Set bomb upgrades as advancement before beemizer
Beemizer can replace bomb upgrades in bomblogic unless they're tagged as advancement earlier
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@@ -301,6 +301,11 @@ def generate_itempool(world, player):
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world.get_location(location, player).event = True
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world.get_location(location, player).event = True
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world.get_location(location, player).locked = True
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world.get_location(location, player).locked = True
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if world.bomblogic[player]:
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for item in world.itempool:
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if item.name == 'Bomb Upgrade (+10)' and item.player == player:
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item.advancement = True
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if world.shopsanity[player]:
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if world.shopsanity[player]:
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for shop in world.shops[player]:
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for shop in world.shops[player]:
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if shop.region.name in shop_to_location_table:
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if shop.region.name in shop_to_location_table:
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@@ -524,9 +529,6 @@ def set_up_shops(world, player):
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop = world.get_region('Capacity Upgrade', player).shop
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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cap_shop.inventory[1] = None # remove arrow capacity upgrades in retro
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if world.bomblogic[player]:
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if world.bomblogic[player]:
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for item in world.itempool:
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if item.name == 'Bomb Upgrade (+10)' and item.player == player:
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item.advancement = True
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if world.shopsanity[player]:
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if world.shopsanity[player]:
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removals = [item for item in world.itempool if item.name == 'Bomb Upgrade (+5)' and item.player == player]
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removals = [item for item in world.itempool if item.name == 'Bomb Upgrade (+5)' and item.player == player]
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for remove in removals:
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for remove in removals:
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