From 4c53ef1f7b964da1d74ff3e040681d1ead1f438f Mon Sep 17 00:00:00 2001 From: codemann8 Date: Thu, 29 Dec 2022 22:53:45 -0600 Subject: [PATCH] Correcting and adding some Inverted Mirror Offset glitches in OWG logic --- OverworldGlitchRules.py | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/OverworldGlitchRules.py b/OverworldGlitchRules.py index ad9203fd..890e8420 100644 --- a/OverworldGlitchRules.py +++ b/OverworldGlitchRules.py @@ -208,7 +208,8 @@ def get_mirror_offset_spots_lw(player): Mirror shenanigans placing a mirror portal with a broken camera """ yield ('Death Mountain Offset Mirror', 'West Death Mountain (Bottom)', 'Light World') - yield ('Death Mountain Offset Mirror (Houlihan Exit)', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge', lambda state: state.has_Mirror(player) and state.can_boots_clip_dw(player) and state.has_Pearl(player)) + yield ('Death Mountain Uncle Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Secret Entrance Area') + yield ('Death Mountain Castle Ledge Offset Mirror', 'West Death Mountain (Bottom)', 'Hyrule Castle Ledge') def create_owg_connections(world, player):