From 4cd63196f9e2b62776ad196d81d5bb7628f6b89c Mon Sep 17 00:00:00 2001 From: Michael Fleischer Date: Tue, 4 Feb 2020 22:07:55 +0100 Subject: [PATCH] Disallow hint to be in the attic --- Rom.py | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/Rom.py b/Rom.py index a3506273..be2b70bb 100644 --- a/Rom.py +++ b/Rom.py @@ -1740,7 +1740,10 @@ def write_strings(rom, world, player, team): if world.doorShuffle[player] in ['crossed']: attic_hint = world.get_location("Thieves' Town - Attic", player).parent_region.dungeon.name this_hint = 'A cracked floor can be found in ' + attic_hint + '.' - tt[hint_locations.pop(0)] = this_hint + if hint_locations[0] == 'telepathic_tile_turtle_rock': + tt[hint_locations.pop(1)] = this_hint + else: + tt[hint_locations.pop(0)] = this_hint # All remaining hint slots are filled with junk hints. It is done this way to ensure the same junk hint isn't selected twice. junk_hints = junk_texts.copy()