Add dark_room settings
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@@ -558,6 +558,14 @@
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"action": "store_true",
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"type": "bool"
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},
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"dark_rooms": {
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"choices": [
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"require_lamp",
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"always_light_cone",
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"no_dark_rooms",
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"always_in_logic"
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]
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},
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"calc_playthrough": {
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"action": "store_false",
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"type": "bool"
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@@ -395,6 +395,12 @@
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"collection_rate": [ "Display collection rate (default: %(default)s)" ],
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"pseudoboots": [ " Start with pseudo boots that allow dashing but no item checks (default: %(default)s)"],
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"mirrorscroll": [ " Players starts with mirror scroll that allows mirror in dungeons but not overworld (default: %(default)s"],
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"dark_rooms": [ "Controls how dark rooms are treated in the game and logic:",
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"RequireLamp: Lamp is always required for dark rooms to be in logic",
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"AlwaysLightCone: Player gets a light cone even without the lamp, and dark rooms are always in logic",
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"NoDarkRooms: Dark rooms are changed to no longer be dark, and are always in logic",
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"AlwaysInLogic: Dark rooms are always considered to be in logic, even if the player cannot see"
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],
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"bombbag": ["Start with 0 bomb capacity. Two capacity upgrades (+10) are added to the pool (default: %(default)s)" ],
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"any_enemy_logic": [
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"How to handle potential traversal between dungeon in Crossed door shuffle",
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