0x08c0), + create_owedge(player, 'Dark Chapel WN', 0x53, We, Ld, 0x2d) .coordInfo(0x04c4, 0x0360), + create_owedge(player, 'Dark Chapel WS', 0x53, We, Ld, 0x2e) .coordInfo(0x0570, 0x08e0), + create_owedge(player, 'Dark Chapel EC', 0x53, Ea, Ld, 0x2e) .coordInfo(0x050c, 0x04c0), + create_owedge(player, 'Dark Graveyard WC', 0x54, We, Ld, 0x2f) .coordInfo(0x050c, 0x04e0), + create_owedge(player, 'Dark Graveyard EC', 0x54, Ea, Ld, 0x2f) .coordInfo(0x0504, 0x04c0), + create_owedge(player, 'Qirn Jump SW', 0x55, So, Ld, 0x2b) .coordInfo(0x0a9c, 0x1004), + create_owedge(player, 'Qirn Jump SC', 0x55, So, Wr, 0x2c) .coordInfo(0x0b30, 0x1018), + create_owedge(player, 'Qirn Jump SE', 0x55, So, Ld, 0x2d) .coordInfo(0x0b88, 0x1020), + create_owedge(player, 'Qirn Jump WC', 0x55, We, Ld, 0x30) .coordInfo(0x0504, 0x04e0), + create_owedge(player, 'Qirn Jump EN', 0x55, Ea, Wr, 0x30) .coordInfo(0x0484, 0x01c0), + create_owedge(player, 'Qirn Jump EC', 0x55, Ea, Ld, 0x31) .coordInfo(0x04e0, 0x04c0), + create_owedge(player, 'Qirn Jump ES', 0x55, Ea, Ld, 0x32) .coordInfo(0x0574, 0x08c0), + create_owedge(player, 'Dark Witch WN', 0x56, We, Wr, 0x31) .coordInfo(0x0484, 0x01e0), + create_owedge(player, 'Dark Witch WC', 0x56, We, Ld, 0x32) .coordInfo(0x04e0, 0x04e0), + create_owedge(player, 'Dark Witch WS', 0x56, We, Ld, 0x33) .coordInfo(0x0574, 0x08e0), + create_owedge(player, 'Dark Witch EN', 0x56, Ea, Wr, 0x33) .coordInfo(0x0454, 0x00c0), + create_owedge(player, 'Dark Witch EC', 0x56, Ea, Ld, 0x34) .coordInfo(0x0494, 0x01c0), + create_owedge(player, 'Catfish Approach NE', 0x57, No, Ld, 0x27) .coordInfo(0x0f80, 0x1820), + create_owedge(player, 'Catfish Approach WN', 0x57, We, Wr, 0x34) .coordInfo(0x0454, 0x00e0), + create_owedge(player, 'Catfish Approach WC', 0x57, We, Ld, 0x35) .coordInfo(0x0494, 0x01e0), + create_owedge(player, 'Village of Outcasts NW', 0x58, No, Ld, 0x28) .coordInfo(0x0088, 0x1802), + create_owedge(player, 'Village of Outcasts NC', 0x58, No, Ld, 0x29) .coordInfo(0x0148, 0x181a), + create_owedge(player, 'Village of Outcasts NE', 0x58, No, Ld, 0x2a, 0x59).coordInfo(0x0318, 0x1854), + create_owedge(player, 'Village of Outcasts SE', 0x58, So, Ld, 0x2f, 0x61).coordInfo(0x0370, 0x2060), + create_owedge(player, 'Village of Outcasts ES', 0x58, Ea, Ld, 0x35, 0x61).coordInfo(0x0928, 0x1680), + create_owedge(player, 'Shield Shop NW', 0x5a, No, Ld, 0x2b) .coordInfo(0x04a4, 0x1806), + create_owedge(player, 'Shield Shop NE', 0x5a, No, Ld, 0x2c) .coordInfo(0x0524, 0x1816), + create_owedge(player, 'Pyramid SW', 0x5b, So, Ld, 0x30, 0x63).coordInfo(0x068c, 0x2002), + create_owedge(player, 'Pyramid SE', 0x5b, So, Ld, 0x31, 0x64).coordInfo(0x0924, 0x2054), + create_owedge(player, 'Pyramid ES', 0x5b, Ea, Ld, 0x36, 0x64).coordInfo(0x0890, 0x1280), + create_owedge(player, 'Broken Bridge NW', 0x5d, No, Ld, 0x2d) .coordInfo(0x0a9c, 0x1804), + create_owedge(player, 'Broken Bridge NC', 0x5d, No, Wr, 0x2e) .coordInfo(0x0b30, 0x1818), + create_owedge(player, 'Broken Bridge NE', 0x5d, No, Ld, 0x2f) .coordInfo(0x0b88, 0x1820), + create_owedge(player, 'Broken Bridge SW', 0x5d, So, Ld, 0x2e) .coordInfo(0x0aa8, 0x1006), + create_owedge(player, 'Palace of Darkness SW', 0x5e, So, Ld, 0x33, 0x66).coordInfo(0x0c80, 0x2002), + create_owedge(player, 'Palace of Darkness SE', 0x5e, So, Ld, 0x34, 0x67).coordInfo(0x0f78, 0x2060), + create_owedge(player, 'Hammer Pegs WS', 0x62, We, Ld, 0x36) .coordInfo(0x0928, 0x05e0), + create_owedge(player, 'Dark Dunes NW', 0x65, No, Ld, 0x30) .coordInfo(0x0aa8, 0x1806), + create_owedge(player, 'Dark Dunes SC', 0x65, So, Ld, 0x32) .coordInfo(0x0af0, 0x100e), + create_owedge(player, 'Dark Dunes WN', 0x65, We, Ld, 0x37) .coordInfo(0x0890, 0x01e0), + create_owedge(player, 'Dig Game EC', 0x68, Ea, Ld, 0x37) .coordInfo(0x0b64, 0x08c0), + create_owedge(player, 'Dig Game ES', 0x68, Ea, Ld, 0x38) .coordInfo(0x0bc0, 0x0940), + create_owedge(player, 'Frog NE', 0x69, No, Ld, 0x31) .coordInfo(0x0370, 0x1820), + create_owedge(player, 'Frog WC', 0x69, We, Ld, 0x38) .coordInfo(0x0b64, 0x08e0), + create_owedge(player, 'Frog WS', 0x69, We, Ld, 0x39) .coordInfo(0x0bc0, 0x0960), + create_owedge(player, 'Frog ES', 0x69, Ea, Ld, 0x39) .coordInfo(0x0b80, 0x0940), + create_owedge(player, 'Stumpy SW', 0x6a, So, Ld, 0x35) .coordInfo(0x044c, 0x1000), + create_owedge(player, 'Stumpy SC', 0x6a, So, Ld, 0x36) .coordInfo(0x04e8, 0x100c), + create_owedge(player, 'Stumpy WS', 0x6a, We, Ld, 0x3a) .coordInfo(0x0b80, 0x0960), + create_owedge(player, 'Dark Bonk Rocks NW', 0x6b, No, Ld, 0x32) .coordInfo(0x068c, 0x1802), + create_owedge(player, 'Dark Bonk Rocks SW', 0x6b, So, Ld, 0x37) .coordInfo(0x069c, 0x1004), + create_owedge(player, 'Dark Bonk Rocks EN', 0x6b, Ea, Ld, 0x3a) .coordInfo(0x0ac0, 0x0340), + create_owedge(player, 'Dark Bonk Rocks EC', 0x6b, Ea, Ld, 0x3b) .coordInfo(0x0b18, 0x05c0), + create_owedge(player, 'Dark Bonk Rocks ES', 0x6b, Ea, Ld, 0x3c) .coordInfo(0x0b8c, 0x08c0), + create_owedge(player, 'Big Bomb Shop NE', 0x6c, No, Ld, 0x33) .coordInfo(0x0924, 0x1814), + create_owedge(player, 'Big Bomb Shop SC', 0x6c, So, Ld, 0x38) .coordInfo(0x08e0, 0x100e), + create_owedge(player, 'Big Bomb Shop WN', 0x6c, We, Ld, 0x3b) .coordInfo(0x0ac0, 0x0360), + create_owedge(player, 'Big Bomb Shop WC', 0x6c, We, Ld, 0x3c) .coordInfo(0x0b18, 0x05e0), + create_owedge(player, 'Big Bomb Shop WS', 0x6c, We, Ld, 0x3d) .coordInfo(0x0b8c, 0x08a0), + create_owedge(player, 'Big Bomb Shop ES', 0x6c, Ea, Ld, 0x3d) .coordInfo(0x0b80, 0x08c0), + create_owedge(player, 'Hammer Bridge NC', 0x6d, No, Ld, 0x34) .coordInfo(0x0af0, 0x180e), + create_owedge(player, 'Hammer Bridge SC', 0x6d, So, Ld, 0x39) .coordInfo(0x0ae0, 0x100c), + create_owedge(player, 'Hammer Bridge WS', 0x6d, We, Ld, 0x3e) .coordInfo(0x0b80, 0x08e0), + create_owedge(player, 'Hammer Bridge EN', 0x6d, Ea, Ld, 0x3e) .coordInfo(0x0a90, 0x01c0), + create_owedge(player, 'Hammer Bridge EC', 0x6d, Ea, Wr, 0x3f) .coordInfo(0x0b3c, 0x0640), + create_owedge(player, 'Dark Tree Line NW', 0x6e, No, Ld, 0x35) .coordInfo(0x0c80, 0x1802), + create_owedge(player, 'Dark Tree Line SC', 0x6e, So, Wr, 0x3a) .coordInfo(0x0d48, 0x101a), + create_owedge(player, 'Dark Tree Line SE', 0x6e, So, Ld, 0x3b) .coordInfo(0x0d98, 0x1020), + create_owedge(player, 'Dark Tree Line WN', 0x6e, We, Ld, 0x3f) .coordInfo(0x0a90, 0x01e0), + create_owedge(player, 'Dark Tree Line WC', 0x6e, We, Wr, 0x40) .coordInfo(0x0b3c, 0x0660), + create_owedge(player, 'Palace of Darkness Nook NE', 0x6f, No, Ld, 0x36) .coordInfo(0x0f78, 0x1820), + create_owedge(player, 'Stumpy Approach NW', 0x72, No, Ld, 0x37) .coordInfo(0x044c, 0x1800), + create_owedge(player, 'Stumpy Approach NC', 0x72, No, Ld, 0x38) .coordInfo(0x04e8, 0x180c), + create_owedge(player, 'Stumpy Approach EC', 0x72, Ea, Ld, 0x40) .coordInfo(0x0d04, 0x05c0), + create_owedge(player, 'Dark C Whirlpool NW', 0x73, No, Ld, 0x39) .coordInfo(0x069c, 0x1804), + create_owedge(player, 'Dark C Whirlpool SC', 0x73, So, Ld, 0x3c) .coordInfo(0x0728, 0x1016), + create_owedge(player, 'Dark C Whirlpool WC', 0x73, We, Ld, 0x41) .coordInfo(0x0d04, 0x05e0), + create_owedge(player, 'Dark C Whirlpool EN', 0x73, Ea, Ld, 0x41) .coordInfo(0x0cad, 0x02c0), + create_owedge(player, 'Dark C Whirlpool EC', 0x73, Ea, Wr, 0x42) .coordInfo(0x0d0b, 0x05c0), + create_owedge(player, 'Dark C Whirlpool ES', 0x73, Ea, Ld, 0x43) .coordInfo(0x0d76, 0x08c0), + create_owedge(player, 'Hype Cave NC', 0x74, No, Ld, 0x3a) .coordInfo(0x08e0, 0x180e), + create_owedge(player, 'Hype Cave SC', 0x74, So, Ld, 0x3d) .coordInfo(0x08f0, 0x1010), + create_owedge(player, 'Hype Cave WN', 0x74, We, Ld, 0x42) .coordInfo(0x0cad, 0x02e0), + create_owedge(player, 'Hype Cave WC', 0x74, We, Wr, 0x43) .coordInfo(0x0d0b, 0x05e0), + create_owedge(player, 'Hype Cave WS', 0x74, We, Ld, 0x44) .coordInfo(0x0d76, 0x08e0), + create_owedge(player, 'Ice Lake NW', 0x75, No, Ld, 0x3b) .coordInfo(0x0ae0, 0x180c), + create_owedge(player, 'Ice Lake NC', 0x75, No, Wr, 0x3c, 0x76).coordInfo(0x0d48, 0x185a), + create_owedge(player, 'Ice Lake NE', 0x75, No, Ld, 0x3d, 0x76).coordInfo(0x0d98, 0x1860), + create_owedge(player, 'Ice Lake WS', 0x75, We, Ld, 0x48, 0x7d).coordInfo(0x0f98, 0x1860), + create_owedge(player, 'Ice Lake EC', 0x75, Ea, Wr, 0x48, 0x7e).coordInfo(0x0f30, 0x1680), + create_owedge(player, 'Ice Lake ES', 0x75, Ea, Ld, 0x49, 0x7e).coordInfo(0x0f94, 0x1880), + create_owedge(player, 'Shopping Mall SW', 0x77, So, Wr, 0x3e) .coordInfo(0x0e80, 0x1002), + create_owedge(player, 'Shopping Mall SE', 0x77, So, Ld, 0x3f) .coordInfo(0x0f50, 0x101c), + create_owedge(player, 'Swamp Nook EC', 0x7a, Ea, Ld, 0x44) .coordInfo(0x0f18, 0x0640), + create_owedge(player, 'Swamp Nook ES', 0x7a, Ea, Ld, 0x45) .coordInfo(0x0fc8, 0x08c0), + create_owedge(player, 'Swamp NC', 0x7b, No, Ld, 0x3e) .coordInfo(0x0728, 0x1816), + create_owedge(player, 'Swamp WC', 0x7b, We, Ld, 0x45) .coordInfo(0x0f18, 0x0660), + create_owedge(player, 'Swamp WS', 0x7b, We, Ld, 0x46) .coordInfo(0x0fc8, 0x08e0), + create_owedge(player, 'Swamp EC', 0x7b, Ea, Ld, 0x46) .coordInfo(0x0ef0, 0x04c0), + create_owedge(player, 'Dark South Pass NC', 0x7c, No, Ld, 0x3f) .coordInfo(0x08f0, 0x1810), + create_owedge(player, 'Dark South Pass WC', 0x7c, We, Ld, 0x47) .coordInfo(0x0ef0, 0x04e0), + create_owedge(player, 'Dark South Pass ES', 0x7c, Ea, Ld, 0x47) .coordInfo(0x0f98, 0x08c0), + create_owedge(player, 'Bomber Corner NW', 0x7f, No, Wr, 0x40) .coordInfo(0x0e80, 0x1802), + create_owedge(player, 'Bomber Corner NE', 0x7f, No, Ld, 0x41) .coordInfo(0x0f50, 0x181c), + create_owedge(player, 'Bomber Corner WC', 0x7f, We, Wr, 0x49) .coordInfo(0x0f30, 0x05e0), + create_owedge(player, 'Bomber Corner WS', 0x7f, We, Ld, 0x4a) .coordInfo(0x0f94, 0x0860), + create_owedge(player, 'Master Sword Meadow SC', 0x80, So, Ld, 0x40) .coordInfo(0x0080, 0x0000), + create_owedge(player, 'Hobo EC', 0x80, Ea, Wr, 0x4a) .coordInfo(0x008c, 0x0020), + create_owedge(player, 'Zoras Domain SW', 0x81, So, Ld, 0x41, 0x89).coordInfo(0x02a4, 0x1782) ] world.owedges += edges @@ -342,8 +342,12 @@ OWEdgeGroups = { ] ), (St, LW, Hz, Ld, PL, 3): ( - [['Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES']], - [['Links House WN', 'Links House WC', 'Links House WS']] + [ + ['Central Bonk Rocks EN', 'Central Bonk Rocks EC', 'Central Bonk Rocks ES'] + ], + [ + ['Links House WN', 'Links House WC', 'Links House WS'] + ] ), (Op, LW, Hz, Ld, PL, 1): ( [ @@ -628,8 +632,12 @@ OWEdgeGroups = { ] ), (Op, DW, Hz, Ld, PL, 3): ( - [['Dark Bonk Rocks EN', 'Dark Bonk Rocks EC', 'Dark Bonk Rocks ES']], - [['Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS']] + [ + ['Dark Bonk Rocks EN', 'Dark Bonk Rocks EC', 'Dark Bonk Rocks ES'] + ], + [ + ['Big Bomb Shop WN', 'Big Bomb Shop WC', 'Big Bomb Shop WS'] + ] ), (Op, DW, Hz, Wr, PL, 1): ( [